

As far as boiled blowouts go, this one was quite beautiful
It reminds me of those old marble sculptures that capture intricate fabric and water textures


It reminds me of those old marble sculptures that capture intricate fabric and water textures
Imposters have discovered that you can form a human shield at the shuttle doors and prevent Reagents from getting inside. This sounds like a cheap but technically non game-breaking tactic, until you realize that the updated player collision physics mean that you can't jump over or scoot around them even when they're all blasted to the ground with a Stun Rig.
Had an experience where three Imposters were blocking the two shuttle doors that were still open, so I blasted all three of them with a Stun Rig, only to be unable to actually get past them because their fallen bodies were blocking the doors and the game wouldn't allow me to jump over them. All three recovered before I could force a path between them and I got killed. And of course Gooseberry and the Bait Grunt who were also camping by the shuttle doors didn't help. (Additionally, Imposters were buffed so that Expop wouldn't come after them so easily, which I overall approve of, but admittedly I as the Reagent could have used some aggression from Gooseberry, who was just standing right next to this Imposter human wall doing nothing).
Seemed the only thing I could do in that scenario was either hope their timers expired before the shuttle left, or snipe them from a distance over a protracted period until they died. At least one Reagent managed to bust through, so we technically won, but myself and the two others were all massacred at the end because of this.
From what I recall, collision physics between players at some point before (pre-Season 5 or 6 iirc) basically allowed you to slip between or over someone if they were in a doorway, including Imposters. While improving the collision physics between players is not a bad thing as it makes it more realistic, unfortunately it seems to have created yet another problem with Invasion.
Photos by me
Last time I made Franco's wolf's milk cocktail, this time I made Coyle's prison wine as featured in the cell cosmetics. Highly recommended not to be eating for this one
The facts:
Some bitch in the walls. Details sliding. Losing time. Jabbering dinks contaminating my crime scene. Dead wives still complaining. No. Categorize: Real/not real.
Log details, Investigative discipline. Facts.
Whitecoats jack me way fucking up. Put me to work. Blitzed on bennies. Fruits to squish. Daggers and chickenhawks and pink sisters. Crack a molar riding Benzadrine. Grind my teeth, taste my own jacked blood. Cycles me back up.
Discipline. Facts. Details. Interrogate the facts, ignore distraction. I could break a 2x4 on my cock. Focus.
Facts.
She's talking in the walls of the station. Not Irene. Not June. Bitch talking nonstop rebop. "Hope." Moving the furniture around. Not the bowling trophy. Not the goose (wouldn't fit anyway). Who?
Whitecoats put me down. Ether. H. Fucking Sterno. Fighting my eyelids. Back to the box. The needles. The dreams that leave marks. Bitch still in the walls. Says, "soon." Breeze coming from a wall in the station.
Anxiety coming off the whitecoats like stink. Grind that tooth, pain plus bennies chokes out the voice. Bitch can stay in the walls. Fact: dead wives don't talk.
Steam valves? Pig heads? Nah, it's easier than that:
Basically tried getting as many red marks as possible on a Trial, and as little black marks as possible, while still technically completing it. Took Hide and Heal so I could farm damage and Double Revives so I could rack up as many deaths as I could manage. I packed the Trial with as many hazards and traps as possible, while keeping Expop at low density and strength so they could only take 1-2 bars of damage per hit. Tried my best to avoid bashing down doors and breaking windows as that goes towards your grade.
Obviously there are some issues with this first attempt. Escaping a Trap counts towards your grade, but I wanted to lose sanity as many times as possible, and letting a door trap time out will drain all your sanity, and Surviving Psychosis counts towards your grade as well. Obviously I was trying not to go for antidotes. If there's a better way to farm sanity loss while decreasing associated actions that count towards your grade, let me know.
In this first run I also neglected to open any containers, thus preventing temptation to pick up/use an item, but I forgot that I could also lose sanity from rigged containers, so that could have been better.
I also had Flamethrowers in here, which I swore at one point were their own separate category of red marks, but maybe that was only during Deep Burn.
And if I had more patience, I could farm much more damage by simply taking one bar and then recovering it in a hiding spot over and over again, but honestly, I had better things to do today LOL
Anything I missed? Or suggestions for suckier runs?
Previous OC here. This was my take on what should be a perhaps too obvious concept for a Prime Asset: a circus clown, but with design and backstory peculiarities to make him stand out. It was also my attempt to suggest a genuinely creepy, skeevy Prime Asset, as the canon ones imo tend to lean more into grandeur and awe. Lore documents in the comments below.
The amazing Hugo Richard-esque artwork was done by outzvoid.
Co-op needed obviously. Usually when gates close off like this after buttons are pressed, an invisible wall forms that prevents players and enemies from exiting before the gate lowers fully. But apparently it's absent in Escape The Lies if you move backwards right as another player pushes the button. There's nothing special about this, it just softlocks you and stalls the game, but it's still funny
Also, I feel the need to address some conversations I saw going around last night, about why certain memes and trends weren't included in the video. Honestly, I wish I could give a more elegant answer, but 1) I wouldn't call myself super involved in the subreddit, so I'm not privy to everything that's happened in here, and 2) while thinking of topics and points to hit, some things just didn't occur to me or I didn't get to them. The video itself was less about the subreddit, and more about how elements from Calvin and Hobbes were utilizied and twisted by the subreddit. With that in mind, it boiled down to things I personally remembered and stuck out, that also aligned with the creative direction. If I'd wanted to make a full detailed breakdown of everything in the subreddit, I would have, but that wasn't the video I had in mind.
So, I apologize if some of you felt left out because your contributions weren't in the video. But please rest assured that it was nothing personal, I didn't mean anything by it, and that it doesn't detract from the humor or impact your edits have.
​
Chipping sparrow fledgling is my guess?
(He spawned from the insertion gate but the mannequin placement right outside it forced him to freeze)