
u/MrTrippp

Permadeath, Story & Gameplay Can All Work Together In Ghost Recon
I honestly think the next or future GR could make permadeath, narrative and open world gameplay all work together if Ubisoft actually puts the effort in.
For me, the squad should be the main character, not just one person. The ovrall story can stay the same. Same missions, same war, same targets. What changes is your squads story throughout the campaign depending on the losses your squad takes.
That’s why I think permadeath should be optional and tied to a specific mode like Ghost Mode in WL. Keep the normal experience for casual players but give tactical players the option for a harsher campaign with real consequences.
And before people say everyone would instantly die, these are Ghosts for a reason and obviously the squad AI would need a massive overhaul. Teammates would need real self preservation, better positioning, smarter reactions to vehicles/explosives and actual tactical behaviour. You should still be able to revive teammates, but if things go really wrong and you cant get to them in time, that loss carries through the campaign.
The gameplay consequences alone could make every playthrough feel unique. Lose your sniper? You now approach future ops differently. Lose your medic? Mistakes suddenly matter way more. Lose your breacher? Certain compounds or entry points become harder to deal with.
Back at HQ the fallen Ghosts dogtags and patches are now hanging on a memorial wall. The next helicopter ride feels different because his seat is empty. Radio chatter changes too. Maybe one Ghost becomes quieter after losing a friend, maybe anothers dialogue becomes more aggressive during a mission.
Cutscenes could adapt as well. If everyone survives, maybe the squad is joking around back at base after the mission. Lose someone and now it’s just a silent ride home. Ghost Lead sitting alone cleaning his rifle, looking at photos or replaying an old voice message from the teammate who didn’t make it back.
Then imagine the ending reflecting your whole playthrough. The Ghosts who make it home carrying transfer cases draped in US flags off the plane.
That sounds way more immersive to me than just replacing each lost teammates as you progress with no consequences.
Thoughts?
[Rumour] New possible details for Project Ovr from XjOnatham on X.
New rumoured details for the next Tom Clancy's Ghost Recon from known leaker and honestly some of this sounds really promising.
Apparently there’s a base/HQ system where you manage different operators, choose who goes on missions and level them up over time with weekly objectives and progression systems. That already sounds far more squad-focused and tactical than just playing as a one man army the entire game👍
The biggest thing for me though was the rumoured permadeath system, supposedly similar to Hunt: Showdown, although it sounds like it may have been removed after playtests because people found it too frustrating. Bit disappointed if true because that kind of tension is exactly what could make firefights matter again. Losing an experienced operator after a bad push or poor planning would completely change how people approach missions imo😕
I do think permadeath should absolutely be optional though. Keep a standard mode for casual players, but give hardcore/tactical players the choice to enable it. Ghost Recon has always been at its best when decisions, positioning and survival actually matter but thats just me.
What are your thoughts on these rumours?
(Rumour) No Ubiforward event this year.
Bollocks. Obviously nothing officially confirmed so take with a grain of salt.
A lot of people believe that “Project Ovr” will be a return to the series roots, and Tom Henderson has mentioned the same thing in past podcasts and reports. But what does “return to roots” actually mean to you?
Does it just mean:
• Going back to first person?
• Slower and more tactical gameplay?
• Larger squad mechanics and actual squad control again?
• Switching between specialists like the older games?
• A more grounded military atmosphere?
• More direct combat operations instead of the heavy stealth focus from Breakpoint?
• More mission planning and command mechanics?
The older games also had a very different tone compared to Wildlands and especially Breakpoint. The Ghosts felt more like an actual deployed military unit. The gear and uniforms felt grounded, missions felt dangerous, and firefights often felt inevitable instead of something you were always trying to avoid through stealth. At the same time though, I know some people only really associate the “roots” with first person gameplay with slower tactical pacing and punishing TTK.
So what do you guys actually think “return to roots” means? What are the core things that absolutely need to come back for the next Ghost Recon to truly feel like Ghost Recon again in your opinion?
What are the chances Ubisoft has a Ubiforward event this year, possibly early/mid June, later or not at all? Could Ubi tag along at the Summer games Fest?
Some of the games we could potentially see that we have heard are currently in development or still being supported -
Ghost Recon (Project Ovr)
A new Rayman
Far Cry 7
More on Assassin’s Creed IV: Black Flag remake rumours
Assassin’s Creed Hexe
Updates for Avatar: Frontiers of Pandora
New content for Assassin’s Creed Shadows
More from Morbid Metal
And that’s not even getting into the “maybe one day” stuff like Splinter Cell Remake or Beyond Good and Evil 2 😬
Feels like there’s an opportunity here for them to actually show something meaningful imo.