u/MikkelFromGames

Our thanks to the community

Harbingers,

Since we launched the Devout Edition on Monday, we’ve been completely overwhelmed by all the feedback from y’all! From kind words to constructive criticism, and suggestions on how to make the game the best it can be, you have all contributed to making sure that Mortal Shell II will be the best game it can possibly be!

While we may not answer every post or comment that you post, rest assured that it is all being read, and taken into account!  We cannot express enough how much it means to us that you trusted us enough to pre-order the Devout Edition, and that you not only play the game but take the time to give us your feedback as well.

Whether you’re sending us stuff on Discord, Reddit, Steam Discussions or elsewhere, rest assured that if we have an account there, we’re listening to your feedback!

This community continues to be one of the very best in games! It’s such a pleasure to see y’all being passionate about the game, and helping each other with hints about the game, build tips or even technical issues.

Yours in awe,

Team Mortal Shell

reddit.com
u/MikkelFromGames — 19 hours ago

Hotfix 2 - Live Now

Edit: This is live on PC. Since consoles require a bit more certification, we're working on getting the hotfix to y'all as soon as we can!

Hey y'all!

Thank you so much for taking the time to play the game, for giving us your feedback and for filing bug reports! The team is working hard to address them, and to make sure that you're able to play without bugs or crashes hindering your progress.

Bugfixes:

  • Misc. Crash Fixes, Stability, and Performance Improvements.
  • Equipping Slayer Seal from the beacon menu no longer causes UI to lock up.
  • Fix for player "stealing" enemy weapons during ripostes.

We may not reply immediately to all comments or posts (it's an embarassment of riches, all of your posts and comments!), but we do read them, and act on them!

-Team Mortal Shell

reddit.com
u/MikkelFromGames — 1 day ago

[Megathread] Devout Edition Bug Reports

Harbingers,

While we have worked hard to make the game as bug-free as possible at launch, there's still a chance that bugs can occur.

If you do encounter a bug, please reply to this post with the information.

To make it easier for us to put into our bug reports tool, please include the following info:

Which version of the game are you on? This can be found on the bottom right of the menu when you pause the game with Esc or the Start button.

Can you reproduce the bug by doing the exact same thing, or does it only happen once or sometimes?

Platform:

PC (Steam) / Xbox Series X or S / Playstation 5 or Playstation 5 Pro

Type of bug:

Visual (e.g. pixellated water, the character model looks messed up, etc.) / Gameplay (e.g. you got stuck in a place, a door won't open even with the key, etc.) / UI (e.g.subtitles stay on screen, UI doesn't go away in cutscenes) / Combat (e.g. ability didn't work even though I had resolve, enemy character reset, etc.) / Crash / Other

If possible, including a screenshot of where the bug happened is very helpful, and if it's a bug that can be reproduced easily, a video would also help us a lot :)

Please don't hesitate to ask in here if you're unsure if you're experiencing a bug or intended effect!

reddit.com
u/MikkelFromGames — 3 days ago

[Megathread] Devout Edition launch hype!

Devout Harbingers,

Here we go! Feel free to post all your hype and initial thoughts on the full game here :D

Which Shell are you going for first? Will you face Lady Magdalena again as your first boss, or will you seek other challenges? Night mode, regular gameplay or Slayer Seal?

reddit.com
u/MikkelFromGames — 3 days ago

Devout Edition now available!

Devout Harbingers,

The time for you to tread the Unfound Path has come!

You should now be able to play Mortal Shell II on the platform you pre-ordered the Devout Edition on, if you preloaded the game. If you didn’t, you should now be able to download the game!

If you have any problems accessing the game, please try restarting Steam (if on PC) or your Playstation 5 / Xbox Series X|S. If you can't access the game *with* a Devout Edition purchase after restarting Steam / your console, please let me know in this comment!

Please keep any and all discussion of what’s in the game to the Devout megathread, and spoiler tag at the least names of bosses and screenshots / videos of them. If you post spoilers as its own thread, it may get removed; at the very least, please be courteous to people who don’t have the Devout Edition and spoiler tag threads you make outside this megathread! (I will update this thread with links to the Megathreads when I have posted them)

If you have any bug reports, please post them in the bug reports megathread!

If you have not pre-ordered the Devout edition and do not want to be spoiled, please avoid Devout megathread and the bug reports megathread!

Happy playing, y’all! We can’t wait to hear what you think of the game <3

-Team Mortal Shell

https://youtu.be/O9bOlQRjd6M

u/MikkelFromGames — 3 days ago
▲ 193 r/MortalShell+1 crossposts

Mortal Shell II AMA with Cold Symmetry!

Hi, r/Soulslikes!

We are three days out from Mortal Shell II being available for Devout Edition buyers, and six days from the game being widely available to everyone who wants to buy it. Once again thank you so much to the r/soulslike mod team for letting us do our AMA here!

The AMA will be live eight hours from now! That is at 9AM Pacific Time (or 5PM BST / UK time).

With us from Cold Symmetry:

Vitaly: u/VitalyBulgarov
Andrew: u/MortalAndrew
Kiron: u/xbigyldn
Anthony: u/Gonzamancg

Edit:

Francesco: u/fra_coldsymmetry will also be here!

Community dude:

Mikkel: u/MikkelFromGames

The community response to the Mortal Shell II beta has been amazing! Feel free to ask us questions about the game, its development, the studio, etc. We'll try to answer your questions as best we can!

Edit:

Thank you all for taking the time to ask questions for the team! They are breaking off to work on getting the game ready for Monday, but they will check in a bit later and maybe answer a few more questions throughout the day :)

reddit.com
u/MikkelFromGames — 6 days ago

Subreddit rule change, spoilers &amp; launch

Hey y'all!

With the release of Mortal Shell II happening next week (on the 17th for those who pre-ordered the Devout Edition, and the 20th for all other editions), we figured it would be smart to update the rules.

How so?

There is now a rule on spoilers.

In order to protect people who haven't got the Devout Edition from spoilers (or those who maybe can't get the regular game at launch), we ask that you please spoiler tag your content on here after the 17th.

On desktop, you can spoiler tag text in a post or comment by clicking the spoiler tag in the text format options (the exclamation point that I've marked in red), or by bracketing your text with || on either end.

I'm leaving it in, but crossed out lol. I accidentally added in the Discord spoiler tags in the post. The below is the right way:

You can tag text as a spoiler by adding "> !" >!>! to the front of it and !<!<"! < to the end of it, without the spaces (edit: apparently that works on desktop, too!).

When the game launches for Devout Edition pre-orderers on the 17th, we'll create a megathread to discuss the Devout Edition in, so those who have access can talk about the game. If you have not pre-ordered the Devout Edition and want to avoid spoilers, please stay out of that thread!

Once the game launches fully on August 20, we'll create a megathread to discuss the game, and another megathread to post bug reports.

We look forward to y'all getting to explore the world of Mortal Shell II, and hope you'll help us by spoiler tagging so that people who don't have the option of playing immediately can avoid getting spoiled :)

https://preview.redd.it/d7oiz4tbqiih1.png?width=653&format=png&auto=webp&s=959882504d2ad7b70f2bb9a7c3a5a385f8a8c0f7

reddit.com
u/MikkelFromGames — 10 days ago
▲ 102 r/MortalShell+1 crossposts

Mortal Shell II AMA with Cold Symmetry on August 14th!

Hi, r/Soulslikes!

As you may be aware, Mortal Shell II is launching very soon, and we just launched our console beta last week. Since that's happening, we've been wanting to do an AMA to let both our own fans and soulslike fans in general ask Cold Symmetry some questions and get some answers!

Do you want to know about development, the inspirations for the world & characters, or something completely different? This'll be your chance to ask!

We'd like to thank the r/Soulslikes mods for letting us host the AMA on your subreddit. We appreciate the support!

The AMA will happen a week from now, on August 14 at 9AM Pacific Time (or 5PM BST / UK time).

Cold Symmetry:

Vitaly: u/VitalyBulgarov
Andrew: u/MortalAndrew
Kiron: u/xbigyldn
Anthony: u/Gonzamancg

Community dude:

Mikkel: u/MikkelFromGames

On the day, I will post the AMA thread some hours in advance (around 1AM Pacific Time / 9AM UK), so if you can't be there when the AMA starts, you can still get some questions in :)

reddit.com
u/MikkelFromGames — 13 days ago

Mortal Shell II Beta now available on PS5 and Xbox Series X|S!

Harbingers,

With just over two and a half weeks until launch, we have *one more surprise* to share!

Starting now, the Mortal Shell II Beta is now available on PS5 and Xbox Series X|S!

We’ve marked the occasion with an all new trailer!

The Mortal Shell II Console Beta is the same beta as the version currently available on Steam, with all the same benefits. With this Beta you can play the first three hours of the full game and, should you ever purchase the main game, you’ll then have the option to skip the Prologue section.

Those who play the Console Beta for more than 30 minutes will also unlock the Flayed Harbinger, an exclusive cosmetic reward available to redeem in the full game at launch. 

Porting the PC Beta to console is, by some margin, the request we have received the most, so we’re delighted to be able to answer the call!

The full game is just over two weeks away: Mortal Shell II releases worldwide on Steam, PSS, and Xbox Series X|S on August 20.

Players can begin the game as soon as August 17 by pre-purchasing the Mortal Shell II Devout Edition now and getting up to 72 hours of Advanced Access. We can’t wait for y’all to get the full game in your hands!

- Team Mortal Shell

youtu.be
u/MikkelFromGames — 20 days ago
▲ 32 r/Denmark

Selvkørende NVIDIA biler på vejene?

Er der andre der har set dem på vejene?

Jeg bor tæt på Bellahøj i København, og så lige en bil der enormt meget lignede de der Google Maps biler. Den var dog dækket i NVIDIA Drive klistermærker, og jeg kan læse mig frem til at det er deres udgave af selvkørende biler.

Jeg ved ikke om jeg bare har misset den i nyhederne, men jeg havde ikke hørt om at NVIDIA også satsede på det.

reddit.com
u/MikkelFromGames — 23 days ago

An update on the availability of the Revered Edition of Mortal Shell II

Hi y'all,

Demand for the Playstation 5-exclusive physical Revered Edition of Mortal Shell II has exceeded expectations and unfortunately supply across a number of retailers has now been fully reserved, meaning that in a growing number of markets fans are unable to pre-purchase a copy of the game.

We sincerely apologize if you were planning on pre-ordering the Revered Edition and it is no longer available in your territory. Due to Mortal Shell II's release date of August 20, and the manufacturing time required to replenish stock, there is a very low chance of additional copies becoming available before the game's release.

We are working with our distribution partner to review ongoing demand, and we'll update as soon as we hear their decision on next steps. To be clear, there is no guarantee of a stock replenishment plan after launch, as this decision is not ours to make.

-Team Mortal Shell

reddit.com
u/MikkelFromGames — 1 month ago

New build going live for everyone- 88710

A small patch today, just addressing a few reported issues:

**Bug Fixes**
- Fix to stop Tar Golem jumping out of arena and causing softlock
- Infinite Seal fix (was not working correctly in the last build)

**Other**
Crash fixes and stability improvements

reddit.com
u/MikkelFromGames — 1 month ago

New public test build - 88283 available now!

[Edit] Oh, this is a full build available to everyone, not a test build. My bad!

Hi y'all!

There's a new update to the standard build of the Open Beta!

Misc. UI and Gameplay Changes:

  • Text scaling options and improvements (accessible via options menu)
  • 'Toggle Lock-On' changed default binding from 'Tab' to 'Middle Mouse' (Target switching now controlled with mouse wheel)
  • Controller rebinding via Options menu
  • New dodge style added to Game Options tab ('Turbo Dodge')

Gameplay

  • Lady of the Woods adjustments: Boss arena changes, attack animation adjustments and behavior/parry/riposte improvements
  • Vrannic, the Grand Illusionist rebalance
  • Great Arbiter of Flesh attack improvements
  • Nerfed break damage of Infinite Seal

Other

  • Minor animation & UI bug fixes
  • Performance optimizations
  • Crash fixes and stability improvements

If you find new or returning bugs, please feel free to post them here, so I can send them to the team :)

reddit.com
u/MikkelFromGames — 1 month ago

New Public Test Build - 87133 available now!

Hi y'all!

The team's been cooking up a new public test patch for the Mortal Shell II open beta. As always, you can access the Public Test by right-clicking the game in Steam, selecting properties -> game version & betas

Gameplay

Lady of the Woods balancing and modifications

Stun phase alterations for Lady of the Woods and Tar Golem

Localization and text improvements

Removed beehive in Lady of the Woods arena

Added non-essential dialogue skip feature

PC UI adjustments

Bugfixes

Stop audio when dialogue is skipped

Fixed collision issues in Lady of the Woods and Tar Golem Arenas

Lady of the Woods seal stun fix

Miniboss Fixes

Shutdown Crash Fix

Video Crash Fix

Please let me know if you experience any new and interesting bugs or crashes!

reddit.com
u/MikkelFromGames — 2 months ago

The Open Beta has surpassed half a million downloads!

Hi y'all!

A huge thank you to all of y'all in the community for making our open beta a smashing success!

It's hard to put into words how lovely the reception to our Open Beta has been! It's an honor to have so many of you use your free time to not only play our beta, but to give us kind words, constructive feedback and lots and lots of bug reports that'll help us make Mortal Shell II the very best game it can be! <3

bsky.app
u/MikkelFromGames — 2 months ago

Public Test Hotfix 86724 now available

Hi y'all!

You may have already seen a new update on the test branch; these are the patch notes for that branch. As always, you can access it by right-clicking the Mortal Shell II Open Beta in your Steam library to open Properties, going to Game Versions & Betas and choosing the public test branch.

Please feel free to let us know what the size of your update was this time as well! As with the last time, the update notes are spoiler tagged until the update has been tested and is available for everyone on the main branch of the open beta.

>!Gameplay: !<

>!New option toggle for target steering (magnetic targeting): !<
>!Target Steering rotates the player character to face enemies during some player attacks. !<
>!Default - recommended for most players. Target steering based on distance and angle to enemy. Light - recommended for more control for experienced players. Target steering based on narrow angle to enemy. !<
>!Off - not recommended. Target steering completely disabled. !<

>!Cyclic inventory navigation. !<
>!Localization updates. !<
>!More improvements to lost gloom locations. !<
>!Options slider for sprint camera shake. !<
>!Reorganization of game files to reduce patch sizes for future patches. !<

>!Bugfix: !<

>!Lock on can now be toggled on or off during attacks. !<
>!Crash fixes !<
>!Grisha hunters fix (for real this time!).!<

reddit.com
u/MikkelFromGames — 2 months ago

Public Beta Test Branch accessible now!

Hi y'all!

We're working on improving the beta for you. As part of that, you can now right-click your installation of the Mortal Shell II open beta, click Properties and go to "Game Versions & Betas" and there should be an option named something like "test branch". If you enable that, you'll download the new patch.

Please note that this is for testing purposes, and new and interesting bugs may occur. Please let us know if you encounter any new bugs, or if any on the fix list aren't solved for you!

I'll put the update notes here in spoiler tags until the patch goes to the default install.

Editing in without spoiler: I'm told that the missing chest with the Lute from the Mushroom Village should be fixed as well in this update! Please let me know if you previously played and didn't get the chest, if this update lets you get it :)

Edited June 13 9 PM CEST:

New public test hotfix 86442
-Should fix gloom drop location bug.
-Slider for sprint camera shake.
-Lighting/postprocess adjustments for trials and certain dungeons (they were too dark).
-Toxic stalkers no longer deal physical damage on death burst.

Edit at 22:53, Danish time on Friday June 12:

The testing branch patch for the beta was pushed to the main beta build, but is being rolled back because of some significant Gloom bugs; I'm very sorry for the inconvenience to y'all! Hopefully we should have it back in a way that doesn't affect Gloom negatively in the near future. For now, you can play the test with the patch notes below on the Testing Branch of the beta.

Hotfix 86328

Gameplay:

Added option to disable rumble / force feedback.

Gloom should be much less likely to drop in unretrievable locations.

Gloom can be shot with a sidearm to be retrieved.

Added Grab Attack for Arbiter of Flesh.

Harros Shell Ability cost reduced to 55, increased stun duration against many enemies.

Poison Visual Effects for Toxic Stalkers, Player.

New Locations for Axe & Dagger, Crossbow.

Infinite Seal: Deals greatly improved break damage, certain projectiles can be parried to be reflected back to attackers.

Crossbow base damage increased.

Bugfixes:

Fixes for 9 of the most common crashes.

Pilgrimage of the Ova bridges now accept additional inputs for Harbinger movement.

Potential Fix for disappearing Grisha hunters and Grisha Pup.

Tar Golem achievement should trigger more reliably.

Improved Camera collision checks when knocked out of shell.

Fix for disappearing health bars.

Misc Fixes for Shepherd abilities not triggering.

Guard is no longer blocked by walking slowly.

Icon updates.

Misc. bugfixes for Lute.

Fix for Gorf subtitle stuck on screen.

Misc. collision fixes.

reddit.com
u/MikkelFromGames — 2 months ago