r/WarhammerFantasy

Burson the Hermit [OC]
▲ 519 r/WarhammerFantasy+1 crossposts

Burson the Hermit [OC]

Trying to make my characters fit the Warhammer Fantasy aesthetic. A big part of that is the clothing. The old outfits looked more pilgrim than early renaissance to me.

u/Skull_Cup — 1 day ago

Finally finished 4th Edition Orc army

I’ve been working on this army for months now. I love the old metal warhammer models, they have so much character and charm. My goal was to fully paint 1000 points and it’s finally done.
Need to learn how to play now 🙃

u/Spiritual_Monk_46 — 1 day ago
▲ 6 r/WarhammerFantasy+2 crossposts

Updated Ace's counter Chaos Dwarf Renegade Rules

Ace's Counter Chaos Dwarf Renegade Rules

I've updated my counter proposal to the draft Chaos Dwarf Renegades rules.

This is entirely not endorsed by the Renegades rules team and just me brainstorming on what I'd want the Chaos Dwarf rules to be for gameplay and lore reasons. I have still attempted to keep the power level of any changes in balance with Old World.

Change Log Changes from Renegade Army List DRAFT V1.5.2.2

Grand Army Composition List

  • Despot → Overlord, Seneschal → Overseer. The Overseer remains the Battle Standard Bearer option.
  • Conditional Core is now driven by the General's Title rather than by which specific models are taken. Of Gorgoth unlocks 0-1 Black Orc Mob; Of the Legion unlocks 0-1 Infernal Ironsworn; Of the Conclave unlocks 0-1 Bull Centaur Renders. Sorcerer-Prophets and Chaos Dwarf lords lead every different aspect of the war machine, so the unlock should follow the commander, not the unit.
  • Daemonsmith Engineers added to the Characters list (new entry).

Special Rules

  • Titles of the Dawi-Zharr — new. Any Chaos Dwarf character may take one Title free of charge from those listed on their entry: Of the Conclave, Of Gorgoth, or Of the Legion. One per character, and characters need not match. The General's Title changes which units may be taken as Core.
  • Daemon-fueled Artillery — new. After Step 2 (Scatter) of a Bombardment, roll a D6 and reduce the scatter distance by that many inches, to a minimum of 0. Chaos Dwarf artillery is fed by captured daemons and souls, not clumsy blackpowder. D6 may prove too generous and could be dropped to D3, matching the Doom Diver.

Magic Items

  • Black Hammer of Hashut — AP improved to -2; the bonus against Flammable models is now Multiple Wounds (D6) rather than Killing Blow.
  • Dagger of Malice — 35 → 20 points, AP improved to -2.
  • Dark Maul 50 → 45 points. Graven Sceptre 30 → 25. Hellshard 20 → 15. Ashen Banner 30 → 20. Daemon Flask 50 → 40.
  • Mask of the Furnace — now also grants a general 6+ Ward save alongside the 3+ Ward against Flaming Attacks.
  • Overseer's Sigil — range extended from 9" to 12".
  • Shroud of the Ancestor — now grants Veteran in addition to Hatred (Dwarfs).
  • Daemonic Familiar — now applies to enemies engaged with the owner's unit, not the owner alone.
  • Breath of Hashut — no longer Single Use.
  • The Cinder Ring, 30 points — new. The wielder may cast Storm of Ash as a Bound spell with a Power Level of 2.

Lore of Hashut

  • Curse of Hashut — the target applies a -1 modifier to its Toughness for the test, and the hits are not subject to "Look Out, Sir!"
  • Storm of Ash — enemy units within 9" of the caster now also gain the Flammable special rule, giving the lore a set-up-and-punish interaction with the Black Hammer and with Flaming Attacks generally.

Weapons of Zharr-Naggrund

  • Darkforged weapon — base profile is now S+1 as standard. The Spell-wrought result reverts to Magic Resistance (-1) for non-wizards, since the Strength bonus is now built into the weapon itself.
  • Fireglaive — the ranged profile gains Quick Shot.

Characters

  • Titles added to the Sorcerers of Hashut and Chaos Dwarf Lords entries (all three), the Castellan (Of the Legion only), and the Bull Centaur Taur'ruk (Of the Conclave only).
  • Overlord and Overseer may now be mounted on a Lammasu.
  • Castellan — Toughness 5 → 4, Leadership 9 → 10. Points unchanged.
  • Bull Centaur Taur'ruk — Attacks 4 → 5. Points unchanged.
  • Daemonsmith Engineer, 40 points — new entry. M3 WS4 BS4 S4 T4 W2 I2 A2 Ld8, hand weapon and light armour. Not a Wizard by default; may become a Level 1 Wizard for +30 points, knowing a single spell from the Lore of Hashut. Magic items up to 30 points. Carries Infernal Engineer, giving a gun line access to artillery re-rolls without paying for a caster it does not need.

Units

  • Minimum unit sizes reduced by one model across the board — 5+ to 4+ for Chaos Dwarf Warriors, Blunderbuss Decimators, Infernal Guard and Infernal Ironsworn; 3+ to 2+ for K'daai Fireborn and Bull Centaur Renders.
  • Infernal Guard — BS 3 → 4; gains Ensorcelled Weapons. The Fireglaive option is decoupled from Blackshard Armour and costs +2 points per model on its own, with Blackshard Armour restored as a separate +1 per model upgrade for one unit per 1,000 points.
  • Infernal Ironsworn — BS 3 → 4. Champion renamed from Overseer to Deathmask, as Overseer is now a character title.
  • K'daai Fireborn — gain Move through Cover, Ward (5+) and Swiftstride. Points unchanged at 38.
  • Bull Centaur Renders — WS 4 → 5. Points unchanged at 54.

Monsters and Mounts

  • Lammasu — reworked. +95 → +130 points. WS 4 → 5. Loses Furious Charge. Base size widened to 50 x 75 mm or 60 x 100 mm. Claws and fangs given a full profile (S, AP -1, Magical Attacks).
    • Sorcerous Miasma rewritten — any enemy engaged with the Lammasu now gains no benefit from magic weapons at all, counting as armed with an ordinary hand weapon and losing that weapon's special rules including Magical Attacks. Previously it protected only the rider.
    • The Withering — new. A character mounted on a Lammasu may cast Plague of Rust (Lore of Elementalism) as a Bound spell with a Power Level of 2.

Artillery

  • Crew Ballistic Skill raised from 3 to 4 on the Deathshrieker Rocket Launcher and the Dreadquake Mortar.
  • Both gain Daemon-fueled Artillery. Points unchanged.
  • Dreadquake Mortar — Multiple Wounds returns to (D6) from (D3+1).
u/WorriedSpace5841 — 1 day ago

*Incredibly loud foghorn sounds* Imperial Knights standing by!

The first twelve Knights of Morr ride into battle today!

u/ElSnyder — 1 day ago

Rargros, Forger of Fury (Priest of Khorne)

"In rage and suffering, we heat the flame.
In pain and honor, we melt the bronze.
In strenght and violence, we shape the metal.
In blood and tears, we cool it.
In Fury and Rage, we lift it to the sky.
May the god of hounds and skulls bless your journey and this weapon"

I liked the idea of a khornate priest as an ironsmith, this is an element of the Blood god that it's often forgotten and it gives him way more tridimensionality.
At the same time this is my least favorite of the 4 priests: I love the face but after finish it I feel that the mutations that brought him to have sturdy legs (and an animalistic one) are... weird.
If I will have time I would do it again.

As always, any feedback is welcomed!

u/Ildariun — 1 day ago

Question about flank charges and facing

Hi mates!

I played my first TOW game this summer, in which I got thoroughly trounced by Dwarfs as Vampires Counts. This was the first game for both players, so I reckon we played a couple things wrong as we were working through the rules.

At some point a beer cart flank charged my crypt ghouls. It lost combat, but I failed my Leadership test to restrain and had to follow up. Now, it appeared I could either remain in the same orientation, thereby offering my flank again, or turn on the spot, thereby forming up into marching column and denying myself my +2 rank bonus. In the end I elected to follow up without turning.

The give ground move of the chariot was a bit less than 2ft because there was a longbeard unit behind it, so the chariot moved back to the point of touching that unit. This meant that in the following round, when the chariot lost combat again, it could not give ground at all - and therefore, my ghouls did not get the chance for restraining themselves and reforming.

The round after that, the longbeards charged the hapless ghouls and hacked them apart.

My question is: was there anything that I could have done to allow my ghouls to change their facing at any point, therefore presenting their front to the cart and allowing them to tally up many more attacks thanks to Press of Battle - or anything that I could have done to get my ghouls out of that combat somehow after winning either of the first two rounds of combat?

Cheers!

reddit.com
u/remetagross — 1 day ago

Miao Ying, the Storm Dragon painted up for Dragon Con's Golden Dragon contest! As always, C+C welcome!

Been a while since I painted something, so what better way to knock the rust off than jumping right in with a competition piece! Is she perfect? No, but I am incredibly proud of and happy with how she turned out, especially given I haven't painted in months.

Painted exclusively with ProAcryl paints. Recipes available upon request. Snow effect made with AK Interactive's snow paste and snow sprinkles.

u/stellarklutz — 2 days ago

A quick celestial mage

Sadly The Fang on the inner robe does not look too different from the Macragge Blue and Lothern Blue drybrushed over it on the outer robe.

u/ElSnyder — 1 day ago
▲ 11 r/WarhammerFantasy+1 crossposts

Crazy game idea

A shadow of Mordor like where you play as Alith Anar running around dark elf territory freeing slaves and recruiting them in an army to take forts train them up and make them shadow warriors. Free humans and maybe get units from other factions.

reddit.com
u/ceking59 — 2 days ago

Mourngul unit for old world- Vampire coast

Decided to add to my vampire coast army a bit more.

Mourngul in TW are a bit smaller and in packs, compared to the Haunter which is solo.

Decided I wanted a unit of them for the army, so picked up a box of gorgers and got to work.

The test one is done except the water effect drying.

The other 2 have just had their GS work done, so need sanding down and some details added.

Fairly quick to do though.

u/wasteland_jackal — 2 days ago

Weapons magnetized Warrior of Chaos

My weapons magnetized Warrior of Chaos test model for full WYSIWYG on the table top.

All possible combinations of weapons and equipment are possible with any single model (1-H weapon only, Halberd, 1-H weapon and shield, Great Weapon, dual wield etc) – anything that is featured in the Warhammer The Old World Rules.

I painted him in ye olde Games Workshop ‘Eavy Metal style and the magnetized weapons and shield are solid and stable. I think that these (now old) Warriors of Chaos still hold up and can look good and it will be interesting to see if I can magnetize the new ones.

u/Rolando_Ratas — 2 days ago

Do you know this mini?

I’ve spent hours scouring the internet trying to identify this mini that I found in my attic. I feel like it looks like a dark elf or maybe a vampire count. I found it with a plastic dragon, but it could be a mismatch between rider and mount.

u/girlvgirlvr — 3 days ago