Building vertical exploration into our UE5 survival game - two ways into an abandoned hospital in 1982 Tokyo
This is some gameplay from an older build of Ghosts in the City.
One of the things we’re trying to make distinctive is vertical exploration. We want rooftops, façades, windows and elevated structures to be part of how you navigate the city, rather than keeping exploration mostly at street level.
In this sequence, the player takes the direct route and climbs down the outside of an abandoned hospital to enter through a window.
There’s also another solution: scavenge fuel, get a generator running and use the two cranes to lower the suspended platform to the window.
Do you think multiple paths are a good idea for a survival game?