
Making a game that mixes Auto Battler and RTS
Right now it only has a working title — Autobattler. I haven't come up with anything better yet.
It's a fantasy setting that combines elements of RTS and Auto Battler genres. The core idea is simple: over the course of a match, players build up their base. The base produces an army. The army automatically marches out to tear down the enemy base, fighting the opposing army along the way. Destroying enemy units and buildings earns you currency, which you spend on new buildings. Whoever destroys the enemy castle first wins.
You don't control your units directly. That strips out the micro but keeps the pace of an RTS: you're thinking about strategy, not tactics. The challenge isn't firing off a unit's ability at the right moment or pulling wounded units out of a fight - it's figuring out how to adapt your army composition to your opponent's.
Heroes are special units. They're named, unique units that level up over the course of a match and grow stronger than regular units. A hero that dies isn't gone for good - they respawn. Each hero type is limited to one instance per player per match.
Players also get global abilities that can be used anywhere on the map. A well-timed ability can flip even a hopeless situation in your favour.
What's done
The core gameplay loop is in, along with a handful of buildings and units.
There are a couple videos of the actual gameplay:
What's next
The next milestone is releasing the game as a free "early access" build on itch.io, with a basic set of mechanics and a 1v1 PvP mode. That's my way of testing whether players are actually interested in the project.
Heroes, unit abilities and global abilities won't be in by the time it hits itch.io, but I'll be adding them gradually.
There's only one race in the game right now - humans. I'd like to add others for variety, but I don't have the resources for that yet.
I'm also working on deepening the economy: adding one or two new resource types and the buildings that produce them.
This is the first post about the project. I'll keep writing as I have things worth sharing.