
After this patch, i think devs deserve a 3 month vacation
working hard or hardly working? you can be the judge of that.

working hard or hardly working? you can be the judge of that.
Why Galactic War has to be so boring and scripted? I understand (a little bit) that Narrowhead has plans on content release and need to push the story to have this content released BUT some shit they pull off is cringe AF and completely unnecessary.
- Lets start off with obvious "SEAF reinforcments" bs.. Its always convenient (or inconvenient) where it needs to be. SEAF is nowhere to be seen both in-game and specially in GW, Helldivers feel like the only force in Super Earth's arsenal. Besides blue idiots in city maps, that do nothing but shoot you in the back and die instantly, there is NOTHING - SEAF simply does not exist, dont do any fights, and are absolutely useless. Yesterday, when i was looking at the map we had ETA 20 hours to take Meissa, with only 14ish hours for MO. Now i check after waking up and the ETA is less than 3 hours with 4 hours still left in MO (perfect to finish this MO, how convenient).
- The 1 to 1 trades of planets. Its pissing the shit out of me when it happens and now it happenes currently TWICE. Helldivers took Vernen Wells before the MO (for free) and yesterday took Terrek, thanks to 10k bugdivers. Again, today i look over and both planets are suddenly UNDER ATTACK.. JOEL wouldnt allow players to get Menkent for free, nooo suddenly, Automatons woke up and do shit again. It happened with the new bioms MO too- Bug divers got like 2 planets for free, and then when 3 new planets suddenly appear out of nowhere, bug spores expolde in entire Orion sector. Its fucking stupid, since bugs cannot fully control what and when they attack, if the spores were close to expanding, they should attack a lot earlier, i fucking hate it man.
- The inactvity on the front. Its a war, especially Automatons and Illuminate should constantly shift their forces to reinforce crucial planets, in cost of other planets having less resistance. They should attack planets even if MO is not about them and thats why SEAF should be present in GW to help prevent those attacks, allowing smaller Helldiver groups to actually have impact in defending those planets. SEAF should also launch attacks themselves. Here are some bullshit that i noticed and annoys me personally: Aesir Pass got 3% resistance, after introduction of Commando Missions. To this day this number did not change AT ALL- it does not make sense for it to be so high, specially with Vernen Wells being next to it, which had (if i remember correctly) around 0.6% resistance. When we still had Mox in our control, we had connection both to Vega Bay and Wezen- Vega Bay has only 0.33% resistance, while Wezen has insane 1.5% resistance. Wezen has only 2 connections the only planet under Automaton control being Vega Bay - it does not make ANY strategic sense. There are lot more similar BS that happened over the months.
Here is also little suggestion- each faction should have its own type of resistance and pattern of how they attack: Automatons - they can attack only the planets that are connected to each other, their attacks being BIG and defenses STRONG (since they are more defensive faction). Illuminate - they should be able to attack any planet in close proxy of their territory, with these attacks being frequent and small BUT their defenses and resistance being really shitty and low. Terminids - bc of their feral nature, every planet in their sector should be in threat of an attack, bc of the traveling spores, and i think it would make sense that the longer the attack goes for, the bigger the assault is, allowing the Helldivers to contain the infestation before it spreads out more. Bugs should have mixed defenses, both low and high, due to their nature.
That's it, thats the rant. I want to hear your opinions on this take.
I really wonder what the near future holds for Helldivers with the constant spam and review bomb. Nothing? Something? Hopefully something good.