Jump Pack Intercessors - Worth it?

I’ve been looking at building out a more mobile component to my army and with the new terrain rules, having a unit with the fly key word seems like a good choice.

I have 2 3 man units of TWC and Bjorn for speed, and a wgbl with headtakers in a repex, but ive found take and hold less than ideal(playing dark angels most often and their termies just whack mine most days).

How have people been finding using a more mobile style army in a disruption or priority assets disposition?

do JPis with a captain or chaplain with jump have a place in it?

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u/Narp823 — 16 hours ago

First try 11th Impressions

So I ran a 3 man game against custodes and dark angels with a couple takeaways:

  1. Our melee outside of paired headtakers with WGBL and skjald enhancement is very lacking. Especially against the durable units like Custodes blade champion or dark angels and their damage reduction.

  2. Take and hold is very fun. Parking a block, baiting charges into countercharges was a ton of fun since fights first isn’t as brutal

  3. Low volume shot vehicles like predators felt wildly ineffective. Hidden and other range reduction made them feel like a terrible point for wound tradeoff

  4. Arjac is still a boss

  5. Bjorn is still a mf boss

  6. Logan because of his 2 use ability was tough to put at risk. Went solo and wish I tacked on a 5 or 10 man unit so I could use him outside of deployment before turn 4

  7. The Lion still sucks to go against with his auras but changed fights first helped a ton. He is stupid cheap because they bumped him down(almost the same cost as a redemptor and iron priest? How?) so pushing him back to the 300 range seems more fair.

How is everyone else faring? I had bad matchups with DA and Custodes so I got tabled aside from my combi by turn 5, leading to a loss but learned a ton and looking forward to my next match. Some real fun mechanics even if we do still feel a bit outmatched compared to melee specific armies.

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u/Narp823 — 15 days ago

Dex Bard - Marshal or Swashbuckler for melee supp?

Asked a bit ago about main bard archetype options and the swashbuckler and marshal seemed clearest to me since I can’t go champion.

Anybody have a case for or against either? For context I’m a gnome warrior bard, +4 ch +3 dex +2 con. Going multifarious muse for feat on 2 to reduce action economy issues a bit with lingering comp, but my party is in need of more frontline presence(4 casters, investigator and a monk. Got debuff, heal and damage casting set by the other 3 casters).

How can I do this and have the most fun in combat(effective is nice but bullfuckery and creativity are my goal)?

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u/Narp823 — 22 days ago