u/Neat-Confidence-159

What is the state of the game after 1 year?

I do appreciate any “objective” feedback, especially if you played the other survival games and I’m more interested in your opinion if you bought the game right on EA and how your experience evolved (for the worst or the better).

I’m a huge RS fan and I hesitated to buy the game right on early access so as to not spoil my first impressions.

I have also seen many people compare this at the start to other survival games like Valheim and Enshrouded. I’m curious to know: how does the game identity stand out compared to those at this stage? In terms of gameplay? In terms of content to explore? Replayability? I do admit gameplay and graphics-wise they are similar and I did try Enshrouded with some friend and it’s quite reminiscent but the interface in dragonwilds seems more “fluid”? But that is as much as I can conclude from watching small extracts of youtube gameplay.

Also, I expect to be playing this game solo so I’m curious if the game scales with the number of players or if it is more difficult (say in terms of bosses) to play through.

Thanks!

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u/Neat-Confidence-159 — 17 hours ago

Lifeweaver in community crafted

Does anyone else feel like his build in this mode should be base kit?? I played him a few games and honestly he didn’t seem broken, maybe because other heroes have scaled as well?

But like, superbloom isn’t oppressive yet creates pressure, the tree CD reduction on allies is a proper support ult ability when some others in the game have a sun nuke and kitsune steroids. The heal reduction on superbloom is something new and interesting but also not too unbalanced since it’s a major perk. Maybe if in base kit it can be tuned a little bit.

For once his kit looks viable enough to be compared to kiriko’s, still a long shot from her, but comparable nonetheless.

What do you think?

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u/Neat-Confidence-159 — 5 days ago

I don’t mind Blizzard flooding us with cosmetics, but I still want them to do it the right way…

I don’t think I could ever be in a position to judge someone who is financing the free game I get to play by buying cosmetics they like/can afford. At the same time, it’s important to criticize predatory marketing strategies that might affect the longevity of this game.

More specifically, whether Blizzard keeps inventing more skin tiers or not for people to pour money into is not an issue in itself, at least in my opinion. Two things should remain of main priority: quality of the product and consistency in marketing it.

It’s becoming more and more evident that Blizzard is loosening on the quality aspect for the sake of selling more. For example, mythic skins are converging towards similar themes even for different characters, becoming less customizable, etc. Meanwhile, the consistency of skin cosmetics is also taking a big turn now with the introduction of ultra skins. In their current state, ultra skins are muddying the portfolio, i.e, as a product it’s not clear where they stand: they’re somewhere between legendaries and mythics, but not really? And definitely they’re not marketed as a more “affordable” version of mythics. So what are they really? We don’t know and they haven’t bothered to properly define the tier, which I find very concerning.

All that being said, if I were any player who used to be interested in buying cosmetics, I would be more put off from doing so now. First, because of the drop in quality. Second because as of this moment, it’s not clear what value I’m getting for spending money on one tier rather than the other. Example: do I choose between a mythic or an ultra? Do I buy legendaries or ultras?

Just my thoughts on the matter.

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u/Neat-Confidence-159 — 12 days ago

Event modes felt like they stopped evolving lately

Are we actually getting fewer genuinely new event modes lately or is it just me noticing a pattern

I do not think the game is in a bad place overall. Perks were a huge improvement, Stadium is fun in its own way, and I do appreciate the steady hero releases this year. But I have started to miss when event modes felt like a bigger part of the game’s identity instead of something that just comes and goes.

Junkenstein mode is a good example. I think its the one that inspired the perks and stadium base additions. Mirrorwatch was another. Even the more creative Mystery Heroes variants or OW1 throwback events felt like they were adding something distinct for a while, not just remixing familiar ideas. What I miss is more of that kind of energy… events that actually feel like their own experience rather than just returning formats.

Not because what we get is bad, but because there just does not seem to be as much new stuff in that space lately. It feels like we are mostly living off the “we know this works so lets do it again” catalog, which is fine but a bit predictable (examples: last summer, halloween and christmas events but oddly for the summer one I think they didn’t bring back lucioball?).

And personally I would take more focus in that direction over just constantly expanding the hero roster. New heroes are cool, but they mostly expand the toolbox, while event modes shape how the game actualy feels moment to moment...

I would love to see more events that really change the experience again, even if they are weird or messy. Curious if anyone else feels the same or if I am just being nostalgic.

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u/Neat-Confidence-159 — 1 month ago

I don’t really get it. I know there is “quick” in quickplay but I didn’t know the game mode title is a literal description?

The games the last few days have been awful. The only few wins I’ve been having are either stomping the other team (not fun) and rare occasional close matches (fun), the losses are straight up getting walked over or sweating so as to not get rolled in few minutes thereby extending the suffering (very unfun).

And some games are just backfills into a lost game or a push map on defense last point with 7 minutes left on the clock…

I know I’m not the best player out there and I’ve had many loss streaks in the past but never this consistently. I’ve been playing almost every day now and about 80% of my games each day are losses, 50% of which straight up unfair. I’m also not counting the games with trolls and toxic people.

I’m not a comp player and most likely will never be especially seeing the posts recently about the MM. Ive been also been reading about the EOMM which does not make sense to me, since I dont get how the game making me miserable is supposed to push me to spend money on it? If anything I’m more likely to move on to something else.

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u/Neat-Confidence-159 — 2 months ago