
Plague valley❣️❣️❣️❣️
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As I walk through the valley of hearts ❣️❣️❣️❣️❣️❣️
Poor enclaves in the middle 😂. CAN WE GET A RUCKSACK 😂😂😂

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As I walk through the valley of hearts ❣️❣️❣️❣️❣️❣️
Poor enclaves in the middle 😂. CAN WE GET A RUCKSACK 😂😂😂
I just seen he did 20 mins ago
In the recent SOD3 gameplay, I’m really glad to see that when zeds are grouped up, it’s actually harder to just back up and push through them now. That’s a major upgrade.
Instead of being mowed over like paper, they feel more like a real barricade that slows you down and forces you to adjust your movement and positioning.
Now imagine a Juggernaut in that same situation… that could completely change how those encounters play out.
This is probably my favorite edit/mod I've played ...
I increase how the screamers spit out, range plus stun etc
I can possibly do this again it's just been a while
I never remember if the devs actually answered this question before out of curiosity I wonder what were these for
Hey I'm just saying I also play on PC on my other account save👋😂 😂
Any word on that ?
I think that would be cool 😂
My curiosity lies mostly with Story Mode and long-term communities. I'd love to see a strong story that doesn't necessarily force the end once all nests and threats are cleared. Instead, after completing the story, players could choose to continue with their current community or start a new playthrough.
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If we continue with our existing community, I'd like to see nests gradually re-emerge over time, with infestations continuing to spread and create new threats so the world never feels completely safe. That would keep the game challenging and give players a reason to stay invested in their long-term communities.
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Also, one thing I remember from my long-term maps in State of Decay 2 is that it felt like almost every mission eventually boiled down to finding and delivering a rucksack. I'd love to see more mission variety, unique encounters, and objectives that keep things feeling fresh throughout a long-term playthrough.
Any word on those variations or?
I'm one of the original mod creators from the Discord community and have played with a developer or two in my own world over the years. I was also heavily involved in helping grow and engage the community through my mods.
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I was curious about the Alpha invitations because several of my fellow modders have been selected and are currently participating, but I didn't receive the same opportunity. Given my long history with the community, I was hoping to be considered as well.
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For reference, I'm the creator of mods such as The Walking Dead Mod, Horde Mode Mod, Blood God Screamer Mod, and several others that many players have enjoyed over the years.
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I completely understand if the selection process is limited, but I wanted to reach out and express my interest in participating and providing feedback if additional opportunities become available.
State of Decay 2 ended the map once the legacy story was completed. For State of Decay 3, it would be great to have an option after finishing the story that asks, "Do you want to continue playing on this map?"
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If the player chooses to continue, the community remains on the map and new Plague Hearts, nests, infestations, and other threats gradually reappear. This would allow players to keep building, scavenging, and surviving on a map they have invested in instead of being forced to move maps or start a new community.
That is really good of a feature so we don't get destroyed when downed so easily
Devs I think they need a rework just my opinion
Why would the live zeds disappear where do they go I think that's really weird
“I don’t think killing an infestation/plague hearts should automatically make all the zombies disappear. I remember in State of Decay 2 it wasn’t like that originally—it only changed after an update. Now infestations and plague hearts are part of the same system keep the threat so we have to escape
I'm getting my health drain to 0 game rebooted you back with more lives instead of less it starts with 3 it went up to 4 is this a glitch or what?