
I made this magazine cover for my graphic design class
I really like how it came out. I thought you guys would like it too.

I really like how it came out. I thought you guys would like it too.
Hey everyone, playing this for the first time in July of 2026.
When I found the Bar Menu on the rooftop, I completely missed the obvious clue. Instead of just looking at the price for the "Oceanview Cocktail," I mapped out the entire board from top to bottom by adding and subtracting the price differences between each drink to find a pattern.
Because Alan Wake is all about loops, I assumed this list of price changes was a continuous sequence that would start over once you reached the bottom.
Here is how the math worked out in my head:
Manhattan to Lake on the Rocks: 20.00 to 20.50 (+$0.50 / The First Step)
Lake on the Rocks to Shotgun: 20.50 to 19.00 (-$1.50)
Shotgun to Negroni: 19.00 to 20.50 (+$1.50)
Negroni to Oceanview: 20.50 to 25.50 (+$5.00)
Oceanview to Old Fashioned: 25.50 to 22.00 (-$3.50)
Old Fashioned to Gin Twist: 22.00 to 25.00 (+$3.00 / The Final Drink)
Since +$0.50 was the very first step of the pattern, I assumed reaching the end of the menu meant the loop would reset right back to that first increment.
I took the final drink price (25.00) and started the sequence over by adding that first +$0.50, giving me 25.50.
I punched in 2550, the door unlocked, and I walked right in. It wasn't until later I realized the intended solution was literally just copying the price of the Oceanview Cocktail from the middle of the board!
The fact that the final price allowed my loop-reset math to land on the exact correct code is an incredible coincidence. Honestly, breaking into the hotel using an accidental mathematical synchronicity feels like the most authentic "Alan Wake" experience possible!
"What is it about the Winter Sea that is so Captivating?"
"It's not a Lake, it's an ocean."
"It's not a loop, it's a spiral."
"The story is a monster."
"Monsters wear many faces."
"Wendy Davis isn't dead, I just saw her."
P.M. Pat Maine
M.P. Ma_ Pa_ne
A character investigating Mother's Ghost after finding the jewelry they were buried in, with the help of a radio host.
Pat Maine was released in 2001.
Mother Ghost, starring Wendy Davis, was released in 2002.
Pat Maine 2: the Fall of Pat Maine was released in 2003.
What color are the lights Pat? Green like the oceans on Valkyr, or an often controlling red?
For me it is "Surreal". It reminds me of a movie I watched years ago, named "Mullholand Drive".
I wonder like which realm is Real here. The Dark Place ?.. No, the NYC.. the Bright Falls or Watery or Cauldron Lake ?.. or Are they also unreal.. maybe some bad dream.. maybe some realms are between Real and Unreal.. I am just mesmerized by the awesome storytelling. I already played Alan Wake original and this one just takes it further and makes it a masterpiece.
Btw I am about to start Saga's point of no return and already played Alan's story till the point he needs to get access to locked Parliament Tower
I am currently on my second playthrough of the Alan Wake series (on Alan Wake 1 EP 3,I wanted to try and collect the nightmare manuscripts before replaying Alan Wake 2 on final draft) and I never realized until recently that the dark place is an allegory for Alan's depression. I mean it's literally called the dark place,I feel like it was right in front of me the whole time lol. I knew my first time around that Mr Scratch was supposed to be the public's negative views of Alan while scratch was a manifestation of Alan's rage and trauma. But I don't know why it took me so long to figure out the dark place was a representation of Alan's psychological trauma and depression.
Also . . . I never realized the writer's room from AW2 is the upper floor of the cauldron lake cabin in AW1 or that the asgard brothers call Alan 'Tom' the first time he meets them in the oh deer diner. Maybe I should just pay more attention lmao.
Felt like I had to do a poster for Alan Wake, interested to hear people’s thoughts on the more cartoony approach. Please don’t mention Alice’s face, I’ve always been awful with female faces 😫 I’m sorry.
I also can’t colour, that’s why it looks like a colouring book page 😂
Source: airflytethered
Link: https://www.future-press.com/shop/the-art-and-making-of-control-25th/
Text from their Facebook page:
The response to the reprint of The Art and Making of Control has been much stronger than we anticipated, and we’re very sorry that some customers are currently waiting longer than expected. We are moving stock between regions and preparing additional copies to meet demand, which unfortunately takes a little time.
Please rest assured that your copy is reserved, and your order will be fulfilled. In some cases, delivery may take until early August, as some orders will need to wait until a final smaller reprint is ready to ship.
We’ve also seen copies appearing on resale platforms at heavily inflated prices. Please don’t feel pressured to pay those prices. This reprint was made for fans, and our goal is to make sure everyone who wants a copy can get one directly from us at the regular price.
Lastly, an unfortunate bug on our website temporarily prevented the book from being available in recent weeks. This has now been fixed, the book can be purchased again, and it’s not too late to place an order. Our promise to fulfil all orders also applies to orders placed today and over the coming weeks.
Thank you very much for your patience and support.
I know barry wheeler's absence in alan wake 2 (outside of the emails found on Alice's computer) is brought up quite a lot. But it really is a bummer that he doesn't appear physically in the game at all,considering that he is literally Alan's best friend and pretty important to certain characters (being the old gods of asgard's manager after all). Again,this doesn't take anything away from the greatness of Alan Wake 2. The game is still amazing without Barry,but over 13 years without him showing up and only being mentioned through some emails is kind of disappointing to me.
What are the chances of him being mentioned in control resonant?
Will the missing items from a vanilla run that you pick up in your first Final Draft run, carry over into a second FD run? Or a third for that matter?
I.e. like weapons and charms?
Haven't played this since it was new, just wondering.
Edit: looked up the games full patch notes list and the Dec. 19 '23 patch does make it sound like the game keeps all unlocks ongoing regardless number of FD runs, can someone confirm?
Saga's daughter Logan is dead because Alan's writing. Throughout the game Saga is rather confused about this because she's never aware of these tragic events happened. Alan on the other hand understood what he has done and tried to rewrite events for many times. At the very end Saga tries to call Logan and it's ringing - so the number works and the line is connected. Logan just doesn't pick up. Saga seems to be oddly calm about it. She is a stoic character but would've assumed Saga to express some degree of panic or desperation or anything showing that she tries to reach her daughter. Her indifference confuses me. It gave me a feeling that she never truly believed that her daughter is dead and the call was something she'd make later again or just travel back home to see her daughter.
How do you interpret these events?
There was a lovely community there of fans in the run up to and after the release of Alan Wake.. members of Remedy would join the forums and answer questions sometimes, and there were sometimes even competitions - e.g. create the best Alan Wake inspired art, with winners picked by Remedy and even prizes sent from them!
Just interested if anyone here remembers this and if anyone were members?
I'm playing the Lake House DLC for the second time and maybe I was just too scared playing the first time to take note, but the themes of this DLC - what is art? How do you create art? Who gets to decide what makes something "art"? - with the addition of the ATD's (automated typing devices) trying to churn out as many pages as possible, feels like commentary on AI and how profit-driven industries (don't)value art.
The way the Marmonts force artists to create art endlessly and constantly so that it feels meaningless even to them, reminds me of how social media pushes artists to create content or effectively die. Granted I am a professional musician by trade so I may be biased.
Thoughts?