Image 1 — 380.000 - RAM 32 GB - DDR4 - Kingston - sin abrir
Image 2 — 380.000 - RAM 32 GB - DDR4 - Kingston - sin abrir

380.000 - RAM 32 GB - DDR4 - Kingston - sin abrir

(REPOSTEADO PORQUE ME OLVIDÉ EL PRECIO COMO UN HUEVÓN, NO SE ENOJEN)

Dos memorias de 16 GB cada una, sin abrir. Se venden juntas.

No permuto ni rebajo porque ya las puse baratas.

Están cerradas y sin uso porque no me sirvieron para lo que necesitaba.

Estoy en Mar del Plata, podemos organizar un envío tranquilamente.

u/MarianoBalestena — 4 days ago

Games with nice use of interactive music?

hey everybody! long time producer/composer here, again trying to dip my toes in interactive audio, doing the whole FMOD + wwise courses and whatnot.

Just wanted to ask for recommendations for games you consider great examples for interactive music (and interactive audio as second priority) - games I've been playing lately all feature really good music but not much in the "wow, it changes with your gameplay" field. Essentially, I want to see how do real life composers apply the stuff the courses teach.

Thank you very much in advance!

reddit.com
u/MarianoBalestena — 7 days ago
▲ 15 r/Reaper

How can I achieve this layout?

Hey there! I'm adopting Reaper as my main DAW for audio stuff so I'm trying to customize it and adapt to it.

I'm trying to set the layout seen in the first pic (a Kenny Goia video) with one "long" fader on the left. However when I try it, it looks like on the second capture (a project of mine).

I think I followed the steps correctly and am not sure how to achieve this. The mixer size doesn't seem to change.

Thanks in advance!

u/MarianoBalestena — 17 days ago

Saga's ending: Worst part of the game?

Let me preface by saying that this was my third AW2 playthrough (the first "Final Draft" one) and this is one of my favorite games ever. Is it my fault for playing it so many times until "the seams are visible", as we say in Spanish? Maybe!

I just wanted to share a few sensations about Saga's post Cauldron Lake summoning part and why I feel it's the lowest point of the game. This will be a long post, á la r/patientgamers.

Saga trapped in the Mind Place: In this section, we play Saga after she gets yanked into the Dark Place by Casey Scratch and now she needs to find mental strenght in her Mind Place. In general, the caseboard in the Mind Place seems to be the most controversial aspect of this game: Menial, boring and unnecesary - this part is no different: Using clues, we have to help Saga reason that she's actually a good person to pull herself together and continue.

The negative clues are a bit too on the nose for my taste ("You failed them", "You let her drown!") and "Other Saga" voice-over lines feel uninspired. What this section shows narrative-wise is important, but it overstays its welcome and makes use of the least interesting gameplay mechanic of the game, the caseboard.

But by far, profiling is the worst offender at being half-assed. It drags for too long and the repetition of the live video overlays is noticeable and lazy: There's a lot of tone dissonance in listening to Saga cry while watching her hit her cool poses over and over again.
Same for the dialogues with Alan: I could listen to Matthew Porreta's voice for hours as he goes through his grocery list. But here, both his performance and Melanie Liburd's feel stiff, like there was just enough time to go over their lines once. It's jarring and feels cheap, because voice acting in the rest of the game is absolutely brilliant.

For the Dark Place New York I feel it would have been a nice touch for shadows to have their alert barks changed to reflect the new character (granted, they don't call for Wake anymore); also Saga doesn't seem fazed by them and this feels strange considering this is the first time she sees them. Going in circles in the plaza and subway station also left me wondering if there wasn't a better way to wrap this part up. I do love the detail of the voice-over lines being in past tense in this part like Alan's ("The phone was ringing again").

I guess I don't know what the goal of this post is - this is probably my favorite game and just wanted to see if anyone shares this feelings about Saga's ending.

I'd love to know what you think about this!

reddit.com
u/MarianoBalestena — 23 days ago

On compiling media files and sharing projects

Hi everybody! I'm preparing an AV live set and have the prospect of migrating it back and forth between my laptop and main workstation.

And this is when this question pops yet again on my mind:

What do you think is the best way of managing media files used in projects?

I started this project dragging around files without caring about project structure and now I have to face the consequences. Pampered by the usual "Collect all and save", "Copy media" and similar options provided by audio and video software suites, I'm still not sure what's the most straight-forward way of doing it in Touch.

I know there's a few ways and tools to make sure projects are tidy and shareable, but I'm interested in knowing what you all do when you are not careful with media management from the start.

Thanks in advance. I hope you all have a great week (:

reddit.com
u/MarianoBalestena — 2 months ago