World-Building Idea
World-building:
Mana: a natural resource in the universe with Its abundance being as infinite as such. It’s naturally symbiotic because of this. When one is born, their body is immediately flooded with mana. The cultivated mana the baby inherits from their parents is used to create a shell for the World’s mana to flow into, creating a Mana Core. The World then circulates and grows this mana within the Mana Core. When one reaches about 10, they naturally build an immunity to the World’s Mana and risk Mana Intoxication. This is prevented by one touching their Mana Core and taking over their Mana Circulation by “copying” how the World circulates it. The moment one “touches” their Mana Core, the World’s influence over it will immediately cease, leaving an individual to control their own Mana Core, circulating and growing it.
The World:
The World’s sentience is universally accepted knowledge. From the beginning of humanity, the World has always been known as “Absolute.” Its mana fills one’s empty Core and circulates itself until unneeded. Mana Cores are simply a natural byproduct from Mana flowing through. The Circulation of said Mana allows an individual to be able to control and maintain their Mana Core when ready. The World is not only thought to be the “Being of Absolute” but was more commonly known in Ancient Times as “Gaia, Mother Nature”.
Mana Cores: Mana has a symbiotic tendency; it will flow into any and all living creatures, and therefore a Mana Core will be created. It is as natural as wind. The World does not control how much Mana flows into someone to create a Mana Core; however, it is capable of circulating and maintaining the Mana throughout the individual’s body as they grow. However, at some point when one reaches age 10 or of similar maturity, their body’s gains antibodies and an immune system towards The World, leaving them with the risk of Mana Intoxication, which will cause the body to slowly deteriorate (like overwatering a plant constantly). One must then enter their soul through active meditation in order to “Touch” their Mana Core. This act takes deep concentration and long processes of Mana Resonance Building (the act of finding familiarity with one’s own Mana and beginning the process of developing an Innate Mana Signature). The World circulates Mana differently for every single individual; that means that one has to enter their Reserves to create a familiar feeling with said Mana and perform Mana Circulation. Since The World’s influence is cut off the second one “Touches” their Mana Core, an individual has to know how to circulate Mana properly before attempting such a process.
Commoners and Nobles:
Commoners have it the worst. If they don’t live in Dukedoms of the Kingdom or the Capital City, most families have to learn Mana Circulation and few are able to afford training Mana Resonance Building for themselves, unlike Nobles who not only are taught and trained from the moment they are 5 to 10 so they have the best chances to be able to Circulate their Mana, but most Nobles are descendants of Ancients (some of the first settlers and naturalists that were highly connected to The World, even knowing of her real name, (Gaia)). Their descendants that carry ancient blood have a better connection to The World and find it naturally easier to Circulate Mana. Commoners either have to be self-taught and pass this limited knowledge down or hope or be taught in a school.
Magery and Auramancy:
Magery is the field of science and spellcraft. To create a spell, one must fully understand the fundamental principles and concepts (the foundational, core ideas that underpin a subject, the axioms that guide understanding) and then they must be able to convince themselves and The World that they can logically and effectively manipulate said concept with their mana. Magery, in a sense, is an agreement with The World and a mage. If a mage knows what they are doing and how they are doing it, then their will is interpreted by their mana to The World, and then a spell is formed. Mages have categorized “Elements of Manipulation” that allow them stability and structure as to not succumb to mana intoxication. If a mage uses more than 2 different elements, they risk severely destabilizing their mana core. That’s why it is collectively agreed within the field of magery that a mage can only carry 2 elements. Elements can be sought out to learn through study or appear from natural affinity.
Auramancy: The act of intertwining mana into one’s physical body. This creates a uniquely energetic and fluid substance that leaks from one’s body. This energized byproduct is called aura. Aura can act as a stimulus to one’s physical abilities as well as be utilized as a weapon. With concentration, years of practice, and training, one can learn to control the natural flow of their aura, capable of shaping and manipulating it to their will. This ability is called Auramancy.