Persona LARPer plays Shin Megami Tensei 3: Nocturne for the first time

This is one of the few JRPGs that's entirely built on its mechanics rather than its story and it does indeed have really good mechanics. It's one of the few JRPGs out there where if you're having trouble with a boss, you need to come back with a better plan rather than grinding. I liked the nuances of the Press Turn system compared to the blunt simplicity of One More and Baton Pass in Persona, as well as the fact that you get to actually engage with this system against bosses when you really don't with One More.

It does have a few shortcomings, tho. After like the awakening of the god Noah 3/4ths of the way into the game, you can basically become immune to everything except for Almighty no matter what, meaning the bosses need to devolve into just mashing out big Almighty attacks so they don't just immediately die, meaning you also need to start mashing out big almighty attacks because nothing else deals a relevant amount of damage all while curbstomping random encounters, and then once you get demons that know Victory Cry, a skill that fully refills their HP and MP at the end of battle, random encounters may as well not even happen. I was also not a big fan of there not being any kind of Heat Riser move that buffs every stat for the party when there is a Debilitate that debuffs every stat for the enemies. It also just in general has that JRPG problem of enemies die just as easily to regular attacks as they do to status ailments and all of the bosses are immune to status ailments so why would you ever want these?

This game also contains Dante from the Devil May Cry series sporting his Devil May Cry 2 design as a mandatory boss near the start of the game and then an optional one later. He's the easiest boss in the game, but he's cool enough that it doesn't matter. You even get him as a party member near the end of the game assuming you've been doing the optional Fiend fights so far. I liked the reference to Devil May Cry 2 where he asks you to call a coin flip to determine how much you pay him to join.

The story exists mostly in theming and symbolism. The literal plot is a lot of you being told to go somewhere and listen to three dudes talk about their equally shitty ideologies. The world has ended and is about to be remade, and now you need to choose a Reason, a way of thinking that will shape how the world is remade. You hear the three main Reasons all throughout the game. The reason of Musubi is about total solitude. The world is absolute and everybody will be able to shape their world to their personal paradise. The reason of Shijima is about stillness. It's a world where there is no conflict, no destruction, and no misery. The final reason of Yosuga is about power. The strong rule the weak through divine right. And the final part of the game explicitly criticizes all three of them when you choose to go against them. Isamu of the Musubi reason is pissed off you won't join him in his quest for solitude, Hikawa of Shijima is pissed off and fights you in his quest for a world with no anger or conflict, and Chiaki of Yosuga cries when she loses despite believing the strong have a right to do as they please.

There are also three other secret endings, one of which I got. The ending I got is the one where you get your own reason sponsored by Lucifer to destroy the world and lead Lucifer's armies into heaven to fight God. I'm pretty sure this is considered the true ending as this is the one is achieved by fighting a bunch of optional bosses and going through the optional dungeon called the Labrynth of Amala.

The symbolism has that characteristically Japanese lack of subtlety to it. The world-ending calamity is called The Conception and the "vortex world" that Tokyo is inside of is the inside of a sphere. Wonder what that means. The leader of the Manikins conceives a Reason where everybody lives in equality and harmony, but is killed by Chiaki and her goons, which are the angels. Not sure what that means either. I could go on, but this is a great game that you should play for yourself, so I won't.

There are a few gripes I have with the game's exploration. There's basically no place where you cannot get random encounters for like 10 hours of gameplay. The first city you get to where there are no random encounters is the Manikin hideout underneath Ginza and that doesn't have a healing fountain. The second is 10 hours later at Asakusa and that eventually does become a place you can get random encounters (maybe only if you support the Yosuga reason like I did idk). It still became my go-to fast travel point for when I needed a healing fountain or the Cathedral of Shadows because they're both immediately in front of the save point you warp to, but still I would like to not always be at threat of random encounters.

The far bigger problem I had is with demon fusion. This is not like Pokemon where you are intended to bond with and carry your favorite demons throughout the game. They are not going to keep up either in terms of stats or skills and you need to fuse them into better demons. However, you may still want to keep some of those earlier skills, and you do get to pass along skills during fusion. However, what skills carry over is entirely random, so if you want specific skills to carry over, you need to select the fusion, check if the right skills carry over, and, if they don't, go back and select it again. Maddening. I did this for 10 minutes trying to get a Metatron that knows the skills Prayer and Samrecarm for the final boss fight because he doesn't learn either of those skills naturally. I was told this was fixed in the HD version, which I didn't play as I didn't know it existed until I was already halfway through on an emulator.

Overall very fun game for people that like JRPG combat but want a seinen anime plot instead of a sounen anime plot.

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u/MistressDread — 5 days ago

I have a lot of questions about the ending to Layton vs Wright

I finished the game last night and have been stewing on it ever since. Very much enjoyed the game. It was fun, but the more I think about the ending, the less sense it starts to make and I want to know if my questions have actual answers.

What were the "witches" they saw in London? Magic could only exist in Labyrinthia because there was something in the drinking water, but they were in London and had never been to Labyrinthia before.

How did Accidenti's car end up in a tree with a giant handprint on the hood? See previous.

Why was Espella in a catatonic state during the first trial? I thought that state was specifically brought on by her repressed trauma from the fire

Why did Darklaw want Espella to be found guilty in the first trial? It couldn't have been to get Espella out of Labyrinthia because she was just chasing her down to keep her inside Labyrinthia. Is it to force her father to actually participate in society instead of doing this goofy social experiment.

Was Layton subject to brainwashing or not? Presumably, he was because he was ignoring the machinery that was painted black just like everyone else, but, if that's the case, who did it and why?

Why did Darklaw need to do this at all? She was presumably the only one in town other than Arthur and maybe her father to not be brainwashed, considering she had a disguise and a cover story completely ready for when she was in London, so why did she not just go to the news and go "hey what the fuck is this about"? If she doesn't believe that would do anything then what was Layton going to do?

Why did the shades need to brew the magic brainwashing ink by hand anyways couldn't they just use machinery? Presumably, it's already the shades' job to service literally all of the machinery in town because who else is going to do it and they need to go through some heavy brainwashing when they become a shade and then again when they get reintroduced to Labyrinthia. Is this literally just to keep the illusion going if a Labyrinthian citizen somehow finds themselves in the Eldwitch Woods

How do the shades fake being able to make a portal? They explain the invisibility spell as the townspeople being brainwashed to ignore the color black, the explosion spell as literally just an explosive device, and the transmutation spell as them swapping out the thing for a gold statue, but how do you destroy a wall and then refinish the same wall without leaving a noticeable difference in time?

Does the existence of the gold transmutation spell mean they have solid gold statues on hand for literally anything at anytime?

Does nobody notice that everybody in the area passes out when a spell is cast? Surely they have to realize this.

What are the shades drinking if they're not drinking the water that makes them pass out when they hear silver being hit? If they had technology, I would say they're drinking filtered water rather than the well water everyone else is, but they don't so I'm not.

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u/MistressDread — 29 days ago

Looking to join or create a Magic the Gathering commander pod on TTS

Hi all! I'm Aurora, 24 MtF, from the United States, and really been getting into Magic the Gathering lately and am looking for friends to make a permanent pod with. Looking specifically for TTS (or some other simulator), as I cannot afford much more than my precon for physical cards, but I would still like to play with cards I can't buy. I can do any day except Wednesday after 6PM CST (GMT-5) for timing. My favorite color in terms of card design is black because I think they're cool and my favorite color for gameplay is red because I dislike thinking. DM me if you're interested.

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u/MistressDread — 3 months ago