BF6 - Turn Crossplay Off if console player...

Spamming this in the larger FB BF6 Groups cos' I cant be "bgerrRRRkd" constantly repeating the same reply.

Get this in your head.

  1. Crossplay ON has serious desync issues most of the time. Ive had my best games and easily the worst games.
  2. I estimate in extreme cases youre getting a 100ms - 300ms delay in your data. Considering ADS speeds SMGs 148ms, Carbines 200ms, AR's 246ms) this is why youre feeling beamed.
  3. Its not netcoding, or TTK or TTD is too fast. It wasnt beaming because of bullet velocity. Its not always PC advantages. Its the frrkn random desync.
  4. Theres a solution SETTINGS > SYSTEM > CROSSPLAY OFF
  5. Theres no BS. Servers play true. Night and day difference.
  6. Especially in peak hours say 5pm - 11pm its a must do.
  7. Quit breaking your balls on late information.
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u/Mission_Passenger518 — 3 days ago
▲ 3 r/BattlefieldPortal+1 crossposts

BF6: My thoughts on Matchmaking, Persistent Servers, Portal servers and Mainscreen UI

Id suggest that the UI keeps the main game mode options Conquest, Rush, Breakthru, Escalation across the top premo location, with Custom Search in 2nd row and next to that needs to add Persistent Server List.

Which shows all the current servers by region, mode filters and how many in each server.

At end of game the Matchmaking does not divide the players into different servers, it just randomises those in the server to diff sides for balancing on next map.

Squad Management needs a swap team option where can drag your squad over.

Show Portal servers should be a selectable search option in your persistent servers. Might be easier to fill this way when front & centre.

Thoughts?

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u/Mission_Passenger518 — 3 days ago
▲ 2 r/BattlefieldV+1 crossposts

Special acknowledgement & Stat registered for "ANHILATING WIN!" for Conquest

An idea ive had since early BF6 for Conquest.

Since BF6 doesnt want spawn r#pes happening when a team gets whalloped and has all flags taken by other team the game counts down 45 secs for the losing team to try break out and cap another flag to halfway. If not they lose.

Id love to see the message "ANHILITATING WIN OR VICTORY" come up at end of game.

The winning team gets DOUBLE XP POINTS

These should also be recorded as a stat both ways ANHILATING WINS / LOSS

Also whilst im here. Bring back Top Squad Ace Ribbons in the stats.

Thoughts?

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u/Mission_Passenger518 — 5 days ago

BF6 appreciation post. 10 arguments of excellence

Gday BF6 Trendsetters. See a lot of empty whining about BF6 but theres a lot to be greatful for.

II The Salt from Australian Xbox community here. Year 21 BF OG

This discussion is about what I dig about BF6 (should of won 2025 Multiplayer GOTY/Modern Masterpiece)

  1. No other game engine is pumping out/crunching as many different systems packets of data for outcomes in milliseconds like BF6. Only Frostbite can do this level of destruction. Easily best since BF1 and will be looked back on as a fresh modern take drawn from previous well loved influences.
  2. My order of BF's goes BF1 > BF6 > BF3 > BF4 > BFBC2 > BF2MC > BFV > BF1943 > BF2042 > BFBC1 and Hardline is not a Battlefield game. Thats how high I rate and appreciate what BF6 is delivering.
  3. The influence of previous BF's is obvious. From destruction rubble to the feel of M4A1 and M16A4 is there. The RPG, Igla stinger animations, velocity, fire rate, reload and feel are heavily influenced by/near identical to BF3 BF4 feels. If you know you know. They just need turn iglas stingas back to 1shot kills.
  4. Gunplay (outside of SMGs beaming at significant range) is sitting second after BF3 for most useful amount of weapons, good feel with each gun a unique pro and con considerations. Theres no real meta at all ranges and allows players to find their gun for their reasons. This is the most BF ive played since BF1 because the gunplay so tight. I run the BF3 aiming curve as I felt had best gunplay.
  5. The rebalancing of classes. Snipers shouldn't have respawn beacon to plant in hard to reach spots. Theres no benefit to the team which is the idea. So greatly improved functionality benefit to the team with Assault. Support with health ammo works. The main reason Assault is least useful is because weapons are no longer tied to classes (Assault rifles) and loss of Health boxes/pouches. Doesnt mean its useless, its just better aligned, the Dual Wield option allows player to run a range high scope option and have a shotty or Carbine as a secondary for CQB. If anything id take the shield off support (one of the most underrated equipment options as gives portable deployed cover) and give to Assault. Im guessing they pair the shield with Supports LMG proficiency as a defensive pairing which fits the class though.
  6. Destruction, sound effects, the smoke rubble debris all adds to Atmosphere which no other game is delivering anything near BF6.
  7. Graphics are gorgeous.
  8. Highly detailed maps with excellent design, access routes that can be breached from multiple fronts, clever use of space and flushing out of design is far better with more creativity in the use of frame and major assets than previous Battlefields. All those buildings on Iberian and the multiple laneways for flanks on Cairo are depths previous BFs didnt flesh out with as much detail. If you remember BF3 was criticised for use of Large Cargo containers as map fillers. Empire State is such a clever map design transitions across multiple levels and should be acknowledged how so. Theyre all great and yes we need some more larger vehicle heavy maps like Golmund to provide balance across the entire map experience. Lets be real theyre no smaller than Op Metro, Damavand Peak, Pearl Market, Noshar Canals, Zavod, Lumphini Gardens, Epicentre which were loved maps and no one complained they were too small.
  9. Animations, Vaulting is smooth and underrated feature initiative DICE EA have been working on for many years incorporating Mirrors Edge parkour mechanics into BF. This game nails this underrated component. Stop and smell the roses.
  10. Move tech --- The slide jump combo can be abused to which I get fisted by skilled exponents regularly. Its not an even playing field as some have better input device like scuff/elite controllers under buttons mapped to them and definitely advantages for K&M. However also provides a sense of skill /avoidance changing the players hitbox that I like it even when I cant do it. I believe it still adds a degree of dynamic gameplay like Eurostep/Hipfire Strafing, Besides move tech has always been in every BF. BF2MC had worm glitching, knee sliding that took over and spread across the entire community over life of the game. No one complained instead they taught themselves how to do it. BF3 had Bunny Hopping for avoidance. BF4 had health crate wall launching abuse to get propelled further from the wall. BF1 had jump to prone

BF6 should of won Multiplayer game of the year in 2025. Theres nothing market that gets anywhere near what BF6 is delivering. Its fast paced, industry leading physics modern take, highly detailed, atmospheric land sea and air sandbox with strong BFBC2, BF3, BF4 influences. Best shooter since BF1. Enjoy the ride, theyve done a brilliant job.

The 3 issues changes of priority are as follows.

  1. Crosplay On as default, with options to turn off buried within settings system. Its a grand experience worth pursuing but until consoles reaches parody with PCs and the 3 platforms exchange data better then its a frustrating uneven, unfair or enjoyable experience. Currently Crossplay desync varies from fine/ok to unfriendly to downright unplayable. The lead cause of complaints have derived from those on all platforms calling it netcode, time to kill too fast, getting beamed, hit rego issues these are all symptoms of the Desync. When you turn Crossplay Off the game plays true, no BS, no robbery. Its night and day difference. So its definitely a Crossplay issue and something theyre most likely aware of but cant or wont fix. It may be server based which my mate suggested it could be? This along with Con 2 is the cause of massive decline in playerbase.
  2. Matchmaking - need to hurry up with a solution that puts players into persistent servers with Server Browser available/prioritised next to Custom Search Main Menu UI. Currently dividing full servers into multiple new servers and filling those servers with bots. 24% of my kills are bots as thats the cost of using Matchmaking for human players. Thats broken. The smaller the community like Crossplay off Oceana xbox then the greater impact/negativity the current match making is having. Whats crazy is there will be a game with 46 players in it but we dont get put into it until the 4th or 5th search. It puts you in 4 or 5 shitty servers with 80% bot before eventually finding where everyone is playing. Its currently match dividing not match making.

Those 2 reasons are why BF6 has lost so much of its user base.

BF6 has a server browser but its not prioritised nor fed into main matchmaking hence why its being asked for even though we have it. S6 for this is wild, should be priority #1 if cant fix desync.

  1. Proximity/Team Chat comms with mute options - the only way to increase teamwork properly. Not sure how implemented succesfully? Maybe a radial hold option like the spray paint so can quickly deliver comms to greater team, whilst default is proximity and squad.
reddit.com
u/Mission_Passenger518 — 1 month ago

BF6 Hypocrite...

Im a hypocrite, ive been loving the game and thought the whingers are ruining this game and hanging around the communities, social media long after they ditched it.

Many think its this and that.

So in some parts the minor tweaks, support is ok/necessary but to completely add vert recoil and random recoil to weapons this far into the game is crazy.

Especially when the 2 biggest issues is the forced Crossplay ON which has serious desync between platforms that range from fine to completely unplayable. The worst part is everyone blaming the other.

PC say they beamed by Aim Assist and no recoil, and console are getting beamed by PC who have better rigs, frames, precision control, movement from k&m.

So you turn Crossplay off and its night and day difference. You win 50/50s, no beaming, theyre not seeing you half a second earlier.

(1) ITS THE FRRKN DESYNC!!

100% biggest issue/loss of players and anger/frustration within community.

You really notice how true the experience is with Crossplay OFF. Took me 5mths to work out what the problem was.

---- ---- ----

(2) NOW the 2nd issue is the matchmaking for Crossplay OFF communities. It fine during peak times but still plagued by shitty matchmaking that divides full server into a couple of new servers that fill with bots.

The game is great, forced Crossplay not so much its all over the place. Fix your matchmaking its driving us nuts.

Still think its best shooter since BF1

reddit.com
u/Mission_Passenger518 — 3 months ago