u/MrMeRoOo

30 days of lunching my app
▲ 16 r/admob

30 days of lunching my app

Lunched my app 30 days ago , currently have 500 downloads, with DAU 60-70 , how to fix the match rate and gets higher eCPM? I'm using Unity Levelplay mediation with unity ads - admob - liftoff - chartboost

u/MrMeRoOo — 4 days ago
▲ 4 r/UnityHelp+2 crossposts

Chartboost on Unity LevelPlay returns “Mediation No Fill” even in test mode

I integrated Chartboost with Unity LevelPlay on Android and everything appears to initialize correctly, but both rewarded and interstitial ads always fail with:

“❌ Mediation No fill”

What I already verified:

  • LevelPlay SDK initializes successfully
  • Chartboost adapter status = OK in logs
  • Chartboost SDK version: 9.11.1
  • Adapter version: 5.5.0
  • Placements match correctly between Helium and LevelPlay
  • App is approved in Chartboost
  • Test mode enabled in both Chartboost and LevelPlay
  • AdMob and Unity Ads work perfectly in the same app
  • Manifest metadata added for Chartboost
  • Using LevelPlay bidding integration
  • Rewarded + Interstitial both fail the same way

Logcat:

IronSourceAdQualitySDK:
Chartboost connector 7.0.31
Chartboost SDK version: 9.11.1
SDK Versions supported: 7.3.0 - 9.12.0
Status: OK

Then:
“Rewarded Failed: Mediation No fill”

I also discovered my LevelPlay dashboard only allows Chartboost as bidding (no waterfall/non-bidding option available).

Has anyone experienced Chartboost bidding returning no-fill even in test mode on LevelPlay?

Is this a known Chartboost bidding issue, or am I still missing something?

https://preview.redd.it/y37ohkq45l0h1.png?width=818&format=png&auto=webp&s=1f666e9d2acd83dd66d01f2aefeb060eb108239b

https://preview.redd.it/w85gukq45l0h1.png?width=818&format=png&auto=webp&s=219a34dda4b11f24f4cf30742e8d85ed1e16a9ee

reddit.com
u/MrMeRoOo — 10 days ago

Hey everyone,

I’ve been working on a side project for the past few months called CashRank. It’s basically an app where you can earn rewards by doing simple things like playing games, completing tasks, and daily bonuses.

I know apps like this usually feel sketchy (I thought the same at first), so I tried to focus on making it clean, fast, and actually usable without frustration.

I just released a new update (v1.2.0) with a redesigned dashboard, better navigation, and a system that separates earning into “Earn Zone” and “Fun Zone” to make it less messy.

Right now I’m not trying to push downloads — I genuinely just want real feedback before I keep building more features.

If anyone here is into apps / side projects and has a few minutes to check it out and tell me what’s good or bad, I’d really appreciate it 🙏

Be honest — even harsh feedback helps.

reddit.com
u/MrMeRoOo — 20 days ago