▲ 0 r/myrpg

Crimson Rite Spell

I created this spell for a subclass (Sanguine Mother patron) of the Occultist, the newest class of my TTRPG. I will not include all the text, just the general idea.

It deals 1d6 + Awareness Modifier (damage die increases later) damage to a target. As a secondary action, you can form a blade from the blood coming from the targets wounds. This blade causes the initially rolled damage every single time. Of course, you have to keep spending some mana to maintain the blade, but this is the base idea. What do you think?

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u/MoneyKlutzy9988 — 12 days ago
▲ 1 r/ttrpgdesign+1 crossposts

Valuable Feedback

Last time I posted about my game (Hallowed: Saints and Heretics), I got so much valuable feedback that I corrected a number of things and got a bunch of new ideas.
In the newest version, I simply reworked how attributes and skills work and changed the number of them as well.
I am currently working on a bestiary, the occultist class and a bunch of more stuff.

The quick start guide is freely available, but feel free to reach out to me for a free distribution key for the core rulebook.

Thanks for the help, and if you are interested, check out the current version of Hallowed here.

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u/MoneyKlutzy9988 — 16 days ago
▲ 1 r/TTRPG

New Fantasy Race

I've been working on a high-fantasy, maybe DnD-like/adjecent TTRPG for some time now. One aspect I favour is that I am trying to create new fantasy races (though I do include kobolds and trolls as well). My newest playable race is the Chlomothos.

Children of Gorlean, the god of mountains and caverns, the chlomothos dwell in the dark. These slender, pale-skinned creatures sometimes appear in cautionary tales told to children with their long fingers and black eyes. The chlomothos prefer not to meddle with other races unless necessary, and so live in hidden, underground cities. However, some of them are rumoured to live within the dark forest of the night goddess, Reara.

 

Attribute Increase: Your Intelligence and Wisdom are increased by 1.

Movement Speed: Your walking speed is 25 feet.

Truth-sayer: Chlomothos have a keen eye for lies, and feel dishonoured by them. You are proficient in Insight.

Keen-eyed: The darkness has made your eyes sharper. You treat Darkness and Dim Light as if it was Bright Light, but you are affected by Utter Darkness as others are.

Dark-dweller: Having lived your life underground, you have trouble with sharp lights. You have Disadvantage on Saving Throws against being Blinded.

Languages: You can speak Thílon and Chlomothan.

Do you create custom races for your game?

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u/MoneyKlutzy9988 — 1 month ago

Had my first playtest

After having shared v0.5 of my game on itch io, I finally had the opportunity to playtest it with a few friends. I am one of their DnD DMs so it was not outlandish for them. It was only a brief session (2 hours), but man, was it fun. I also learnt valuable information about confusing/mistaken features.

Have you had the opportunity to do the same? Also, what kind of game are you working on?

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u/MoneyKlutzy9988 — 3 months ago

Hallowed: Saints and Heretics

I just released v0.5 of Hallowed: Saints and Heretics on itch.io. The new versio includes a couple of major features like a new class (Prophet, 18 spells) and 3 races (kobold, arboran and nephilim).
Hallowed is a rule-heavy, D&D-adjecent game in which your class is determined by whether you are a saint (revere one of the gods) or a heretic (study the outer darkness or follow an outer being).
It is not something world-changing or big, so I am not trying to over-hype anybody. I have just playtested the current system with a few friends, so I am planning to try it with strangers as well.
The current version can be found here.
Also, I am interested in what kind of settings and systems you guys are working with.

u/MoneyKlutzy9988 — 3 months ago

Prophet Class

I have been working on a game in which your character's class depends on which god you revere (saint classes) or what kind of heretic you are (heretic classes). One of the classes worships Deramen, the god of time and deat, and they focus on the temporal aspects of this deity. Here is what the Prophet gets (base abilities) besides spells etc. What do you think?
Spellcasting: 1st level (obvious ability)
Prayer: 1st level (mana recovery as a Secondary Action in combat), 3rd level (recovers more mana), 10th level (pray as a Secondary Action)
Mundane Action: 1st level (mana recovery in combat [less than prayer])
Divine Sight: 1st level (normal sight, prophets are blinded), 2nd level (normal sight in Darkness), 7th level (normal sight in Utter Darkness [magical darkness])
Overcharge: 3rd level (overcharge spell effects for more mana)
Reaction: 3rd level (use a Secondary Action outside your turn, but you will have one less of it on your own turn), 6th level (you can do it with a Primary or a Secondary Action), 10th level (the same but you get the same amount of actions on your turn)
Premonition: 5th (add Proficiency Bonus to Evasions), 9th level (advantage + prof. bonus for Evasions)

Note: when you are attacked, you first evade (no dmg on a success) then your armour's fortitude lessens the dmg.
Note 2: no other class has reactions.

Edit 1: simply saying that something is bad without helping and/or explaining how it can be improved is not constructive
Edit 2: these are just class features, not the actual core abilities the class uses

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u/MoneyKlutzy9988 — 4 months ago

Character Sheet

Heya,
I am currently working on the first version of my game's character sheet.
Though I can't seem to share it as an image here, I am do curious about if you have your own and how it functions.
Edit 1: Mine can be found here
Edit 2: Mine is a first draft, but all feedback is appreciated. The second page will probably include an inventory
Edit 3: My game (v.04) can be found here

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u/MoneyKlutzy9988 — 4 months ago

Character Sheet

Heya,
I am currently working on the first version of my game's character sheet.
Though I can't seem to share it as an image here, I am do curious about if you have your own and how it functions.
Edit 1: Mine can be found here
Edit 2: Mine is a first draft, but all feedback is appreciated. The second page will probably include an inventory
Edit 3: My game (v.04) can be found here

reddit.com
u/MoneyKlutzy9988 — 4 months ago

Crafting items

I have been working on a high-fantasy TTRPG for quite a while. In the newest version, I added a quite simple crafting system. It serves several reasons:

  1. It gives more use to certain character origins (alchemist, herbalist, blacksmith etc.)
  2. It allows players to create weapons, armour and consumables (it's cheaper than when it's purchased)
  3. I had another reason to add about 25 consumables. Some of these are potions, but others are mundane food items which give most minor buffs.

In my game, crafting requires three things:

  1. Crafting Roll (to see if you can actually make the item). A nat 1 destroys the ingredients but a nat 20 gives small buffs to the item.
  2. Time: for every hour spent crafting, you roll a d20. When you reach a certain number, you are done. I changed it up a bit so that players can also use a part of their rest to craft.
  3. Tools: these include a Cooking Kit, Herbalist Tools, Smithing Tools etc.

What kind of a crafting system does your game have (if it has one)?

If you are interested in my game, it can be found on itch.io (https://redpaladin77.itch.io/hallowed-saints-and-heretics)

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u/MoneyKlutzy9988 — 4 months ago

Crafting Mechanics

I am currently working on a crafting system, but I do wonder how important it is to people.
The obvious first move was to create consumables (a few food items and a variety of potions) which are craftable. You need a specific tool for potions, roll for success, then roll for every hour spent brewing (every potion requires a time to be finished, if you reach the appropriate number by rolling for every hour, you get the potion). You need materials which mostly can be found or purchased.
I feel that this is relatively important or fun, but I am thinking about adding this for weapons and armour. Is this something people would actually engage in? Crafting the armour yourself is cheaper than buying it, but it takes time, of course.

Edit: I have genuinely got more advice from this post than from actual feedback posts for my game.

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u/MoneyKlutzy9988 — 4 months ago

Hallowed: Saints and Heretics

I need feedback on my in-developement TTRPG's v0.3.
Hallowed is a high-fantasy TTRPG in which your character's class and abilities are determined by which god you revere or what kind of heretic you are. The current update introduces character Origins, which give your character some kind of a background, proficiencies, some gear and a few extra abilities.
Other than that, the current version of Hallowed includes, weapons, armour, combat (evasion and fortitude), spells, two classes and 18 Origins.
Every piece of feedback is appreciated.
Hallowed can be found for free at https://redpaladin77.itch.io/hallowed-saints-and-heretics

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u/MoneyKlutzy9988 — 4 months ago

Character Origins

I am currently working on character Origins (like backgrounds in D&D) for my TTRPG (Hallowed). I have already developed a number of them, but I need feedback on the base ideas. Here are the current backgrounds:
Acolyte, Alchemist, Bartender, Bodyguard, Botanist, Courtesan, Dancer, Diplomat, Merchant, Noble, Paramedic, Philosopher, Scholar, Scout, Scribe, Temple Servant, Thief, Wanderer, Zealot.

Edit 1: Hallowed is a high-fantasy adventuring TTRPG (like DnD and Pathfinder) in which your class is defined by which god you revere or what kind of heretic you are.

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u/MoneyKlutzy9988 — 4 months ago

Hallowed: Saints and Heretics

Hey there.
I've been working on a TTRPG for a while, and I need others to check it out. I have already playtested most of the existing material, but feedback would be greatly appreaciated.
It is a high-fantasy TTRPG which focuses on you following a god... or not and becomming a heretic. Your patron choice determines your class, your knowledge, tools and your class in general.
Forgive me if posting such stuff is not allowed.

The current version can be found here: Hallowed: Saints and Heretics by Redpaladin77

reddit.com
u/MoneyKlutzy9988 — 5 months ago

Hallowed: Saints and Heretics

Hey there.
I've been working on a TTRPG for a while, and I need others to check it out. I have already playtested most of the existing material, but feedback would be greatly appreaciated.
It is a high-fantasy TTRPG which focuses on you following a god... or not and becomming a heretic. Your patron choice determines your class, your knowledge, tools and your class in general.
Forgive me if posting such stuff is not allowed.

The current version can be found here: Hallowed: Saints and Heretics by Redpaladin77

reddit.com
u/MoneyKlutzy9988 — 5 months ago