Adventurer Expert/Psychic attribute help
I'm going to be playing SWN for the first time and have created an Adventurer Expert/Psychic who is a Pilot and has the Precognition psychic skill. He also has the skills Pilot-1, Shoot, Notice and either Talk or Lead.
I'm still not quite sure what I'm doing as far as picking the starting attributes so any recommendations would be great.
Oh, also, is Notice redundant if I am a Precognition psychic?