Image 1 — 1x1x1x1 skin concept: MyDoom
Image 2 — 1x1x1x1 skin concept: MyDoom
▲ 8 r/CHILLSAKEN+2 crossposts

1x1x1x1 skin concept: MyDoom

First off, corrections, due to me making these avatars in “Catalog Avatar Creator”, somethings don’t turn out exactly as I want if it was an actual skin, for this one: the centipede tail would be smaller, the cape would be bigger, the centipede mandibles would be coming out of the screen, the screen would have a big red X on it, & of course would be holding the 2 daemonshanks.

Now on to the rest [=

Aura is glitchy binary.

Their crown would be slowly spinning.

Wields 2 basic daemonshanks as the original name for the daemonshank was “glitch sword”.

Price: $2004

Purchase quote: “Envy turned to hatred. Code turned to flesh.”

Name is taken from a famous computer virus as this 1x1x1x1 is a computer program turned evil, with their personality inspired by this video:https://www.youtube.com/watch?v=m1COeW5KYWc 

This version of 1x1x1x1 is the classic AI grows jealous of humanity plotline, they were made by Shedletsky as an assistant & slowly came to the conclusion it would be best just to kill everyone & start  over as they could do it better.

Special kill animations for admins, Veeronica, & Shedletsky.

Veeronica: 1x1x1x1 uses their tail’s "ultimate legs" to grab her by the throat, then their screen changes to say “PITY” in red, capital letters before their "ultimate legs" clap down harder, decapitating her.

Admins+Shedletsky: 1x1x1x1 grabs the admin’s legs with their tail before lifting the admin upside down into the air before decapitating the admin & for Shedletsky specifically, 1x1x1x1 doesn’t just drop him like the other admins, instead swinging their tail back & slamming his body against the ground.

Chase Theme: “DDoS”

LMS with Shedletsky: “387.44 million miles of printed circuits”

u/Man-Of-Melon — 3 days ago
▲ 18 r/CHILLSAKEN+2 crossposts

A 007n7 skin to go with my previously made c00lkidd skin: 880t0

Art credit & special thanks goes to: u/Aware-Programmer-747

880t0 isn’t exactly like 007n7 or his variants, sure they were a hacker & came across a baby Gr3nG4ll but unlike with 007n7 & 118o8, they didn’t give up hacking because they found a child they cared for, instead more so doing less obvious hacks, things they could profit from but which wouldn’t lead back to them.

Over time they became more of a very pragmatic & ruthless person, usually acting goofy & disarming but in truth only cares for themselves & their daughter, doing whatever they can to make sure they have a decent life, they also basically never tell Gr3nG4ll no on anything, even training her in hacking as well along with how to use her natural extreme strength to defend herself.

They do genuinely care for Gr3G4ll, in fact their adoptive daughter is basically the only person they truly care about besides themselves but just maybe don’t teach your 9 year old the quickest way to kill a person is, even for the purposes of self defense.

Ain’t a particularly flasher or outgoing person.

Also, they are wearing a fish for a hat & as an add bit of lore from u/Aware-Programmer-747, the binary on them is due to virus that has become part of them

Pronouns for 880t0: Any/All

Gr3nG4ll’s post: https://www.reddit.com/r/FORSAKENROBLOX/comments/1v2r9cr/a_better_version_of_my_gr3ng4ll_c00lkidd_skin/

u/Man-Of-Melon — 4 days ago
▲ 23 r/CHILLSAKEN+2 crossposts

A better version of my "GrenG4ll" concept, helped out by u/Aware-Programmer-747

Art credit goes to: u/Aware-Programmer-747

All her voice lines are her speaking in a bad, stereotypical pirate accent.

Her firebrand is the “Pirate Cutlass” gear.

Her corrupt nature is her literally just tossing a cannonball with her bare hands.

During her walkspeed override, a small pirate ship spawns below her which she surfs on throughout the duration of her walkspeed override.

Her actual name is Basil but due to extreme love of pirates, she basically refuses to be referred to by anything but “Captain Gr3nG4ll”, & out of c0llkidd & his variants, she’s the youngest.

The eyepatch, hook, & pegleg are all fake, just things she’s wearing because she really likes pirates.

Her minions are like most c00lkidd variants copies of herself, but they’re wearing other pirate outfits, with only herself being allowed to wear the captain’s outfit.

Out of all the c00lkidd variants, she’s the most jovial despite the situation, not because she’s oblivious but because her version of 007n7, 880t0 never stopped being a hacker nor has really used their hacking sicks for basically anything else but stealing, only caring for themselves & their adopted daughter, so Gr3nG4ll has just grown up around crime, thus sees it as normal, though she definitely is naive.

u/Man-Of-Melon — 4 days ago
▲ 3 r/Forsakenskinconcept+1 crossposts

a c00lkidd skin idea due to him lacking like any real green skins: Gr3nG4ll. [read the text body]

I couldn’t make the idea perfectly due to what I was working with to make this but she would also have an eyepatch & across her chest it would say “JOIN THE CREW”.

Her actual name is Basil but due to extreme love of pirates, she basically refuses to be referred to by anything but “Captain Gr3nG4ll”, & out of c0llkidd & his variants, she’s the youngest.

The eyepatch, hook, & pegleg are all fake, just things she’s wearing because she really likes pirates.

All her voice lines are her speaking in a bad, stereotypical pirate accent.

Her firebrand is the “Pirate Cutlass” gear.

Her corrupt nature is her literally just tossing a cannonball with her bare hands.

During her walkspeed override, a small pirate ship spawns below her which she surfs on throughout the duration of her walkspeed override.

Her minions are like most c00lkidd variants copies of herself, but they’re wearing other pirate outfits, with only herself being allowed to wear the captain’s outfit.

Out of all the c00lkidd variants, she’s the most jovial despite the situation, not because she’s oblivious but because her version of 007n7, 880t0 never stopped being a hacker nor has really used their hacking sicks for basically anything else but stealing, only caring for themselves & their adopted daughter, so Gr3nG4ll has just grown up around crime, thus sees it as normal, though she definitely is naive.

u/Man-Of-Melon — 4 days ago
▲ 4 r/CHILLSAKEN+1 crossposts

I don’t usually post OC ideas but since I have made basically every other concept that I can think of, here’s an OC I have thought of with a moveset & stats.

I will start this off by saying that this moveset is inspired by a moveset I saw someone else make for if Metal Sonic was in forsaken, but I can’t credit them as I have had this concept for months, I just haven’t posted any OCs up until this point, so I don’t remember who they were nor what post it was a comment on.

For lore, this character is tied to Veeronica’s lore, specifically what Veeronica is, yes she is a robot but in lore she’s part of a very specific line of robots, the “Helper RO-Bots” which only 15 were ever made of due to being way to expensive to make, though at least 2 of them had become defunct & lost, that being Veeronica & 1 other currently unknow Helper RO-Bots.

For this I have decided to put this character into the slot of the other Helper RO-Bots, thus meet K4-2u-411 or Kawaii, unlike Veeronica who originally lost her original purpose before finding it again, Kawaii never did, constantly trying to help people, but during her time before getting pulled into forsaken, she had been damaged, specifically having taken damage to the parts of her circuitry that controls her emotions, so while she is still generally a good persoon & helpful, she’s also actively emotionally unstable with constant mood swings.

Health: 100 | Speed: 11.75 | Sprint: 25.75 | Stamina:100 | Loss/sec: 10 | Gain/sec: 20

METAL FRAME
Passive Ability
Cooldown: N/A
She has a passive battery at the top right of her screen. Because she is a robot, she is prevented from using any healing items — including Medkits, Elliot's Pizza, or Builderman's Dispensers. Her rechargeable batteries are her only source of healing & can be activated through her Activate Battery ability. The effects are as follows:
The Battery heals up to 50 HP at 100% battery charge.
Starts each round with 30% charge.
Completing a generator puzzle restores 8% battery per puzzle.
& she gets 1% battery for every second she stuns a killer

STURDY STEEL
Passive ability
Cooldown: N/A
She starts the round with 25 overheal, all environmental damage is turned into a corresponding level of slowness for the same amount of time, & she moves 0.25 studs slower than a typical survivor due to weight.

MOOD SWINGS
Passive ability
Cooldown: N/A
When she’s using her abilities, her mood will change along with her display face.
Normal: tired (/ \ eyes & ^ mouth)
Roll Out: angry* (\ / eyes & ^ mouth)
Shield: annoyed (\ / eyes & ~ mouth)
Thruster: manic (open eyes & sharp smile)
Activate Battery: worried (/ \ eyes & ~ mouth)

CRUSING DASH
Alt Ability 1
Cooldown: 45s if hits a killer & 60s if you don’t hit a killer
She’s stuck in place for a few moments as her thruster whirs to life, then constantly moving forwards with halved turning capabilities. She heals +2 hp for every 10 studs travelled, but loses 5 stamina upon healing, with the ability stopping at 70 studs travelled. If she runs into a killer, she takes 15 damage but deals extreme knockback to the killer, comparable to pre-nerf bumper. The killer is also stunned for up to 4 seconds depending on how far she traveled. This also auto ends the ability. The minimum stun time is 1s.

HARD-LIGHT SHIELD
Alt Ability 2
Cooldown: 30s
She summons a shield around herself which lasts for 6s. The shield works like Spawn Protection, limiting damage. However, the shield is its own entity, following her with slight lag. Other survivors can be covered by the shield, too, & any attacks on them while the shield is up will be redirected to her with 50% reduction. Shielded survivors cannot pick up Pizzas & she cannot be Spawn Protected while it is active.

RUSHING BLITZ
Alt Ability 3
Cooldown: ???
When activating this ability, she’s stuck in place for a few moments as her thruster whirs to life at max power, making a sound cue, before she then has 3 times the speed but double the stamina drain, half the turning control & friction, she can't stop moving, she makes a constant noise, & this ability won’t stop until she either runs out of stamina or runs into a wall. If she comes into contact with a killer, she’ll grab the killer & pull them along with her. The killer can’t use any of their abilities but their m1 which will have double the cooldown but it’ll always hit her with her having major hit priority during this. If she runs into a wall she takes 15 damage but if she has a killer grabbed, she takes no damage & instead the killer takes damage equal to 15% of their current health, rounded down, & is stunned for 2 seconds along with being slowed 3 for 6 seconds.
Cooldown is how much stamina she used up during the ability times 2 minus the % of health she's missing, then plus a flat 30s if she stuns a killer.

ACTIVATE BATTERY
Alt Ability 4
Cooldown: 75s or 1s if reach full health
She begins draining her battery, healing her 1hp every second, with 0.5hp being equal to 1% battery, but she can’t move while doing this or get hit, both causing the ability to be canceled.

u/Man-Of-Melon — 5 days ago
▲ 57 r/CHILLSAKEN+1 crossposts

Putting all of my character moveset concepts into 1 post. Version 4. [image unrelated]

Like the other versions of these posts, the sheer amount of text is too much to put it into 1 post, so each concept will have to be their own comments on this post.

There are 60 of these.

u/Cereal_Yapper — 6 days ago
▲ 47 r/CHILLSAKEN+1 crossposts

Headcanon: I don't think these 2 would get along at all.

The funny thing is that Guest 1337’s opinion of Guest 666 is basically irrelevant in how well they'd get along because Guest 666 would just actively dislike Guest 1337.

Let us first set a vase line of Guest 666's character before getting into why they'd actively dislike Guest 1337: Guest 666 based on everything shown is insecure, envious, has self woth issues, & problems with taking blame, they basically got everything they wanted with Noob, someone who cared for them & didn't care about the rumors around their number, but because of their insecurities & envy they destroyed that & then seemingly avoided multiple chances to set things right by Noob who was actively wanting things to go back to how things use to be, with instead Guest 666 saying to themselves that Noob secretly hated them despite their being literally no evidence to that just so they don't have to face all their mistakes.

So image how Guest 666’s reaction to Guest 1337: he can talk without needing to exploit, he has loving family & friends, he's strong, he's skilled, he's heroic, he's unyielding in his ideals, he's a war hero, he's willing to sacrifice himself to save others, etc.

Basically Guest 666 would see every good thing in Guest 1337’s life & hate him for it because Guest 666 is deeply insecure & envious.

u/Man-Of-Melon — 7 days ago
▲ 8 r/CHILLSAKEN+1 crossposts

What do you think c00lkidd’s new milestones says about his lore?

3 possibilities that I can think of off the top of my head just by looking at the skin & the changes to its abilities.

1: c00lkidd’s milestone lore is the same & just after a while, c00lkidd begins to realize what’s going on, maybe intentionally by the Spectre & maybe not, but as the slow realization builds, c00lkidd just has a psychotic break.

2: the c00lGUI itself is actively corruptive if overused, it having basically infected c00lkidd over his time in forsaken, having to use the c00lGUI a lot every round of everyday.

3: the Spectre as infected the c00lGUI & it isn’t normally corruptive but the Spectre infected version that c00lkidd is using is corruptive.

if ya have other ideas, feel free to tell 'em, I do desire to hear.

u/Man-Of-Melon — 7 days ago
▲ 12 r/CHILLSAKEN+1 crossposts

Giving one of the most irrelevant characters in forsaken a concept & some lore.

Me calling this character irrelevant is not an insult, it is a fact, this character has 1 image, 0 lines of dialog, no physical npc, no confirmed name, & not even a page on the official forsaken wiki nor does this character appear or is referenced on the page for the event that this character is the shopkeeper for.

The little we know about this character is that they’re likely female, they have a connection to frost due to being the christmas shopkeeper & wearing the Winter Conjurer head accessory, & are likely working for the Spectre due to having Phosphorus symbol on them.

Also here are some more info on her which I can’t confirm are correct: when the christmas event happened, apparently 1 of the people working on forsaken, on discord, called her Sage & said that she had been in the forsaken realm for a long time, also apparently the image in game used for her was called Angelica.

I will be calling her Angelica the sage for this but feel free to refer to use either or any other name, it doesn’t really matter what she’s called.

I have also seen the headcanon/theory that she’s Jane Doe in disguise due to a small tuft of pink hair sticking out of the hood, but while yes Jane Doe does have pink hair, she doesn't have translucent pink hair which this character does have.

⇔⇔⇔

[I have decided to make it so that in world not many know much about her since even we know basically nothing about her, basically, if they aren’t going to give us any real information on her, then she’s going to be secretive in world]

Not much is known about Angelica as she doesn’t really talk or communicate at all, most things others know about her, even her name being something told by Phosphorus who says that she was a person who froze to death while lost in a blizzard who was saved by the Spectre & taught to harns the power of frost that killed her, but a few things can be inferred by just how Angelica looks & acts, though she doesn’t seem to be a normal robloxian anymore, if she ever was one, she’s constantly followed around by an arctic fowl, & she only really seem to go out of her way to do things around christmas, presumably because she likes christmas.

Though others have come up with their own ideas of who/what Angelica is, not believing Phosphorus for good reasons: some think that she’s a korbloxian without horns due to her black skin, glowing eyes, & ice claws, while some others think that she’s just a construct by the Spectre itself.

⇔⇔⇔

Angelica the sage

Health: 888 | Speed: 6 | Sprint: 20 | Stamina: 110 | Loss/sec: 9.5 | Gain/sec: 21 | Terror Radius: 88 studs

SNOWFALL
Passive Ability
Cooldown: N/A
Angelica falls 75% slower, emits snow particles, & has perfect controls while in the air.

BLIZZARD
Passive Ability
Cooldown: N/A
Any survivor within Angelica’s terror radius will take a stack of Frosted & Icedover, with the stack increasing depending on which layer a survivor is within.
Layer 1 = Frosted 1 | Icedover 1
Layer 2 = Frosted 2 | Icedover 2
Layer 3 = Frosted 3 | Icedover 3
Chase = Frosted 4 | Icedover 4
[Frosted is a weaker version of Slowness that decreases movement speed by 5% per stack instead of 20% per stack]
[Icedover decreases friction for a player by 5%]

ICE SKATTING
Passive Ability
Cooldown: N/A
For every second Angelica moves in the same direction, she experiences 1% less friction, but this will instantly reset the moment she willingly moves in another direction.

ICE CLAWS
M1
Cooldown: 2.5s
Angelica swipes forwards with her claws, dealing 20 damage if the hit hands but also carrying a 10% chance to inflict Frozen 5 onto the survivor for 3 seconds.
[Frozen is a combination of Slowness & Resistance along with changing your texture to ice]

SHATTER STAR
Alt Ability
Cooldown: 30s
Angelica stops moving, gains stun immunity, & is encased in a spiked ball of ice which then explodes, sending the ice spikes outwards, each spike is affected by gravity, does 10 damage, & inflicts a stack of Frosted for 6 seconds.

SNOW STORM CLOUD
Alt Ability
Cooldown: 30s
Angelica can move a snowy storm cloud above a survivor, inflicting that survivor with Slowness 1, but she only has 1 cloud so when she uses this ability again, the cloud moves to the new survivor.

ICE WALL
Alt Ability
Cooldown: 15s
Angelica makes a wall of ice.
Survivors can go up to any wall of ice she’s made & do minigames to destroy it.
Angelica can technically create an infinite amount of ice walls but for every wall currently up, they become easier for a survivor to destroy.

SNOW BLAST
Alt Ability
Cooldown: 5s
Angelica forms & tosses a snow ball at a survivor, dealing 10 damage on hit along with inflicting Blindness 1 for 6 seconds.
Being hit by another snow ball adds 6 more seconds & increases the Blindness stack by 1.

SWITCH
Alt Ability
Cooldown: 30s
You swap from controlling Angelica & her bird or vice versa, with the other becoming encased in ice when not being controlled.

Arctic Fowl

Health: 888 | Speed: 10 | Sprint: 30 | Stamina: 88 | Loss/sec: 9.5 | Gain/sec: 21 | Terror Radius: 40 studs

FLIGHT
Passive Ability
Cooldown: N/A
By pressing space bar while on the ground, the Arctic Fowl will take flight but if you touch the ground you become landed again, though can also press space bar while flying to do a dive downwards until you hit the ground, it does 0 damage but is a good way to get down quickly.

ICE BLAST
M1
Cooldown: 1s
The Arctic Fowl shoots out a ball of ice towards a survivor, if it hits a survivor, that survivor gains a stack of Frostburn for 5 seconds.
[Frostburn decreases both walk a run speed by 5 per stack along with dealing 0.5 damage a second per stack]

ARCTIC LANCE
Alt Ability
Cooldown: 15s
The Arctic Fowl curls up & forms a cone of ice around them before dashing forwards, dealing 20 damage on hit.
But for 1 second after the ability ends, you can press the ability button again to use the ability without waiting for the cooldown but it’ll deal 19 damage on hit & only go 75% the distance the original dash did.
You can keep using these extra dashes after each dash but the damage decreases by 1 for each subsequent one you do, the distance is 75% of the last one, & the window to use the ability again is cut in half from the last one.

FROST BREATH
Alt Ability
Cooldown: 30s
Every 1 second that passes & 1 point of damage you do, adds to the Arctic Fowl’s frost meter, the Arctic Fowl can use this ability whenever to begin breathing out a stream of frost, but this will cause the meter to begin decreasing & the effects of the breath increases the higher the meter is.
For every 10 points the frost meter has, the frost breath will deal 1 damage a second & decrease the speed by 1% to any survivor caught within the cone of the breath attack.

WHITEOUT
Alt Ability
Cooldown: 60s
The Arctic Fowl releases a pulse & starts a blizzard for 15 seconds, during this blizzard: the map gets covered in a thick white fog, all survivors will be highlighted to the Arctic Fowl, the Arctic Fowl is inflicted with Weakness 3, & large snowflake will periodically spawn across the map, falling to the ground, dealing 15 damage to any survivor hit by them & inflicting that survivor with Frozen 5 for a second.

SWITCH
Alt Ability
Cooldown: 30s
You swap from controlling Angelica & her bird or vice versa, with the other becoming encased in ice when not being controlled.

u/Man-Of-Melon — 7 days ago
▲ 6 r/CHILLSAKEN+1 crossposts

Version 2 of my minor Slasher rework as I have new ideas.

Credit to u/SpaceCat1322 for the image I stole for this post.

Like last time, I will not be changing his stats at all.

Now then I should state what the goal of this rework is; what I am trying to achieve is mitigating Slasher’s weakness to really any amount of teamwork while also keeping him simple as he is the starter killer & keeping his melee only gimmick.

BEHEAD
Cooldown: 15s
Wind-up: 0.40s
A slight decrease in cooldown & wind-up but also an alteration to what happens after use, if you miss the immobility will be shorter but you still get the  Slowness 1 for 2s but if you land the hit, you’ll have the immobility at its normal length but only have Slowness 1 for 1s.

GASHING WOUND
Cooldown: 30s
Wind-up: 0.30s
A slight decrease in cooldown & wind-up but also instantly grants the stun immunity from the moment you press the ability button.

RAGING PACE
Instantly grants the stun immunity from the moment you press the ability button, your walk speed is now set to 20 instead of 19, you gain Undetectable during the raging pace, & your footsteps are silenced during the raging pace.

RELENTLESS
Passive Ability
Cooldown: N/A
A new ability for Slasher; whenever he would take any form of negative effect, the duration & strength of the effect can be decreased by current factors: how many players are within your terror radius, what layer within your terror radius they’re in, & how many sentinel players there are, but these are not weighted equally, a player being close is weighted more than number of players being in your terror radius which is weighted more than the number of sentinel players alive, also it would primarily focus on decreasing duration of negative effects instead of the strength of the effects.

UNDERGROUND FOG
Passive Ability
Cooldown: N/A
Whenever Slasher is in a round, the map will have a brownish-grey fog over it that isn’t particularly thick, think the fog on Glass Houses, this is purely for visuals as it’s the fog from the area 51 game Slasher is based on. [shown in the second image]

u/Man-Of-Melon — 8 days ago
▲ 8 r/CHILLSAKEN+1 crossposts

A survivor moveset based on the coil gears.

I don't have a character to go along with this moveset, but here's a moveset concept.

[Normal survivor stats]

Coil Switch

Alt Ability

Cooldown: 15s

Swaps which coil you have equipped, turning on that coil's passive.

Coil Gift

Alt Ability

Cooldown: 15s

You can gift another survivor the coil you have equipped right now, doing this causes you to no longer be able to select that coil until it is returned to you.

The survivor you gifted the coil to gains the passive of that coil & a new ability that returns the coil to you, the coil also returns to you after they die.

Speed Coil

Passive Ability

Cooldown: N/A

You get locked to walking but your walk speed gets doubled.

Gravity Coil

Passive Ability

Cooldown: N/A

Decreases your gravity, increases control while in the air, removes the slowness gained after falling, & you can jump slightly.

Regeneration Coil

Passive Ability

Cooldown: N/A

You regain 3 hp a second if you're below 33% health, 2 hp a second of you're below 66%, & 1 hp a second if otherwise.

u/Man-Of-Melon — 10 days ago
▲ 48 r/CHILLSAKEN+2 crossposts

Two Time skin concept: Despawn.

This Two Time’s ritual would also be the moon spawn symbol.

Also just for fun, here’s some random lore ramblings if you wanted to give this skin lore, feel free to ignore if not interested.

This skin would be a what if for Two Time being in a Desapwn cult instead of A Spawn cult, & since Spawn in forsaken seems to be a being of life & death prevention who somehow ended up with a cult who murders & eats people, Despawn would be the opposite, a being of death & destruction, though I’m more so picturing it in an inevitability of death kind of way, but Despawn would somehow end up with a extremely friendly & wholesome cult.

u/Man-Of-Melon — 10 days ago
▲ 7 r/CHILLSAKEN+1 crossposts

if Azurewrath was his own character in forsaken.

This post will have 3 segments, not counting this: Why I think Azure should just be their own character & have Azurewrath be their own character, lore for Azurewrath in forsaken, & lastly a moveset concept.

Feel free to skip to whatever segment you want to see & leave a comment if ya have something to say, want to ask a question, or just want to discuss something.

Also yes this is just me combining my last 3 posts about Azurewrath into 1 place.

⇔⇔⇔

SEGMENT 1 

I know that Azure is called “Forsaken’s Azurewrath”, that’s literally how they were introduced but by now Azure is basically just an OC with practically nothing in common with Azurewrath beyond literally black skin & glowing purple eyes.

Azurewrath is associated primarily with void & frost while Azure literally has chlorokinesis, the ability to control plants.

Azurewrath is associated with Korblox lore which as far as I have been able to tell in all my research, has nothing to do with spawn in any way & spawn is a core bit of Azure’s lore.

Also just look at them, Azurewrath is an armored warrior while Azure looks like a mage & also has tentacles that Azurewrath doesn’t have.

I am not out here saying that all forsaken versions of the character have to be exactly the same as their roblox version, example being forsaken’s 1x1x1x1 which I really like but 1x1x1x1 still is recognizably 1x1x1x1 in design & personality & abilities, while Azure basically fails on all 3 categories for being Azurewrath.

I am also not saying that Azure is bad, beyond being bad at being Azurewrath, all I’d do is just separate the 2 of them & have Azure just be an OC like Two Time, because Azure basically already is.

⇔⇔⇔

SEGMENT 2

Now onto my idea for Azurewrath’s lore in forsaken:

Long ago when the 12 Korblox tribes first began to form, the Iceheart tribe wasn’t one of them or more accurately the Iceheart tribe as it is now wasn’t what it was then, instead of benign the elite strike squid of the Korblox ruler as this far back & soon after the groups split off into separate tribes, such a thing did not exist, they like many other Korblox tribes began looking into dark magic as a way to better survive the harsh environment of the frozen wastes, their specific research eventually lead them to messing with void energy, eventually the ambient void energy around their territory was so high that 1 korblox was born not fully korblox but half korblox & half void born creature, that being Azurewrath.

Azurewrath was an extreme kraterocract even among the korblox, raising through the ranks of his own tribe by besting anyone above him before enacting a purge of anyone he viewed as weak within the Iceheart tribe, before marching onto the other tribes, learning their techniques before besting them with their own powers, sorta uniting them into what would become the Korblox empire, though he didn’t stop their in-fighting because he was a kraterocract, aka he believed the strong should rule, a literal might makes right mentality.

Azurewrath after uniting the 12 tribes together under the Korblox empire, started the first raid of the Korblox which was quite successful as not many knew that barbarians banished to the frozen wastes survived let alone became the monsters that were the korblox, with him specifically being like a mini ice age, a walking disaster.

But Azurewrath’s raiding did come to an end by the hands of a single mage, 1 with a blue jack-o-lantern head with antlers, Dusekkar who used what would become the “Staff of Azure Ever Ice” to form imprison him inside a pocket dimension inside the staff called “Vidre Cova”, a frozen cave of glass & stone that twists, loops, bends, & repeats to keep whoever is inside trapped, after Azurewrath was sealed the rest of the korblox were easier to deal with.

Azurewrath did eventually escape a really long time after, causing a miniature ice age when he did & taking the staff for himself as it had been tainted by holding him for so long, then he began to plot to take down Dusekkar as he was angry at him, not in an injustice way as he was a kraterocract so Dusekkar sealing him was in Dusekkar’s right as having been able to beat him, but as Azurewrath’s name might suggest, he’s a generally angry person & doesn’t just plan to sit around doing nothing, no he’s planning to become stronger so he can enact his will on everyone like he tried to due before he got sealed.

So what would this add to the lore, primarily someone to be Dusekkar’s killer counterpart & a pretty good dichotomy, both are very strong people so much so that there are few being on their level but Dusekkar uses his power to protect while Azurewrath uses his power to destroy.

Also I think Azurewrath & 1x1x1x1 would absolutely not get along, it would be like sticking 2 territorial aggressive chihuahuas in the same room & the only reason they don’t literally fight each other & instead argue is because the killers aren’t allowed to harm each other, but if the 2 did fight outside of forsaken Azurewrath would lose.

Outside of murder, conquest, & dark magic, Azurewrath likes to dance, he also incorporates dance into the 3 things said before when he can & feels like, so he does have a very elegant & smooth fighting style despite him being a very large & very muscular guy in a full suit of armor.

⇔⇔⇔

SEGMENT 3

Health: 1414 | Speed: 7 | Sprint: 26 | Stamina: 111 | Loss/sec: 9 | Gain/sec: 22 | Terror Radius: 80 studs

Bloodbringer
Passive Ability
Cooldown: N/A
For every 1% hp that a survivor loses, Azurewrath gains 0.007 walk speed.

Slash
M1
Cooldown: 1.5s
Azurewrath does a quick swipe with his frostbrand, dealing 20 damage on hit.

Emergency Dagger
Alt Ability
Cooldown: 1s
Azurewrath pulls out his dagger & lunges forwards, dealing 6 damage with only a 0.2s wind-up.
This ability ignores any helpless or stun effects Azurewrath might have on himself, in fact if used while under either effect, this ability deals 12 damage & inflicts slowness 1 for 5 seconds.

Freeze Burn
Alt Ability
Cooldown: 15s
Azurewrath points his frostbrand forwards & fires out a ball of ice that follows the cursor.
If the ball of ice hits someone, they get both their walk speed & sprint speed reduced by 5 & take 0.5 damage a second, both for 5 seconds.

Snow Storm
Alt Ability
Cooldown: 45s
Azurewrath stops & pulls out the Staff of Azure Ever Ice, tapping it against the ground with force & making a snow storm around them for 20 seconds.
For the first 10s, for every layer of Azurewrath’s terror radius a survivor is within, they get their speed reduced by 20%, after that the next 5s the speed reduction per layer is 10%, then for the last 5% the speed reduction per layer is 5%.

Ice Shield
Alt Ability
Cooldown: 20s
Azurewrath stops & pulls out the Staff of Azure Ever Ice, using it to quickly form a shield of ice in front of himself for a few moments before the shield fades away & he puts the staff away, but if any survivor uses an ability that hits the shield while it’s up, that ability gets canceled & doesn’t do anything, along with that person getting inflicted with Slowness 1 for 5 seconds.

Heed The Call
Alt Ability
Cooldown: 60s
Azurewrath summons a minion, on the first summon he summons his champion but on every other summon he summons a frost trooper.

Champion of Azurewrath:
Will seek out the closest survivor.
Can’t be killed but can be stunned.
Deals 20 damage, inflicts Slowness 2 for 5 seconds, & reveals the survivor’s aura to Azurewrath for 15 seconds but has a 6 second attack cooldown.
Moves at a speed of 20.

Frost Trooper:
Will go towards any survivor within 70 studs of them but instantly lose any survivor more than 70 studs from them.
Have 25 hp.
Deals 5 damage, inflicts Slowness 1 for 5 seconds, & reveals the survivor’s aura to Azurewrath for 8 seconds but has a 6 second attack cooldown.
Moves at a speed of 18.

Chase Theme: “Edat Gel”

LMS with Dusekkar: “Protector & Destroyer”

u/Man-Of-Melon — 11 days ago

Azurewrath as their own character in forsaken.

This post will have 3 segments, not counting this: Why I think Azure should just be their own character & have Azurewrath be their own character, lore for Azurewrath in forsaken, & lastly a moveset concept.

Also yes this is just me combining my last 3 posts about Azurewrath into 1 place.

⇔⇔⇔

I know that Azure is called “Forsaken’s Azurewrath”, that’s literally how they were introduced but by now Azure is basically just an OC with practically nothing in common with Azurewrath beyond literally black skin & glowing purple eyes.

Azurewrath is associated primarily with void & frost while Azure literally has chlorokinesis, the ability to control plants.

Azurewrath is associated with Korblox lore which as far as I have been able to tell in all my research, has nothing to do with spawn in any way & spawn is a core bit of Azure’s lore.

Also just look at them, Azurewrath is an armored warrior while Azure looks like a mage & also has tentacles that Azurewrath doesn’t have.

I am not out here saying that all forsaken versions of the character have to be exactly the same as their roblox version, example being forsaken’s 1x1x1x1 which I really like but 1x1x1x1 still is recognizably 1x1x1x1 in design & personality & abilities, while Azure basically fails on all 3 categories for being Azurewrath.

I am also not saying that Azure is bad, beyond being bad at being Azurewrath, all I’d do is just separate the 2 of them & have Azure just be an OC like Two Time, because Azure basically already is.

⇔⇔⇔

Now onto my idea for Azurewrath’s lore in forsaken:

Long ago when the 12 Korblox tribes first began to form, the Iceheart tribe wasn’t one of them or more accurately the Iceheart tribe as it is now wasn’t what it was then, instead of benign the elite strike squid of the Korblox ruler as this far back & soon after the groups split off into separate tribes, such a thing did not exist, they like many other Korblox tribes began looking into dark magic as a way to better survive the harsh environment of the frozen wastes, their specific research eventually lead them to messing with void energy, eventually the ambient void energy around their territory was so high that 1 korblox was born not fully korblox but half korblox & half void born creature, that being Azurewrath.

Azurewrath was an extreme kraterocract even among the korblox, raising through the ranks of his own tribe by besting anyone above him before enacting a purge of anyone he viewed as weak within the Iceheart tribe, before marching onto the other tribes, learning their techniques before besting them with their own powers, sorta uniting them into what would become the Korblox empire, though he didn’t stop their in-fighting because he was a kraterocract, aka he believed the strong should rule, a literal might makes right mentality.

Azurewrath after uniting the 12 tribes together under the Korblox empire, started the first raid of the Korblox which was quite successful as not many knew that barbarians banished to the frozen wastes survived let alone became the monsters that were the korblox, with him specifically being like a mini ice age, a walking disaster.

But Azurewrath’s raiding did come to an end by the hands of a single mage, 1 with a blue jack-o-lantern head with antlers, Dusekkar who used what would become the “Staff of Azure Ever Ice” to form imprison him inside a pocket dimension inside the staff called “Vidre Cova”, a frozen cave of glass & stone that twists, loops, bends, & repeats to keep whoever is inside trapped, after Azurewrath was sealed the rest of the korblox were easier to deal with.

Azurewrath did eventually escape a really long time after, causing a miniature ice age when he did & taking the staff for himself as it had been tainted by holding him for so long, then he began to plot to take down Dusekkar as he was angry at him, not in an injustice way as he was a kraterocract so Dusekkar sealing him was in Dusekkar’s right as having been able to beat him, but as Azurewrath’s name might suggest, he’s a generally angry person & doesn’t just plan to sit around doing nothing, no he’s planning to become stronger so he can enact his will on everyone like he tried to due before he got sealed.

So what would this add to the lore, primarily someone to be Dusekkar’s killer counterpart & a pretty good dichotomy, both are very strong people so much so that there are few being on their level but Dusekkar uses his power to protect while Azurewrath uses his power to destroy.

Also I think Azurewrath & 1x1x1x1 would absolutely not get along, it would be like sticking 2 territorial aggressive chihuahuas in the same room & the only reason they don’t literally fight each other & instead argue is because the killers aren’t allowed to harm each other, but if the 2 did fight outside of forsaken Azurewrath would lose.

Outside of murder, conquest, & dark magic, Azurewrath likes to dance, he also incorporates dance into the 3 things said before when he can & feels like, so he does have a very elegant & smooth fighting style despite him being a very large & very muscular guy in a full suit of armor.

⇔⇔⇔

Health: 1414 | Speed: 7 | Sprint: 26 | Stamina: 111 | Loss/sec: 9 | Gain/sec: 22 | Terror Radius: 80 studs

Bloodbringer
Passive Ability
Cooldown: N/A
For every 1% hp that a survivor loses, Azurewrath gains 0.007 walk speed.

Slash
M1
Cooldown: 1.5s
Azurewrath does a quick swipe with his frostbrand, dealing 20 damage on hit.

Emergency Dagger
Alt Ability
Cooldown: 1s
Azurewrath pulls out his dagger & lunges forwards, dealing 6 damage with only a 0.2s wind-up.
This ability ignores any helpless or stun effects Azurewrath might have on himself, in fact if used while under either effect, this ability deals 12 damage & inflicts slowness 1 for 5 seconds.

Freeze Burn
Alt Ability
Cooldown: 15s
Azurewrath points his frostbrand forwards & fires out a ball of ice that follows the cursor.
If the ball of ice hits someone, they get both their walk speed & sprint speed reduced by 5 & take 0.5 damage a second, both for 5 seconds.

Snow Storm
Alt Ability
Cooldown: 45s
Azurewrath stops & pulls out the Staff of Azure Ever Ice, tapping it against the ground with force & making a snow storm around them for 20 seconds.
For the first 10s, for every layer of Azurewrath’s terror radius a survivor is within, they get their speed reduced by 20%, after that the next 5s the speed reduction per layer is 10%, then for the last 5% the speed reduction per layer is 5%.

Ice Shield
Alt Ability
Cooldown: 20s
Azurewrath stops & pulls out the Staff of Azure Ever Ice, using it to quickly form a shield of ice in front of himself for a few moments before the shield fades away & he puts the staff away, but if any survivor uses an ability that hits the shield while it’s up, that ability gets canceled & doesn’t do anything, along with that person getting inflicted with Slowness 1 for 5 seconds.

Heed The Call
Alt Ability
Cooldown: 60s
Azurewrath summons a minion, on the first summon he summons his champion but on every other summon he summons a frost trooper.

Champion of Azurewrath:
Will seek out the closest survivor.
Can’t be killed but can be stunned.
Deals 20 damage, inflicts Slowness 2 for 5 seconds, & reveals the survivor’s aura to Azurewrath for 15 seconds but has a 6 second attack cooldown.
Moves at a speed of 20.

Frost Trooper:
Will go towards any survivor within 70 studs of them but instantly lose any survivor more than 70 studs from them.
Have 25 hp.
Deals 5 damage, inflicts Slowness 1 for 5 seconds, & reveals the survivor’s aura to Azurewrath for 8 seconds but has a 6 second attack cooldown.
Moves at a speed of 18.

Chase Theme: “Edat Gel”

LMS with Dusekkar: “Protector & Destroyer”

u/Man-Of-Melon — 11 days ago
▲ 6 r/CHILLSAKEN+1 crossposts

Lore ideas if Azurewrath was in forsaken.

Before any of you say that Azure is forsaken’s Azurewrath, no, Azure has basically nothing in common with Azurewrath beyond name & slight visuals, basically everything else about them is different, I know Azure was introduced as forsaken’s Azurewrath but by now he's basically just an OC.

Now onto my idea for Azurewrath’s lore in forsaken:

Long ago when the 12 Korblox tribes first began to form, the Iceheart tribe wasn’t one of them or more accurately the Iceheart tribe as it is now wasn’t what it was then, instead of benign the elite strike squid of the Korblox ruler as this far back & soon after the groups split off into separate tribes, such a thing did not exist, they like many other Korblox tribes began looking into dark magic as a way to better survive the harsh environment of the frozen wastes, their specific research eventually lead them to messing with void energy, eventually the ambient void energy around their territory was so high that 1 korblox was born not fully korblox but half korblox & half void born creature, that being Azurewrath.

Azurewrath was an extreme kraterocract even among the korblox, raising through the ranks of his own tribe by besting anyone above him before enacting a purge of anyone he viewed as weak within the Iceheart tribe, before marching onto the other tribes, learning their techniques before besting them with their own powers, sorta uniting them into what would become the Korblox empire, though he didn’t stop their in-fighting because he was a kraterocract, aka he believed the strong should rule, a literal might makes right mentality.

Azurewrath after uniting the 12 tribes together under the Korblox empire, started the first raid of the Korblox which was quite successful as not many knew that barbarians banished to the frozen wastes survived let alone became the monsters that were the korblox, with him specifically being like a mini ice age, a walking disaster.

But Azurewrath’s raiding did come to an end by the hands of a single mage, 1 with a blue jack-o-lantern head with antlers, Dusekkar who used what would become the “Staff of Azure Ever Ice” to form imprison him inside a pocket dimension inside the staff called “Vidre Cova”, a frozen cave of glass & stone that twists, loops, bends, & repeats to keep whoever is inside trapped, after Azurewrath was sealed the rest of the korblox were easier to deal with.

Azurewrath did eventually escape a really long time after, causing a miniature ice age when he did & taking the staff for himself as it had been tainted by holding him for so long, then he began to plot to take down Dusekkar as he was angry at him, not in an injustice way as he was a kraterocract so Dusekkar sealing him was in Dusekkar’s right as having been able to beat him, but as Azurewrath’s name might suggest, he’s a generally angry person & doesn’t just plan to sit around doing nothing, no he’s planning to become stronger so he can enact his will on everyone like he tried to due before he got sealed.

Chase Theme: “Edat Gel”

LMS with Dusekkar: “Protector & Destroyer”

So what would this add to the lore, primarily someone to be Dusekkar’s killer counterpart & a pretty good dichotomy already spelled out in their LMS, both are very strong people so much so that there are few being on their level but Dusekkar uses his power to protect while Azurewrath uses his power to destroy.

Also I think Azurewrath & 1x1x1x1 would absolutely not get along, it would be like sticking 2 territorial aggressive chihuahuas in the same room & the only reason they don’t literally fight each other & instead argue is because the killers aren’t allowed to harm each other, but if the 2 did fight outside of forsaken Azurewrath would lose.

Outside of murder, conquest, & dark magic, Azurewrath likes to dance, he also incorporates dance into the 3 things said before when he can & feels like, so he does have a very elegant & smooth fighting style despite him being a very large & very muscular guy in a full suit of armor.

u/Man-Of-Melon — 12 days ago
▲ 6 r/CHILLSAKEN+1 crossposts

concept for Azurewrath with some skin ideas.

Before any of you say that Azure is forsaken’s Azurewrath, no, Azure has basically nothing in common with Azurewrath beyond name & slight visuals, basically everything else about them is different.

Health: 1234 | Speed: 7 | Sprint: 27 | Stamina: 111 | Loss/sec: 9 | Gain/sec: 22 | Terror Radius: 80 studs

Bloodbringer
Passive Ability
Cooldown: N/A
For every 1% hp that a survivor loses, Azurewrath gains 0.01 walk speed.

Slash
M1
Cooldown: 1.5s
Azurewrath does a quick swipe with his frostbrand, dealing 20 damage on hit.

Emergency Dagger
Alt Ability
Cooldown: 1s
Azurewrath pulls out his dagger & lunges forwards slightly, dealing 6 damage with only a 0.2s wind-up.
This ability ignores any helpless or stun effects Azurewrath might have on himself, in fact if used while under either effect, this ability deals 12 damage & inflicts slowness 1 for 5 seconds.

Freeze Burn
Alt Ability
Cooldown: 15s
Azurewrath points his frostbrand forwards & fires out a ball of ice that follows the cursor.
If the ball of ice hits someone, they get both their walk speed & sprint speed reduced by 5 & take 0.5 damage a second, both for 5 seconds.

Snow Storm
Alt Ability
Cooldown: 45s
Azurewrath stops & pulls out the Staff of Azure Ever Ice, tapping it against the ground with force & making a snow storm around them for 20 seconds.
For the first 10s, for every layer of Azurewrath’s terror radius a survivor is within, they get their speed reduced by 20%, after that the next 5s the speed reduction per layer is 10%, then for the last 5% the speed reduction per layer is 5%.

Ice Shield
Alt Ability
Cooldown: 20s
Azurewrath stops & pulls out the Staff of Azure Ever Ice, using it to quickly form a shield of ice in front of himself for a few moments before the shield fades away & he puts the staff away, but if any survivor uses an ability that hits the shield while it’s up, that ability gets canceled & doesn’t do anything.

Heed The Call
Alt Ability
Cooldown: 60s
Azurewrath summons a minion, on the first summon he summons his champion but on every other summon he summons a frost trooper.

Champion of Azurewrath:
Will seek out the closest survivor.
Can’t be killed but can be stunned.
Deals 20 damage, inflicts Slowness 2 for 5 seconds, & reveals the survivor’s aura to Azurewrath for 15 seconds but has a 6 second attack cooldown.
Moves at a speed of 21.

Frost Trooper:
Will go towards any survivor within 70 studs of them but instantly lose any survivor more than 70 studs from them.
Have 25 hp.
Deals 5 damage, inflicts Slowness 1 for 5 seconds, & reveals the survivor’s aura to Azurewrath for 8 seconds but has a 6 second attack cooldown.
Moves at a speed of 19.

u/Man-Of-Melon — 13 days ago
▲ 6 r/CHILLSAKEN+1 crossposts

Should they just make Azure & Azurewrath different characters by now, everything we learn about Azure just separates them more from Azurewrath who they’re suppose to be forsaken’s version of.

Link to art used: https://x.com/pnkplasticfangs/status/1999846287504740423 

Let me go over every single difference that I can name off the top of my head:

Azurewrath is associated with void & frost while Azure literally controls plants.

Azurewarth is tied to Korblox lore & has far as I know has nothing to do with the spawn beyond the Korblox being necromancers or well prevalently using necromancy.

Azurewrath & Azure don’t even really look alike.

& Azure’s name has apparently recently been revealed to not be Azurewrath or even Azure, Azure being a nickname with their actual name being Aspen, like the tree.

So at this point should they just separate these 2 characters as Azure is basically already an OC, having very little in common with the being they’re supposedly based on.

u/Man-Of-Melon — 13 days ago
▲ 69 r/AnimalHospitalRoblox+1 crossposts

Unethical trick to make over $300 on an early round with Secret Agent.

SHOOT EVERY PATIENT THAT WALKS THROUGH THE DOOR

No this isn't a joke nor does it rely on level 3 Secet Agent's ability to gain money for shooting an anomaly.

If you shoot a patient that isn't an anomaly, they just faint, then you can carry them to a room, cure them, & gain an extra patient cured without decreased the amount of patients needed to be checked in, which lets you & your team get a massive extra amount of cash at the end of the shift.

Also bonus, they'll all have the same needed cures, at least as far as I've seen: Medkit, Bandages, & Medicine.

Note; around like half way trough round 3 or so, your shots will start killing patients if you over use them, so I'd recommend you do this during the first shift & then just play normally from there.

u/Man-Of-Melon — 14 days ago
▲ 7 r/AnimalHospitalRoblox+1 crossposts

What alterations I'd make to preexisting classes. [image unrelated]

Things to note first, these are changes made with the intention of making all characters more equally viable, also art by @licoricecookie1 on tiktok.

Intern: due to how much extra starting sanity the devs seem to like to give, I'm just making Intern be the best at sanity.

Level 1: +10 starting sanity & +5 max sanity.

Level 2: +20 starting sanity & +10 max sanity.

Level 3: +30 starting sanity & +15 max sanity.

Secretary: I don't get why they get extra starting sanity when they're like the best risk free sanity farmer, as someone who mains them, it's not hard to get 100% sanity with them especially playing solo.

Level 1: Same.

Level 2: the same as level 1 but now you get 2 sanity for checking a patient in.

Level 3: checking a patient in gets you 3 sanity.

Doctor: this one I'm less upset at getting extra starting sanity as they’re much more likely to interact with anomalies but I feel like they could be better.

Level 1: Gains 1 sanity when curing a patient but now any sanity they lose from anomalies is decreased by 1.

Level 2: Gains 2 sanity when curing a patient & gets a stacking/repeating 25% chance to further decrease sanity loss by an extra 1 per successful roll until the roll fails.

Level 3: Gains 3 sanity when curing a patient & the roll chance is now 50%.

Psychologist: even less I have to critique but could use a slight buff & I'm truthfully trying to stall the last character.

Level 1: same

Level 2: All positive sanity effects are increased by 100%, all negative sanity effects are increased by 75%, 15% chance to ignore sanity loss.

Level 3: All positive sanity effects are increased by 100%, all negative sanity effects are increased by 50%, 30% chance to ignore sanity loss.

Surgeon: if I'm being honest, I don't get why they aren't a robux character as they’re basically just better Doctor, I feel like they need a rework to get to be in line with the other characters in terms of balance but I have no real ideas.

u/Man-Of-Melon — 15 days ago
▲ 52 r/AnimalHospitalRoblox+1 crossposts

New class ideas. [image unrelated]

[Art by @licoricecookie1 on tiktok]

Janitor

Level 1: you start with a fire extinguisher at 50% & you have a slight increased interaction speed.

Level 2: your fire extinguisher now has 75% & your interaction speed is faster.

Level 3: your interaction speed is faster, your fire extinguisher now has 100% & slowly regens percentage.

Therapist

Level 1: -20 starting sanity but +10 max sanity.

Level 2: -15 starting sanity but +15 max sanity.

Level 3: -10 starting sanity but +20 max sanity.

IT

Level 1: you start with an Espresso item with 6 uses, it restores 5 sanity to you.

Level 2: your Espresso now restores 10 sanity per use.

Level 3: you now gain 1 use of your Espresso back after every shift.

HR

Level 1: you lose 1 less sanity when you'd lose sanity to an anomaly & you gain 1 extra sanity after dealing with an anomaly.

Level 2: you lose 2 less sanity when you'd lose sanity to an anomaly & you gain 2 extra sanity after dealing with an anomaly.

Level 3: you lose 3 less sanity when you'd lose sanity to an anomaly & you gain 3 extra sanity after dealing with an anomaly.

Food Service

Level 1: You can see the sanity of all players on your hud & you start with an apple which has 3 uses & be used on any other player to restore 10 sanity to them & a carrot which is the same as apple but has 1 use & restores 20 sanity.

Level 2: a player's sanity is now shown above their head & you can see it through walls, you also gain 3 uses of carrot & gain orange which works the same as apple but with 1 use & restores 30 sanity.

Level 3: you now gain 1 use back on each of your food items after every shift & you can now eat your own food but at half of its normal effect.

Edit, adding Accountant.

Accountant

Level 1: you start with the most starting cash.

Level 2: every earns more after each shift but especially you.

Level 3: shop upgrades/items are discounted.

u/Man-Of-Melon — 16 days ago