Already lean with a solid base, but trying to decide if I should push for the final bit of definition

Already lean with a solid base, but trying to decide if I should push for the final bit of definition

Hey everyone,
I posted something similar earlier, but it got removed because I didn’t include a photo. I wanted to make a new post with more context and include a picture this time, because I think it’s much easier to judge the situation visually rather than just from numbers.

For context, I’m around 170 cm, currently about 66 kg, and I’ve been cutting for roughly 5–6 months. My highest bodyweight during my bulk was around 80 kg, so I’ve already brought my weight down quite a lot.

I’ve been training for a long time, so I’m not coming from a beginner or zero-muscle starting point. I do think I have a solid base, and I know I’m already fairly lean and in decent shape. My abs are visible, I have definition, and overall I’m happy with the progress.

But I’m trying to reach that extra level of leanness. Not necessarily stage-lean or extreme bodybuilding condition, but I would like to get as defined as realistically possible at least once. I feel like I’m close, but not quite at the point I had in mind when I started this cut.

The main issue is that MacroFactor currently has me at around 1200 kcal, which feels extremely low for my height, weight, and training background. I’m keeping protein high, but my carbs are very low most days, and I definitely feel flat and depleted. More importantly, I also think I look much flatter and more depleted than I would with more food/carbs in me.

I don’t really feel full in the gym or in my physique most of the time. My muscles don’t have that pumped/full look, and I feel like my physique can look smaller or less impressive because of how depleted I am. When I do eat more carbs, I notice I fill out pretty quickly and look noticeably better, which makes me wonder how much of what I’m seeing is actual fat left versus just low glycogen, low carbs, and being very depleted from dieting for so long.

At the same time, I feel like there may still be 1–3 kg left to lose if I really want that final sharper look. That’s what makes this difficult. Part of me thinks I should keep pushing and finish the job, because I’ve already spent months dealing with hunger, low energy, low carbs, and sometimes being in a worse mood. I don’t want to stop right before reaching the look I wanted.
But another part of me wonders if I’m now at the point where more dieting might just make me look smaller, flatter, and worse overall, even if the scale keeps going down. I’m trying to figure out whether I’m genuinely still holding enough fat to justify pushing further, or whether I’m just too depleted to see my physique accurately right now.

So I’m trying to decide between:

Keep cutting for a few more weeks and try to get that final bit of definition.

Slow the cut down / reduce the target rate of loss in MacroFactor because 1200 kcal feels too aggressive.

Take a maintenance break with higher carbs to see how I look when I’m not so depleted.

End the cut and transition into a lean bulk, accepting that I’m already lean enough and might look better with more food, carbs, and fullness.

I’m not asking because I think I have no muscle or because I’m starting from scratch. I know I have a solid base. I’m more trying to figure out whether I’m genuinely still a few kilos away from the look I want, or whether I’m just too flat, depleted, and low-carb right now to judge my physique properly.

For people who have been in this situation near the end of a long cut: would you push for the final bit of leanness, take a diet break, increase carbs for a while, or start building again?

Any advice is appreciated.

u/No-Shock4091 — 3 days ago

I’ve been cutting for 5–6 months and I don’t know if I should keep pushing

Hey everyone,

I’m looking for some advice because I’m deep into my cut now and I’m starting to question what the best move is.

For context, I’m around 170 cm man, 25 years old, currently about 66 kg, and my highest bulk was around 80 kg. I’ve been cutting for about 5–6 months, so this has been a long process. My abs are visible now and I’m definitely leaner than I’ve ever been, but I’m still not quite as sharp or defined as I want to be.

I feel like I probably have 1–3 kg left to lose if I really want to get that “shredded” look, at least once in my life. That’s honestly the main reason I’ve kept going. I’m willing to sacrifice being hungry, feeling a bit irritable, and dealing with the mental side of dieting if it means finally getting as defined as possible.

The part that’s making me doubt things is that MacroFactor currently has me at around 1200 kcal, which feels insanely low for my height, weight, and training background. I’m keeping protein very high, but carbs are extremely low, and I definitely feel flat and depleted most of the time. When I do eat more carbs, I notice I fill out pretty quickly and look/feel a lot better, so I’m wondering how much of what I’m seeing is actual fat left versus just being depleted.

I’m not necessarily feeling amazing, but I also know that getting very lean isn’t supposed to feel easy. I’ve already committed to this cut for months, and part of me doesn’t want to stop right before reaching the look I originally wanted.

At the same time, I’m starting to wonder if pushing harder is the right call, or if I’d be better off taking a maintenance break, adding carbs back in, or even transitioning into a lean bulk. I don’t want to keep chasing a look that might only be achievable for a short time while looking flat, feeling depleted, and sacrificing performance or fullness.

So I’m stuck between:

Continuing the cut for the final 1–3 kg and accepting that hunger, low carbs, and feeling depleted are part of the process.

Taking a maintenance break/refeed phase to bring carbs up, restore fullness, and reassess how lean I actually look.

Ending the cut and starting a lean bulk, accepting that I’m already lean enough and that I may look better with more food and fullness.

Has anyone been in this position near the end of a long cut, especially using MacroFactor? Did you trust the low calories and keep going, slow the rate of loss, take a diet break, or reverse back up?

I’m not trying to get stage-lean, but I do want to be as defined as possible at least once. I just don’t know whether I’m genuinely 1–3 kg away from the look I want, or whether I’m just too depleted and low-carb to see my physique properly right now.

Any advice would be appreciated.

reddit.com
u/No-Shock4091 — 4 days ago

Does anyone else miss the old Factions/economy server era? Would that feeling still work today?

Hey everyone,

I’ve been feeling pretty nostalgic lately about the old Minecraft Factions/economy server era, and I wanted to know if anyone else feels the same way.

I’m an old-school Minecraft player and also a developer. Back in the day, I used to play a lot of Factions and economy servers. I honestly don’t even remember the exact versions anymore, but I remember the feeling very clearly.

It wasn’t just about the Factions plugin itself.

It was logging in and checking if your base was still there. It was seeing familiar names in chat. It was having rival factions you actually cared about beating. It was alliances, betrayals, raids, hidden bases, ugly cobblestone walls, player shops, revenge, drama, inside jobs, and all those random stories that happened naturally because of the players.

A lot of those servers were messy, unbalanced, sometimes toxic, and probably not as perfect as I remember them.

But they felt alive.

Modern servers are obviously much more polished now. A lot of them have big teams, custom content, beautiful builds, advanced systems, crates, menus, battle passes, custom items and tons of features. I respect that, but sometimes I feel like something was lost along the way.

The old servers felt less polished, but more personal.

Lately I’ve been thinking about building a Minecraft server as a hobby project. I’m just one developer, so I’m not trying to compete with huge networks, and I don’t want to make “just another Factions server” copied from the old formula.

What I’m interested in is trying to capture that old-school feeling, but in a more modern and focused way.

Something smaller. More community-driven. Less about endless grinding and menus, and more about players creating stories, rivalries and conflict naturally.

The rough idea would maybe include things like:

- Small factions, maybe 3–6 players max

- Short seasons, maybe 4–6 weeks

- A player-driven economy

- Territory control

- Outposts or objectives worth fighting over

- Raids or wars that matter, without making people lose everything while offline

- Scheduled raid/war windows instead of full 24/7 offline raiding

- No pay-to-win

- Less meaningless grind

- More politics, trading, conflict, alliances and betrayal

- An old-school PvP feeling, but possibly on a modern Minecraft version

I know nostalgia can make old things seem better than they really were. Classic Factions had a lot of problems: offline raiding, huge power gaps, toxic players, pay-to-win ranks, endless grinding, dupes, exploits, and servers dying after a few weeks.

So I’m not saying “let’s just recreate old Factions exactly as it was”.

I’m more wondering if the feeling behind it can still work today.

The feeling of joining a server where names matter. Where factions have reputations. Where the economy is shaped by players. Where wars create stories. Where people remember betrayals, raids, alliances and stupid little moments months later.

So I wanted to ask for honest feedback:

  1. What did you actually enjoy about old Factions/economy servers?

  2. What do you miss the most from that era?

  3. What made you stop playing those kinds of servers?

  4. Do you think a Factions-inspired server can still work today?

  5. Would you play something like this if it was smaller, non-P2W and more focused on community stories?

  6. Would smaller factions and shorter seasons make it more interesting?

  7. Should raiding be fully open, scheduled, or objective-based?

  8. Would scheduled raid/war windows ruin the freedom, or make the game healthier?

  9. Would you prefer old 1.8-style PvP, or modern combat with custom balancing?

  10. What kind of economy would actually make trading, shops and territory matter?

  11. What features would make you want to try a server like this?

  12. What features would instantly make you leave?

  13. What parts of old Factions should absolutely stay in the past?

  14. If you could redesign Factions from scratch today, what would you change?

I’m not advertising a server, and I’m not posting an IP or Discord. I’m just trying to understand whether other people miss that old feeling too, and whether it would be worth building something inspired by it.

Any honest thoughts, memories, criticism or ideas would be really appreciated.

reddit.com
u/No-Shock4091 — 5 days ago

Does anyone else miss the old Factions/economy server era? Would that feeling still work today?

Hey everyone,

I’ve been feeling pretty nostalgic lately about the old Minecraft Factions/economy server era, and I wanted to know if anyone else feels the same way.

I’m an old-school Minecraft player and also a developer. Back in the day, I used to play a lot of Factions and economy servers. I honestly don’t even remember the exact versions anymore, but I remember the feeling very clearly.

It wasn’t just about the Factions plugin itself.

It was logging in and checking if your base was still there. It was seeing familiar names in chat. It was having rival factions you actually cared about beating. It was alliances, betrayals, raids, hidden bases, ugly cobblestone walls, player shops, revenge, drama, inside jobs, and all those random stories that happened naturally because of the players.

A lot of those servers were messy, unbalanced, sometimes toxic, and probably not as perfect as I remember them.

But they felt alive.

Modern servers are obviously much more polished now. A lot of them have big teams, custom content, beautiful builds, advanced systems, crates, menus, battle passes, custom items and tons of features. I respect that, but sometimes I feel like something was lost along the way.

The old servers felt less polished, but more personal.

Lately I’ve been thinking about building a Minecraft server as a hobby project. I’m just one developer, so I’m not trying to compete with huge networks, and I don’t want to make “just another Factions server” copied from the old formula.

What I’m interested in is trying to capture that old-school feeling, but in a more modern and focused way.

Something smaller. More community-driven. Less about endless grinding and menus, and more about players creating stories, rivalries and conflict naturally.

The rough idea would maybe include things like:

- Small factions, maybe 3–6 players max

- Short seasons, maybe 4–6 weeks

- A player-driven economy

- Territory control

- Outposts or objectives worth fighting over

- Raids or wars that matter, without making people lose everything while offline

- Scheduled raid/war windows instead of full 24/7 offline raiding

- No pay-to-win

- Less meaningless grind

- More politics, trading, conflict, alliances and betrayal

- An old-school PvP feeling, but possibly on a modern Minecraft version

I know nostalgia can make old things seem better than they really were. Classic Factions had a lot of problems: offline raiding, huge power gaps, toxic players, pay-to-win ranks, endless grinding, dupes, exploits, and servers dying after a few weeks.

So I’m not saying “let’s just recreate old Factions exactly as it was”.

I’m more wondering if the feeling behind it can still work today.

The feeling of joining a server where names matter. Where factions have reputations. Where the economy is shaped by players. Where wars create stories. Where people remember betrayals, raids, alliances and stupid little moments months later.

So I wanted to ask for honest feedback:

  1. What did you actually enjoy about old Factions/economy servers?

  2. What do you miss the most from that era?

  3. What made you stop playing those kinds of servers?

  4. Do you think a Factions-inspired server can still work today?

  5. Would you play something like this if it was smaller, non-P2W and more focused on community stories?

  6. Would smaller factions and shorter seasons make it more interesting?

  7. Should raiding be fully open, scheduled, or objective-based?

  8. Would scheduled raid/war windows ruin the freedom, or make the game healthier?

  9. Would you prefer old 1.8-style PvP, or modern combat with custom balancing?

  10. What kind of economy would actually make trading, shops and territory matter?

  11. What features would make you want to try a server like this?

  12. What features would instantly make you leave?

  13. What parts of old Factions should absolutely stay in the past?

  14. If you could redesign Factions from scratch today, what would you change?

I’m not advertising a server, and I’m not posting an IP or Discord. I’m just trying to understand whether other people miss that old feeling too, and whether it would be worth building something inspired by it.

Any honest thoughts, memories, criticism or ideas would be really appreciated.

reddit.com
u/No-Shock4091 — 5 days ago

Old-school Factions player/dev here. Is there still interest in a modern Factions-inspired server?

Hey everyone,

I’m an old-school Minecraft player and developer, and lately I’ve been thinking about building a Minecraft server as a hobby project.

Back in the day, I used to play a lot of Factions/economy servers. What I remember enjoying the most wasn’t necessarily the plugin itself, but the whole atmosphere around it: rivalries, alliances, betrayal, raids, hidden bases, player-driven economy, faction wars, drama, and the feeling that the server had its own stories.

I know Minecraft servers have changed a lot since then. Modern servers are usually much more polished, with big teams, custom content, professional builds, advanced systems, and a lot of competition. I’m just one developer, so I’m not trying to compete with huge networks or make “just another Factions server”.

What I’m interested in is making something smaller, more focused, and maybe a bit different, but still with that old-school Factions spirit.

The rough idea would be something like:

- Small factions, maybe 3–6 players max

- Short seasons, maybe 4–6 weeks

- A player-driven economy

- Territory control

- Outposts or objectives worth fighting over

- Scheduled raid/war windows instead of full 24/7 offline raiding

- No pay-to-win

- Less meaningless grind

- More politics, trading, conflict, alliances and betrayal

- An old-school PvP feeling, but possibly on a modern Minecraft version

I’m still not sure what exact direction to take. Part of me wants to bring back the feeling of old Factions, but I also know that simply recreating classic Factions probably wouldn’t work anymore.

So I wanted to ask for honest feedback:

  1. What did you actually enjoy about old Factions servers?
  2. What made you stop playing them?
  3. Do you think a Factions-inspired server can still work today?
  4. Would smaller factions and shorter seasons make it more interesting?
  5. Should raiding be fully open, scheduled, or objective-based?
  6. Would you prefer old 1.8-style PvP or modern combat with custom balancing?
  7. What kind of features would make you try a server like this?
  8. What should I absolutely avoid?

I’m not advertising a server or posting an IP. I’m just trying to validate the idea before spending a lot of time building custom systems.

Any honest opinions, ideas, criticism or suggestions would be really appreciated.

reddit.com
u/No-Shock4091 — 5 days ago

Old-school Factions player/dev here. Is there still interest in a modern Factions-inspired server?

Hey everyone,

I’m an old-school Minecraft player and developer, and lately I’ve been thinking about building a Minecraft server as a hobby project.

Back in the day, I used to play a lot of Factions/economy servers. What I remember enjoying the most wasn’t necessarily the plugin itself, but the whole atmosphere around it: rivalries, alliances, betrayal, raids, hidden bases, player-driven economy, faction wars, drama, and the feeling that the server had its own stories.

I know Minecraft servers have changed a lot since then. Modern servers are usually much more polished, with big teams, custom content, professional builds, advanced systems, and a lot of competition. I’m just one developer, so I’m not trying to compete with huge networks or make “just another Factions server”.

What I’m interested in is making something smaller, more focused, and maybe a bit different, but still with that old-school Factions spirit.

The rough idea would be something like:

- Small factions, maybe 3–6 players max

- Short seasons, maybe 4–6 weeks

- A player-driven economy

- Territory control

- Outposts or objectives worth fighting over

- Scheduled raid/war windows instead of full 24/7 offline raiding

- No pay-to-win

- Less meaningless grind

- More politics, trading, conflict, alliances and betrayal

- An old-school PvP feeling, but possibly on a modern Minecraft version

I’m still not sure what exact direction to take. Part of me wants to bring back the feeling of old Factions, but I also know that simply recreating classic Factions probably wouldn’t work anymore.

So I wanted to ask for honest feedback:

  1. What did you actually enjoy about old Factions servers?

  2. What made you stop playing them?

  3. Do you think a Factions-inspired server can still work today?

  4. Would smaller factions and shorter seasons make it more interesting?

  5. Should raiding be fully open, scheduled, or objective-based?

  6. Would you prefer old 1.8-style PvP or modern combat with custom balancing?

  7. What kind of features would make you try a server like this?

  8. What should I absolutely avoid?

I’m not advertising a server or posting an IP. I’m just trying to validate the idea before spending a lot of time building custom systems.

Any honest opinions, ideas, criticism or suggestions would be really appreciated.

reddit.com
u/No-Shock4091 — 5 days ago