









Bozorg, Bone Grinder Giant mercenary for Warriors of Chaos
He’s converted from an Archvillain Games model.










He’s converted from an Archvillain Games model.
Painted with Vallejo colour shifter paint 🎨
I’ve just been reading “Crusader Criminals” by Steve Tibble, and came across the interesting tales of Frankish prisoners of war in Cairo being allowed some strange freedoms. I’ve also read By Sword and Fire and The Crusades Through Arab Eyes, and am struggling to understand how those “in-between” the major forces would manage the jostling of their rulers.
- Skin was oils (ochre and verdant green) then a coat of PVA wood glue to get the healthy shine.
- Armour is silver undercoat and Scorpion Green contrast.
- Metal is silver then Dirty Down Rust and a Steel Pigment dry brush.
- Nurgle sorcery is white wash with Vallejo neon green over the top.
The Swamp Witch from the Darkwater box. The cauldron is combo of trying out a few techniques:
- Wet blending shades of white and contrast greens
- Neon green highlights
- PVA wood glue to get it glossy
- OSL light around the brew
- Dirty Down rust for the cauldron
From the Darkwater box. Conversations were to turn the beastmen into marauders/warriors and give the units full command. Mostly oils for skin, scorpion green over silver for armour and dirty down rust for metals.
Cogclaw the Destructor has been let down by his minions yet again. He wasn’t warned by his scouts of the immense fire power from dark elf repeater crossbows. He was promised that his ratling guns would blast the feathers off of any great eagles or warhawks he encountered. And lastly, his infiltrators must have run away with the Warpstone they were to use to poison the human’s water supply, as the villainous armoured men seemed very much excited to bring battle to his noble rats.
An un-gor*
Mashed up the Darkwater Pestigor with marauder boots and command and gave them chaos warrior helmets.
*joke credit goes to Paddy in our gaming group.
Ready for a 750pt event in our narrative Old World campaign set in the Border Princes.
I used all the arms, legs and torsos and mashed them up with Frostgrave Ghost Archipelago pirates, Victrix Saracens and Necromunda heads. Some are short but they could be younglings - or maybe just some Jedi were short 🤷🏽♀️
We're doing a little side-scenario for narrative campaigns, intro games and miniature conversion opportunities and we'd be grateful for feedback if Supreme Sorcery was run in your gaming group (there are 19 pages of cards; so that's 171 total):
https://drive.google.com/file/d/1FMNy0DnLn-iYKkuMaD5Cv4N80rN28_lE/view?usp=drive_link
Deep within the hidden halls of a place of great mystic power; like Kamar-Taj, the Sanctum Sanctorum or Strange Academy, tears in reality have appeared.
The arcane disturbance sends ripples of energy to those attuned to such things; and every arcane spellcaster, hedge wizard, dimensional drifter, and sorcerous upstart races toward the epicentre.
They're coming to claim the treasures before their enemies do: And so are you.
Supreme Sorcery is a fan-made scenario supplement for Marvel Crisis Protocol, designed specifically for casual games, intros to the main rules, or conventions where characters are randomised and players don’t need to build Rosters. The challenge revolves around playing with the cards you are dealt.
Each player controls a team of mages with randomised abilities and fights to seize control of a sanctum's most powerful relics before the place collapses around them.
Along with the MCP core rules, the pages that follow contain everything you need to run a complete game.
I’ll make the outline polygons a bit more straightforward and thicken up the outline, but happy so far.