Why have tomatoes doubled in price?
I remember about 2 months ago or longer, tomatoes used to only over RM4.00 a kilogram, some supermarkets priced it less than that.
Now tomatoes are over RM8.00 a kilogram. Does anyone know why?
I remember about 2 months ago or longer, tomatoes used to only over RM4.00 a kilogram, some supermarkets priced it less than that.
Now tomatoes are over RM8.00 a kilogram. Does anyone know why?
Would that be a possible addition? I got a result that I quite like and haven't been able to even closely replicate it and I didn't save the prompt sadly. The character is still there as an option on that particular world so I presume data for the full image exists somewhere. I was thinking how nice it would be to able to export results you like even after character creation.
Do hosts mind randoms joining their multiplayer? How fast are people actions expected to be?
You never want your logstics ships to ever be caught in a fight, but I feel like it's sprite, combat stats and mounts are wasted then. And if it does get caught it's basically dead and poof goes all your stuff. You can't even larp to jury rig a fleets civillian ships for combat like the Venture without tanking it's CR if you refit in space. It'll take so long to get CR backup that you'll likely get caught by whatever was chasing you when your jury rigged ships CR are in the gutter.
Im not asking for a Venture to be able to 1v1 an Eagle or some such, but AI piloted Venture keeps treating it like it's tankier than it is when it's only got 40 speed iirc and dies from overextending. Your not going to put a captain a Venture if you at least got a combat frigate available most if the time.
As far as I know, AI, fleets have infinite fuel and supplies as the AI probably would be very bad at resupplying itself and it being a pain for dozens of fleets keep track of in terms of ram usage. AI can lose their logi ships willy nilly but if you lose yours it's a pain.
I remember my first run in Starsector and trying to fight the pirate fleets around the jump point in the tutorial system and lo and behold that a Venture turned out to be the most tankiest thing in that fight. Iirc I had to redo the fight a couple of times and eventually defeated it. I was happy and decided to spend an S point to get the Venture to see if I can use it's tankiness for my own but it seems that unlike other ships you have to give it a good loadout since it has little leeway for mid loadouts.
That's my rambling over.
Im using a PC monitor and using headphones for sound (available speakers I have are trash and would be annoying to anyone nearby). My issue is not all games have sound settings like MGS4 and MGS5, the sounds are so loud that I can just put my headphones infront of me and hear the gunshots and voicelines clearly, putting them on is just asking for hearing damage.
Maybe I haven't found it, but I don't see any volume options on the PS3 itself. Is there any solutions for this or am I just screwed?
(Only got to the outer US city level)
Every other enemy that throws out parryable attacks give out a red blip. It made it hard for me to gauge parry timings. Took me like over 10 tries before I succeeded
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Yellow attacks at least from the Gorilla and a few other enemies are unblockable/unparryable.
Im unsure why the pillbox enemies yellow attacks are blockable though. I think even one of the raptors attacks flashes yellow but is actually parryable I believe.
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When a raptor throws out that purple ECM, is there any way for to deal with that or do you just run?
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Another thing why is it I have to damage Raptors and Pillbox gears with a heavy attack first? If I open with a light attack it's blocked by them unless start with a heavy, then every other follow up light attack passes through just fine.