Drone rework ideas.

I’m one of the people who actually likes Sierra’s tracking shot and I think it’s a fair skillshot. I think there is more to do with the drone. Here’s me spitballing some ideas.

* Have the one of the drone resets be in the air so that Sierra can traverse quickly. I think that can lead to a lot of skill expression in regards to movement. Of course, it would have to be while Sierra is in the air, if she lands on the ground, then the second drone use works as normal.

* Visual flair: When Sierra tags an enemy and the Drone is in the air, the drone also tracks the target with a pink laser sight. Does no damage, does not reveal, go around corners, etc but it’s just a bit of visual flair so that it doesn’t just feel like it’s just hanging out.

Minor perk: Replace the increased launch by 25% with a Hanzo-type wall hack for the drone, within its vincinity. Fun idea, have the outlines be pink instead of red.

Major perk: Replace the health pack with Sierra gaining 40% Damage Reduction while in air while using the drone. Visual flair, have it look like a pink force field.

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u/Mega_Jay3592 — 10 days ago
▲ 4 r/OverwatchStadium+1 crossposts

So what lessons can Team 4 apply from Stadium to the main game?

So as it stands, Stadium is now in janitor mode with no new updates (if a dev is reading this, I can deal with a hero every other season or even 1 or 2 content drops per year if that means the mode gets new content) and they said they’ll take what they learned for future plans. What do you think they should apply to the game? My thoughts:

* I think the Powers/Hero Items would be a good place to look when trying to bring the OWClassic characters up to speed with the newer heroes, be it in perks or base kit. They would have to be severely toned down, of course. Some don’t, like I think Lucio’s #1 Single item should be a perk in the main game.

* Failing that, maybe there could be a Level 3 perk where the Hero gets a broken power (toned down and temporary) where they go nuts with an ability. Using Lucio as an example again, I loved that mini-Soundwave power, or Ana’s multi-nano, or Moira’s Multi-ball

* Stadium Items as either pick ups or something to be earned in game under conditions, (like if Soldier gets a triple kill, he temporary gains the Weapon Grease or Ammo Reserves item).

* No one takes them, but the Survival items are really good, and I want more options to play defensively without having to be babysat by a healer. Maybe as a pick up, adding to perks, etc. Imagine if Sierra got over health or damage reduction from her drone to make it more useful (hint hint)

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u/Mega_Jay3592 — 1 month ago
▲ 0 r/SombraMains+1 crossposts

Why NO ONE respects Sombra players (Ragebait, somewhat valid)

I get that he’s trying to get a response but I think this video lays out the issues with Sombra pretty well.

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u/Mega_Jay3592 — 2 months ago

Yet another rework idea.

Well, my last one didn’t go over so well. So I promise to do better, keeping her Damage. Not sure of what her numbers are, so I’ll just list the abilities/changes I would make.

Role: Damage( Specialist)

Weapon: Photon Projector
* No change to Primary Fire or Secondary Fire

Passive:
* Photon Shield 2.0
-Grants herself 25 decaying Overhealth when placing a deployable (does not stack)

Abilities:
* Sentry Turrent 2.0:
- Reconfigured to work more like a tripwire fence, similar to Wattson from Apex Legends, nodes can only be placed on the ground, two nodes must be within proximity to create fence
- Once fence is tripped, enemies are hit with continuous beams and Slow effect. Slow lingers for 1 second after crossing threshold.
- Cannot be placed until match starts.
- 3 charges, each can be connected
- Health: 100

* Teleporter
- Now can place a third teleporter that stays up for 10 seconds before disappearing
- Sym and teammates can choose which teleporter to transport too when three teleporters are up

Ultimate:
* Photon Reflection: Sym launches a deployable in the air, similar to a Baptistie lamp. Any teammate within proximity with be granted Reflect and will reflect enemy fire back at them for 8 seconds.
- Does not impede beams/melee/AoE attacks
- About 250 Health, 50 shield

Perks:
*Level 1:
- Weapon beam length extended to 12m to 14m
- Ultimate now adds 25% damage reduction from beams/melee/AoE

*Level 2
- Gains a 4th sentry turrent
- Using the teleporter gives Sym and teammates 25 decaying overhealth and a 2 second movement speed boost (does not stack EXCEPT for with Sym who can stack it once so up to 50 decaying overhealth, but no extra speed boost)

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u/Mega_Jay3592 — 4 months ago