
Hallowed: Saints and Heretics
I just released v0.5 of Hallowed: Saints and Heretics on itch.io. The new versio includes a couple of major features like a new class (Prophet, 18 spells) and 3 races (kobold, arboran and nephilim).
Hallowed is a rule-heavy, D&D-adjecent game in which your class is determined by whether you are a saint (revere one of the gods) or a heretic (study the outer darkness or follow an outer being).
It is not something world-changing or big, so I am not trying to over-hype anybody. I have just playtested the current system with a few friends, so I am planning to try it with strangers as well.
The current version can be found here.
Also, I am interested in what kind of settings and systems you guys are working with.