
30 days of lunching my app
Lunched my app 30 days ago , currently have 500 downloads, with DAU 60-70 , how to fix the match rate and gets higher eCPM? I'm using Unity Levelplay mediation with unity ads - admob - liftoff - chartboost

Lunched my app 30 days ago , currently have 500 downloads, with DAU 60-70 , how to fix the match rate and gets higher eCPM? I'm using Unity Levelplay mediation with unity ads - admob - liftoff - chartboost
I integrated Chartboost with Unity LevelPlay on Android and everything appears to initialize correctly, but both rewarded and interstitial ads always fail with:
“❌ Mediation No fill”
What I already verified:
Logcat:
IronSourceAdQualitySDK:
Chartboost connector 7.0.31
Chartboost SDK version: 9.11.1
SDK Versions supported: 7.3.0 - 9.12.0
Status: OK
Then:
“Rewarded Failed: Mediation No fill”
I also discovered my LevelPlay dashboard only allows Chartboost as bidding (no waterfall/non-bidding option available).
Has anyone experienced Chartboost bidding returning no-fill even in test mode on LevelPlay?
Is this a known Chartboost bidding issue, or am I still missing something?
Hey everyone,
I’ve been working on a side project for the past few months called CashRank. It’s basically an app where you can earn rewards by doing simple things like playing games, completing tasks, and daily bonuses.
I know apps like this usually feel sketchy (I thought the same at first), so I tried to focus on making it clean, fast, and actually usable without frustration.
I just released a new update (v1.2.0) with a redesigned dashboard, better navigation, and a system that separates earning into “Earn Zone” and “Fun Zone” to make it less messy.
Right now I’m not trying to push downloads — I genuinely just want real feedback before I keep building more features.
If anyone here is into apps / side projects and has a few minutes to check it out and tell me what’s good or bad, I’d really appreciate it 🙏
Be honest — even harsh feedback helps.