I'm in the process of making a safe and rescue CQC PvE top down shooter game with my own version of DvN lore, I need your opinions.

Anything you wanna see? Ask me anything, felt kinda burned out tho and there's not much progress rn due to how restricted roblox rendering engine is.

Most importantly; I am conteplating weather to make it a:

  1. Single player strategy game where you play as the commander and the swats are NPC you control and command.

OR

  1. Multiplayer where you and your crew controls the swats, might be harder due to handling ping difference, which i am very bad at.
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u/N00bIs0nline — 12 days ago

I cant escape chapter 1 (SF2 DE)

I'm on level 6, my attack damage deals way less damage than Lynx's.

I cannot level up, my exp is 372 / 780, finishing survival or daily challenge only gives 2 exp, meaning i need to do 200 survivals or daily challenge.

I've bought and maxed all the available weapons already, except for the gem costed ones because I dont have enough gems.

Its not even a fair bossfight to begin with, Lynx can pierce shield with the explosion enchantment, go invisible and used ranged weapon while shadow havent unlocked them yet.

What can I do? Why didnt I experience this on my previous run on the original version? It cant be because its DE version, right?

u/N00bIs0nline — 1 month ago
▲ 1 r/RobloxDevelopers+1 crossposts

Am I the only legit one here?

I do not use any AI while developing my games, I kept seeing people saying they use AI while making their games, I feel quite left out, but I mainly post this to ask this question:

Are there any other devs here that does not use AI at all like me?

I will tell you guys why I am very against AI in the comments, but that's not the main topic today.

This is just a discussion, not a post to cause conflict, respect other people's opinions.

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u/N00bIs0nline — 1 month ago

How do I add a "one sided collision part(s)"?

Its easier if I explain as in situation:

​

  1. There's 2 parts, part A, part B.

  2. Normally when parts come in contact, they push eachother.

  3. Unlike part A and part B, when they collide, only part A gets pushed / moved.

  4. part B is unaffected as if it instead inside a physics simulation where part A does not exist.

  5. In conclusion, part A reacts normally with part B, but part B reacted as if part A does not even exist.

​

Hopefully my explaination is not too confusing...

​

How could I pull this off? I've seen some games pulled it off.

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u/N00bIs0nline — 2 months ago

A map build by my friend for 8 months got stolen by exploit

My friend (and a little bit of help of me) built a giant map that took 8 months that then be used as a roleplay game, we got 5.8k visits.

But just today, we found out someone stole the map bit by bit but only the parts, not the scripts, they added alot of free models ontop of it too.

The meshes and the sounds did not load in because it is only available to games under our groupm

Our game is copylocked thus the stealers mustve used exploits.

The stealer got 1k visits and free premium from it.

We are just 2 small developers and we are looking for ways to take the stealer's game down for plagarism.

What should we do? Am I being overreactive?

I'll give links to both games if anyone one of you asked.

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u/N00bIs0nline — 3 months ago

How do I transport data from local to server in the fastest loop possible without tiggering errors?

I am trying to send the LocalPlayer's CurrentCamera's CFrame to the server using RemoteEvent continously in an endless loop, but I am trying to make the loop as fast as possible without hitting cooldown errors or causing errors on other RemoteEvents.

What rate should I be using?

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u/N00bIs0nline — 3 months ago

RemoteEvent attack by a single user can affect other clients?

If a client spam requests on a remote, it will cause some of it not to be reached and instead print a warning message.

An exploiter can make thier own remote request thus abling them to spam and cause errors.

My question is:

  1. If the remote is shared between multiple clients, would the attacker affect the other client's requests? As in making them failed to be reached or etc.

  2. If yes then should i seperate remotes for each clients?

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u/N00bIs0nline — 3 months ago