![Burson the Hermit [OC]](https://preview.redd.it/ruchhnkxgdkh1.jpeg?auto=webp&s=3c90ce8c4704d48bb7c1f83c5f33ec6321475b90)
Burson the Hermit [OC]
Trying to make my characters fit the Warhammer Fantasy aesthetic. A big part of that is the clothing. The old outfits looked more pilgrim than early renaissance to me.
![Burson the Hermit [OC]](https://preview.redd.it/ruchhnkxgdkh1.jpeg?auto=webp&s=3c90ce8c4704d48bb7c1f83c5f33ec6321475b90)
Trying to make my characters fit the Warhammer Fantasy aesthetic. A big part of that is the clothing. The old outfits looked more pilgrim than early renaissance to me.
I’ve been working on this army for months now. I love the old metal warhammer models, they have so much character and charm. My goal was to fully paint 1000 points and it’s finally done.
Need to learn how to play now 🙃
Some spearmen I'll be using for my araby army. Models are by the saga tabletop, awesome value
Ace's Counter Chaos Dwarf Renegade Rules
I've updated my counter proposal to the draft Chaos Dwarf Renegades rules.
This is entirely not endorsed by the Renegades rules team and just me brainstorming on what I'd want the Chaos Dwarf rules to be for gameplay and lore reasons. I have still attempted to keep the power level of any changes in balance with Old World.
Change Log Changes from Renegade Army List DRAFT V1.5.2.2
The first twelve Knights of Morr ride into battle today!
"In rage and suffering, we heat the flame.
In pain and honor, we melt the bronze.
In strenght and violence, we shape the metal.
In blood and tears, we cool it.
In Fury and Rage, we lift it to the sky.
May the god of hounds and skulls bless your journey and this weapon"
I liked the idea of a khornate priest as an ironsmith, this is an element of the Blood god that it's often forgotten and it gives him way more tridimensionality.
At the same time this is my least favorite of the 4 priests: I love the face but after finish it I feel that the mutations that brought him to have sturdy legs (and an animalistic one) are... weird.
If I will have time I would do it again.
As always, any feedback is welcomed!
Hi mates!
I played my first TOW game this summer, in which I got thoroughly trounced by Dwarfs as Vampires Counts. This was the first game for both players, so I reckon we played a couple things wrong as we were working through the rules.
At some point a beer cart flank charged my crypt ghouls. It lost combat, but I failed my Leadership test to restrain and had to follow up. Now, it appeared I could either remain in the same orientation, thereby offering my flank again, or turn on the spot, thereby forming up into marching column and denying myself my +2 rank bonus. In the end I elected to follow up without turning.
The give ground move of the chariot was a bit less than 2ft because there was a longbeard unit behind it, so the chariot moved back to the point of touching that unit. This meant that in the following round, when the chariot lost combat again, it could not give ground at all - and therefore, my ghouls did not get the chance for restraining themselves and reforming.
The round after that, the longbeards charged the hapless ghouls and hacked them apart.
My question is: was there anything that I could have done to allow my ghouls to change their facing at any point, therefore presenting their front to the cart and allowing them to tally up many more attacks thanks to Press of Battle - or anything that I could have done to get my ghouls out of that combat somehow after winning either of the first two rounds of combat?
Cheers!
Been a while since I painted something, so what better way to knock the rust off than jumping right in with a competition piece! Is she perfect? No, but I am incredibly proud of and happy with how she turned out, especially given I haven't painted in months.
Painted exclusively with ProAcryl paints. Recipes available upon request. Snow effect made with AK Interactive's snow paste and snow sprinkles.
Sadly The Fang on the inner robe does not look too different from the Macragge Blue and Lothern Blue drybrushed over it on the outer robe.
A shadow of Mordor like where you play as Alith Anar running around dark elf territory freeing slaves and recruiting them in an army to take forts train them up and make them shadow warriors. Free humans and maybe get units from other factions.
Decided to add to my vampire coast army a bit more.
Mourngul in TW are a bit smaller and in packs, compared to the Haunter which is solo.
Decided I wanted a unit of them for the army, so picked up a box of gorgers and got to work.
The test one is done except the water effect drying.
The other 2 have just had their GS work done, so need sanding down and some details added.
Fairly quick to do though.
My weapons magnetized Warrior of Chaos test model for full WYSIWYG on the table top.
All possible combinations of weapons and equipment are possible with any single model (1-H weapon only, Halberd, 1-H weapon and shield, Great Weapon, dual wield etc) – anything that is featured in the Warhammer The Old World Rules.
I painted him in ye olde Games Workshop ‘Eavy Metal style and the magnetized weapons and shield are solid and stable. I think that these (now old) Warriors of Chaos still hold up and can look good and it will be interesting to see if I can magnetize the new ones.
I’ve spent hours scouring the internet trying to identify this mini that I found in my attic. I feel like it looks like a dark elf or maybe a vampire count. I found it with a plastic dragon, but it could be a mismatch between rider and mount.