Image 1 — Omegamon Alter-S / Omnimon Alter-S
Image 2 — Omegamon Alter-S / Omnimon Alter-S
Image 3 — Omegamon Alter-S / Omnimon Alter-S
Image 4 — Omegamon Alter-S / Omnimon Alter-S

Omegamon Alter-S / Omnimon Alter-S

Had a lot of fun with this one, though I am not too happy... the head and legs are my biggest issue, as well as the Dragonhead placement. But placing it anywhere else would make the GN Sword clip through the head, so this is the best I could do. Maybe someone is going to improve on it :)

Parts list:

Head: HG Reborns Gundam

Body: HG Shadow Gundam

Arms left & right: HG GN-X III

Legs: HG Gundam Bael

Backpack: HG Strike Freedom Gundam (PosY: +140 / Scale: -250 / Everything else: 0)

Long Range Weapon (Left): HG Beam Rifle (Advanced Hazel)

Close Range Weapon (Right): HG GN Sword

Shield: Dragon Shield (On left Arm: PosX: -300 / PosY: +110 / PosZ: -13 / TurnX: +12 / TurnY: +27 / TurnZ: -40 / Scale: 0)

Builder Parts 1: Visor (Full Armor Knight) (Body Middle 1 / PosX: 0 / PosY: +21 / PosZ: -6 / TurnX: +96 / TurnY: 0 / TurnZ: 0 / Scale: -280)

Builder Parts 2: Beam Saber Oscillation Blade (left) (Head middle 1 / PosX: 0 / PosY: +56 / PosZ: +1 / TurnX: -277 / TurnY: 0 / TurnZ: 0 / Scale: -176)

Builder Parts 3: Dragon Head (right) (Arm right 2 / PosX: 0 / PosY: +90 / PosZ: 0 / TurnX: +3 / TurnY: 0 / TurnZ: -30 / Scale: +160)

Builder Parts 4: Iron Nail (Single) (Arm Right 2 / PosX: +80 / PosY: +210 / PosZ: 0 / TurnX, Y and Z: 0/ Scale: +200)

Builder Parts 5: Iron Nail (Single) (Arm Right 2 / PosX: +80 / PosY: +210 / PosZ: 0 / TurnX: 0 / TurnY: -300 / TurnZ: 0/ Scale: +200)

Buimder Parts 6: Added Armor (left) (Arm left 2 / PosX: -50 / PosY: +60 / PosZ: -2 / TurnX: -6 / TurnY: +300 / TurnZ: +20 / Scale: +110)

Builder Parts 7: Adzam Leader (left) (Arm left 1 / PosX: +50 / PosY: +50 / PosZ: 0 / TurnX: 0 / TurnY: 0 / TurnZ: -50 / Scale: -90)

Builder Parts 8: Spiked Wrist (right) (Arm right 1 / PosX: 0 / PosY: +60 / PosZ: -3 / TurnX: 0 / TurnY: 0 / TurnZ: +140 / Scale: +822)

u/Nero_De_Angelo — 12 days ago

Weregarurumon breaks through.

Not liking the feet, but I still love how it turned out :) Also missing the nose, not sure yet how I'll do that...

Head: HG Gundam Harute

Body: HG Gundam Heavyarms Endless Waltz Version

Right Arm: HG G-3 Gundam

Left Arm: HG Gundam Virtue (PosX: -20 / Scale: +20 / Wverything else 0)

Legs: Sengoku Astray Gundam

Backpack: Beginning 30 Gundam (PosY: -60 / PosZ: +110 / Scale: -200 / Everything else 0)

Close Range Weapon: Claw

Builder Parts 1: Blade Antenna (Omega Psycommu) (Placed: Head Middle 1 / PosX: 0 / PosY: -30 / PosZ: 0 / TurnX: +20 / TurnY: 0 / TurnZ: 0 / Scale: +80)

Builder Parts 2 & 3: Nails (right) & Nails (left) (linked) (Parameters are for right Nail, will be mirrored foe the left automatically if linked) (Placed: Arm Right 2 / PosX: +40 / PosY: +90/ Everything else 0)

Builder Part 4: Dragon Head (right) (Placed: Head middle 1 / PosX: +1 / PosY: -15 / PosZ: -100 / TurnX: -146 / TurnY: -70 / TurnZ: +149 / Scale: 0)

Builder Part 5: Visor (Knight Unicorn) (Placed: Head middle 1 / PosX: 0 / PosY: +60 / PosZ: -50 / TurnX: -50 / TurnY: 0 / TurnZ: 0/ Scale: -300)

Builder Part 6: Supply Code (Right) (Placed: Legs Middle 1 / PosX: +30 / PosY: +20 / PosZ: +30 / TurnX: +230 / TurnY: 0 / TurnZ: 0 / Scale: +100)

Builder Part 7: High-Sensitivity Sensor (Placed: Head Middle 1 / PosX: 0 / PosY: +10 / PosZ: +20 / Turn X: -44 / TurnY: 0 / TurnZ: -300 / Scale: +40)

Builder Part 8: Luminescent Armor (Placed: Body Middle 1 / PosX: +10 / PosY: -50 / PosZ: -50 / TurnX -30 / TurnY:0 / TurnZ: +70 / Scale: 0)

EDIT: Actually added the nose with a paintjob :) (See picture in Comments: Also added the position for the left arm and backpack, cause it needs a little scaling. Also fixed tail scaling!

u/Nero_De_Angelo — 12 days ago

Cresgarurumon read for departure

Being limited with the builder part madenharder than it needed to be :D

I actually like how it turned out! Though I might change the arms later...

Parts used:

Head: HG Graze (Standard/Ground Type) (PosZ: +60 / Scale -20)

Body: HG Sinanju

Arm (Left/Right): HG GN-X III

Legs: HG Sengoku Astray Gundam

Backpack: MG Freedom Gundam (PosX: 0 / PosY: +300 / PosX: +300 / TurnX +30 / TurnY: 0 / TurnZ: 0 / Scale: -300 / Components: On)

Weapon (Close Range right Hand): MG Denko-maru

Builder Parts 1: Manifer Bit (Placed: Leg left 6 / PosX: 0 / PosY: -60 / PosZ: -50 / TurnX: -150 / TurnY: -50 / TurnZ: +150 / Scale: -270)

Builder Parts 2: Manifer Bit (Placed: Leg right 6 / PosX: 0 / PosY: -60 / PosZ: -50 / TurnX: +150 / TurnY: -250 / TurnZ: -150 / Scale: -270)

Builder Parts 3: Luminescent Armor (Placed: Body Middle 1 / PosX: 0 / PosY: -111 / PosZ:+15 / TurnX: -107 / TurnY: 0 / TurnZ: 0 / Scale: -300)

*Builder Parts 4: Dragon Head (Right) (Placed: Head middle 1 / PosX: -1 / PosY: 0 / PosZ: -130 / TurnX: -146 / TurnY: -70 / TurnZ: +149 / Scale: 20) *Note: The Graze Head is supposed to clip through, becoming the nose later.

Builder Parts 5: Skull Head (Right) (Placed: Head middle 1 / PosX: 0 / PosY: +38 / PosZ: -60 / TurnX: +150 / TurnY: +40 / TurnZ: +150 / Scale: -90)

Builder Part 6: Supply Code (Right) (Placed: Legs Middle 1 / PosX: +30 / PosY: +20 / PosZ: +30 / TurnX: +230 / TurnY: 0 / TurnZ: 0 / Scale: +300)

Builder Parts 7 & 8: Crest Antenna (Berzam) (linked. Following coordinates are for the right arm, will be automatically applied in mirror to the left one if linked) (Placed: Arm Right 1 / PosX: +30 / PosY: +120 / PosZ: +50 / TurnX: +50 / TurnY: -300 / TurnZ -20 / Scale: +190)

Edit: Added position numbers for backpack and the head. Also fixed Dragonhead and Skull Head Numbers.

u/Nero_De_Angelo — 13 days ago

Question to people who have GB3 asia AND JPN version (Question about saves)

I want to play GB3. I have my PS5, my old Asian copy of the game (Which means NOT the break edition), but NO access to my old Asian PSN account. Due to some BS from Microsoft, the old email adress I used is deleted, I don't have the password for my account anymore, and without my email account, I can't reset it.

Now I do have an japanese account that I still have access too, so I COULD download the japanese Break Edition, but I need info first:

  1. Is the japanese break edition in english? Originally, only the asian version was in english, and japanese only had japanese text. However, I heard that the JPN Vita Version was in english too, now I wonder if the JPN PS4 is in english as well. Can someone confirm this?

  2. Is my original Asian savefile compatible with the japanese Version? I read some conflicting reports on this, so I hope someone could confirm this for me.

  3. In case savefiles are not compatible: Can I just buy the DLC in the JPN Store and use it with the asian game, so I can use my savefile that way? Or are the JPN DLC's not compatible with the asian version? This too seems to have some conflicting reports online.

I know this is a lot of questions, and maybe it is easier to just make an new asian account and buy the DLC's there, but if I can avoid that, then I would like to avoid it.

Thanks so much in advance, I hooe some of these questions can be answered.

reddit.com
u/Nero_De_Angelo — 2 months ago

So, they are going to change more models and fix model issues... I wonder which models will be changed with this update!

https://de.bandainamcoent.eu/dragon-ball/neuigkeiten/dragon-ball-sparking-zero-update-hinweis-7-august-2026?utm_source=SM_Official&utm_medium=social&utm_campaign=DBSZ-NEO-Patch-7August2026

Hopefully Jiren's trabsformation gets fixed!

Also, make SSJ4 Vegeta's and Goku's faces look more accurate to GT, like they did with Gogeta.

Can't wsit 'til tomorrow :D

u/Nero_De_Angelo — 2 months ago
▲ 145 r/Onimusha

So, what do you all think of the redesigns for Raizan and Enryu in the new game?

I actually think they look pretty damn nice. Kinda weird why the Raizan has the red parts switched out for brown, but overall, I think they look absolutely great.

Just wish Enryuu was still a Broadsword, the redesign did a fantastic job capturing it as a katana though :)

u/Nero_De_Angelo — 3 months ago

So... Shallets Ability to turn to LGT does NOT trigger when facing an DRK opponent...

I just noticed this when I fought DRK SSG Giblet in Story Mode, as I choose him as my.punching bag to look at recent LF's everytime.

And I jzst noticed that under nor condition does Shallet turn LGT, dispite being at Type disadvantage. So the effect descriptions are lying. He does NOT turn to LGT if he has type disadvantage... He only turns to light against PUR units!

Type Disadvantage against DRK does not count... which is funny, considering THAT is what LGT SHOULD peotect against and be in favour against.

reddit.com
u/Nero_De_Angelo — 4 months ago
▲ 13 r/dbxv

Okay, so I have not played in a veeeery long time and wanted to jump back in before the final Story DLC releases. Now, according to the robot where I can redo the DLC fights, The last one I finished was Mission 13, God Goku and God Vegeta vs. Beerus.

Now, I see two time rifts, a dark one, and a bright one. I tried the dark one (on the left) first and got a cutscene inside the timenest where Rou Kaioshin, Chronoa and Trunks were discussing how peaceful things are, but then a time rift opens inside the nest. Trunks and Chronoa want to investigate, and rhen I was thrown out again back into the Outside of the time nest. I then tried the second, brighter rift (on the right) and got a cutscene where Fu says something about the future, gains a purple Aura and talsk about how he has to change his methods...

Now I am asking: WHICH of these do I have to so first? It sucks that if Ou have not played roght when things released, you have NO indication on which is coming eight next, and which later.

Thanks in advance.

u/Nero_De_Angelo — 6 months ago