World-Building Idea

World-building:

Mana: a natural resource in the universe with Its abundance being as infinite as such. It’s naturally symbiotic because of this. When one is born, their body is immediately flooded with mana. The cultivated mana the baby inherits from their parents is used to create a shell for the World’s mana to flow into, creating a Mana Core. The World then circulates and grows this mana within the Mana Core. When one reaches about 10, they naturally build an immunity to the World’s Mana and risk Mana Intoxication. This is prevented by one touching their Mana Core and taking over their Mana Circulation by “copying” how the World circulates it. The moment one “touches” their Mana Core, the World’s influence over it will immediately cease, leaving an individual to control their own Mana Core, circulating and growing it.

The World:

The World’s sentience is universally accepted knowledge. From the beginning of humanity, the World has always been known as “Absolute.” Its mana fills one’s empty Core and circulates itself until unneeded. Mana Cores are simply a natural byproduct from Mana flowing through. The Circulation of said Mana allows an individual to be able to control and maintain their Mana Core when ready. The World is not only thought to be the “Being of Absolute” but was more commonly known in Ancient Times as “Gaia, Mother Nature”.

Mana Cores: Mana has a symbiotic tendency; it will flow into any and all living creatures, and therefore a Mana Core will be created. It is as natural as wind. The World does not control how much Mana flows into someone to create a Mana Core; however, it is capable of circulating and maintaining the Mana throughout the individual’s body as they grow. However, at some point when one reaches age 10 or of similar maturity, their body’s gains antibodies and an immune system towards The World, leaving them with the risk of Mana Intoxication, which will cause the body to slowly deteriorate (like overwatering a plant constantly). One must then enter their soul through active meditation in order to “Touch” their Mana Core. This act takes deep concentration and long processes of Mana Resonance Building (the act of finding familiarity with one’s own Mana and beginning the process of developing an Innate Mana Signature). The World circulates Mana differently for every single individual; that means that one has to enter their Reserves to create a familiar feeling with said Mana and perform Mana Circulation. Since The World’s influence is cut off the second one “Touches” their Mana Core, an individual has to know how to circulate Mana properly before attempting such a process.

Commoners and Nobles:

Commoners have it the worst. If they don’t live in Dukedoms of the Kingdom or the Capital City, most families have to learn Mana Circulation and few are able to afford training Mana Resonance Building for themselves, unlike Nobles who not only are taught and trained from the moment they are 5 to 10 so they have the best chances to be able to Circulate their Mana, but most Nobles are descendants of Ancients (some of the first settlers and naturalists that were highly connected to The World, even knowing of her real name, (Gaia)). Their descendants that carry ancient blood have a better connection to The World and find it naturally easier to Circulate Mana. Commoners either have to be self-taught and pass this limited knowledge down or hope or be taught in a school.

Magery and Auramancy:

Magery is the field of science and spellcraft. To create a spell, one must fully understand the fundamental principles and concepts (the foundational, core ideas that underpin a subject, the axioms that guide understanding) and then they must be able to convince themselves and The World that they can logically and effectively manipulate said concept with their mana. Magery, in a sense, is an agreement with The World and a mage. If a mage knows what they are doing and how they are doing it, then their will is interpreted by their mana to The World, and then a spell is formed. Mages have categorized “Elements of Manipulation” that allow them stability and structure as to not succumb to mana intoxication. If a mage uses more than 2 different elements, they risk severely destabilizing their mana core. That’s why it is collectively agreed within the field of magery that a mage can only carry 2 elements. Elements can be sought out to learn through study or appear from natural affinity.

Auramancy: The act of intertwining mana into one’s physical body. This creates a uniquely energetic and fluid substance that leaks from one’s body. This energized byproduct is called aura. Aura can act as a stimulus to one’s physical abilities as well as be utilized as a weapon. With concentration, years of practice, and training, one can learn to control the natural flow of their aura, capable of shaping and manipulating it to their will. This ability is called Auramancy.

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u/MightHonest1754 — 1 day ago
▲ 4 r/goodworldbuilding+1 crossposts

World-Building Idea

World-building:

Mana: a natural resource in the universe with Its abundance being as infinite as such. It’s naturally symbiotic because of this. When one is born, their body is immediately flooded with mana. The cultivated mana the baby inherits from their parents is used to create a shell for the World’s mana to flow into, creating a Mana Core. The World then circulates and grows this mana within the Mana Core. When one reaches about 10, they naturally build an immunity to the World’s Mana and risk Mana Intoxication. This is prevented by one touching their Mana Core and taking over their Mana Circulation by “copying” how the World circulates it. The moment one “touches” their Mana Core, the World’s influence over it will immediately cease, leaving an individual to control their own Mana Core, circulating and growing it.

The World:

The World’s sentience is universally accepted knowledge. From the beginning of humanity, the World has always been known as “Absolute.” Its mana fills one’s empty Core and circulates itself until unneeded. Mana Cores are simply a natural byproduct from Mana flowing through. The Circulation of said Mana allows an individual to be able to control and maintain their Mana Core when ready. The World is not only thought to be the “Being of Absolute” but was more commonly known in Ancient Times as “Gaia, Mother Nature”.

Mana Cores: Mana has a symbiotic tendency; it will flow into any and all living creatures, and therefore a Mana Core will be created. It is as natural as wind. The World does not control how much Mana flows into someone to create a Mana Core; however, it is capable of circulating and maintaining the Mana throughout the individual’s body as they grow. However, at some point when one reaches age 10 or of similar maturity, their body’s gains antibodies and an immune system towards The World, leaving them with the risk of Mana Intoxication, which will cause the body to slowly deteriorate (like overwatering a plant constantly). One must then enter their soul through active meditation in order to “Touch” their Mana Core. This act takes deep concentration and long processes of Mana Resonance Building (the act of finding familiarity with one’s own Mana and beginning the process of developing an Innate Mana Signature). The World circulates Mana differently for every single individual; that means that one has to enter their Reserves to create a familiar feeling with said Mana and perform Mana Circulation. Since The World’s influence is cut off the second one “Touches” their Mana Core, an individual has to know how to circulate Mana properly before attempting such a process.

Commoners and Nobles:

Commoners have it the worst. If they don’t live in Dukedoms of the Kingdom or the Capital City, most families have to learn Mana Circulation and few are able to afford training Mana Resonance Building for themselves, unlike Nobles who not only are taught and trained from the moment they are 5 to 10 so they have the best chances to be able to Circulate their Mana, but most Nobles are descendants of Ancients (some of the first settlers and naturalists that were highly connected to The World, even knowing of her real name, (Gaia)). Their descendants that carry ancient blood have a better connection to The World and find it naturally easier to Circulate Mana. Commoners either have to be self-taught and pass this limited knowledge down or hope or be taught in a school.

Magery and Auramancy:

Magery is the field of science and spellcraft. To create a spell, one must fully understand the fundamental principles and concepts (the foundational, core ideas that underpin a subject, the axioms that guide understanding) and then they must be able to convince themselves and The World that they can logically and effectively manipulate said concept with their mana. Magery, in a sense, is an agreement with The World and a mage. If a mage knows what they are doing and how they are doing it, then their will is interpreted by their mana to The World, and then a spell is formed. Mages have categorized “Elements of Manipulation” that allow them stability and structure as to not succumb to mana intoxication. If a mage uses more than 2 different elements, they risk severely destabilizing their mana core. That’s why it is collectively agreed within the field of magery that a mage can only carry 2 elements. Elements can be sought out to learn through study or appear from natural affinity.

Auramancy: The act of intertwining mana into one’s physical body. This creates a uniquely energetic and fluid substance that leaks from one’s body. This energized byproduct is called aura. Aura can act as a stimulus to one’s physical abilities as well as be utilized as a weapon. With concentration, years of practice, and training, one can learn to control the natural flow of their aura, capable of shaping and manipulating it to their will. This ability is called Auramancy.

reddit.com
u/MightHonest1754 — 3 days ago
▲ 1 r/CreativeRoom+1 crossposts

Concept Idea: Jet Jones

Superhero comic book/animated series idea: “Jet Jones”

Main Character:

Name: Jamison “Jamie” Jones

Age: 14

Powers: Personal Kinetic Energy: Bio-Kinetic Conversion, Gravity Negation, Enhanced Athleticism

Jamie gained his powers after accidentally falling into a ravine. He almost drowned in radioactive groundwater, but the water’s unique properties granted him powers he uses to fight crime and become the coolest hero ever.

The series is called “Jet Jones,” and in the universe, he’s simply known as “Jet.”

Jamie’s powers are subservient. He fell through a ravine and was sucked into a water pump. The groundwater, an accumulation of synthetic minerals, was specifically turned into a golden, murky liquid due to the unique mixture of minerals in all the different water sources. This “Gold Water” saved Jamie’s life. With gravity nullified and kinetic force absorbed, his body took less damage. His enhanced athletic capabilities, including increased flexibility and natural durability, allowed him to survive the tight spaces of the violent vacuum.

When he woke up in a hospital, Jamie noticed his senses were heightened and he felt lighter. Every step he took, he could feel a light jolt of energy shoot through his body, causing a warm blanket sensation that settled in his bones. Unable to sleep due to his growing energy, Jamie snuck out of the hospital, wearing the same clothes he fell into the ravine with—a mask and his father’s old goggles. He learned and tested his abilities, starting with flight by simply sending kinetic energy outward while he was weightless.

He was soaring through Manhattan as a golden blur when he heard a bank alarm blaring. Instinctively, he leaped into action, diving into the crime scene like a golden jet. The robbers were no match for his speed and agility, and he easily dispatched them, even cracking jokes in the process. After the dust settled and the police were on the hunt for him, he felt overwhelmed by the attention. Nervous, he blurted out, “Sorry, gotta jet,” and took off, inadvertently creating the origin of his public persona: Jet. His fights are as fast and explosive as his name suggests. Whether it’s a dive bomb or a nose dive, Jet always makes a grand entrance into a fight. Initially, he fought like a flying acrobat, unsure of how to throw a punch. However, after just a few weeks of training with low-level criminals, he was able to outmaneuver them effortlessly, even without resorting to physical contact.

Let me delve deeper into the character of Jamie, also known as Jet, and his abilities:

Jamie “Jet” Jones, a 14-year-old, possesses an improvisational genius that he often doesn’t realize. He’s also comedically creative and a quick learner when he can apply himself practically.

Some of Jamie’s quirks include making puns when he’s nervous, being a comic book and fictional science enthusiast, and self-conscious about his hair. (His father has brown hair, while his grandmother was a pure platinum blonde. It just skipped a generation and landed on Jamie, making him the only one in his family with blonde hair.)

He also has a tendency to zone out during conversations due to his frequent inner monologues.

Jamie’s achievements include holding off an aggressive dog when he was 8 to protect Sasha. In Season 2, Episode 11, despite losing his ability to fly, he continued patrolling and managed to disrupt several muggings that night. In Season 3, Episode 6, he faced off against the re-constructed kNights, with Ai directing the Di (Directed Intelligence) system, and emerged victorious.

Jamie’s powers stem from his cells producing and storing their own Personal Kinetic Energy. This energy allows him to absorb, store, and manipulate kinetic energies, capitalizing on the “energy of motion.”

This allows Jamie to utilize various abilities, some accidental and most for survival. For instance, in Season 1 Episode 3, during Jet’s first fight with Zachary Obsidian’s Knight 1, he discovers he can charge his fists with volatile energy, causing explosions upon impact. Similarly, in the same episode, Jet’s fight against Knight 2 reveals his ability to release heat energy through his eyes. Throughout the series, Jamie learns more about his powers as they develop with experience.

Initially, Jamie is cocky, childish, and selfish. His immaturity and attention-seeking behavior often lead him to joke around regardless of the situation, resulting in trouble with adults. Despite this, he remains friendly. Like most teenagers, he craves popularity, detests bullies, and feels embarrassed by his parents. However, unlike most teenagers, he possesses superpowers. After gaining his powers and becoming a celebrity as Jet, fame transforms Jamie into a more ignorant, hyperactive, and proud individual. However, Jamie learns that being a hero isn’t easy through various trials and errors and eventually dedicates himself to becoming a righteous, brave, and selfless hero, cultivating a strong sense of justice and responsibility.

(In Season 2/Later Volumes)

Jamie evolves into a competitive, kind, and noble person who remains true to his values, especially when confronted with the harsh realities of being a superhero. He grapples with defining himself while balancing his life in danger with schoolwork. Beneath his cocky facade lies insecurity and doubt within the young hero. Later in his career, he doubts his strength and believes he’s not strong enough to be a hero.

After Zachary Obsidian’s death in Season 1 Volume 1, Jamie becomes somber and introspective but remains committed to becoming a hero and protecting people. He struggles to move on and immerses himself in superhero work as a coping mechanism.

Over the years, Jamie develops excellent leadership skills and learns to adapt his demeanor to different situations, becoming serious when necessary. He matures while maintaining his cheerful disposition. He becomes more responsible and sensible. Despite his kindness, he’s more than willing to sacrifice himself for others.

Jet’s powers and flight abilities stem from the production and storage of kinetic energy in his cells. He then filters this energy into a medium he can manipulate. For instance, his Impact Punches unleash the pure volatile force of kinetic energy, while his Heat Vision transforms it into heat energy.

Jet’s abilities grow because he can harness kinetic energy in nearly all its forms.

During his battle with “Cavity,” he managed to stall him only by temporarily paralyzing him with several high-voltage electrical shocks.

Jet’s ability to fly is primarily due to his mastery of kinetic energy. He can already move at hypersonic speeds while running it, thanks to his secondary ability of Gravity Negation. His body naturally resists gravitational force because his cells generate a personal bio-electromagnetic field and kinetic energy. This ability grants Jet enhanced flexibility and mobility in flight and aerial maneuvers, allowing him to move his body in the air like an intelligent marionette.

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u/MightHonest1754 — 21 hours ago