I couldn't find a good jousting game, so I'm making my own
I'm working on a game called JoustVille, and I'm pleased with how the joust itself is working. It's still very much a work in progress, but I have built the mechanics and gameplay systems, and I'm curious if people would be interested in a game like this.
The joust is just one part of the game; there is an entire Arthurian inspired open world where you make friends and enemies, hire allies, enter tournaments, and make your name known. There are different types of horses, quests, storylines, and more. I'm not trying to make a historically accurate simulation of anything. This is much closer to A Knight's Game, it's not trying to be a documentary.
In this video, you can see a couple of things working. First, you can train your horses to do different emotes based off historical dressage. The only animation that works right now is "rear" which you can see the computer controlled opponent knight, on the right hand side, do. The idea is, you train your horse to do different emotes, you assign them, and then you can show off during the tournament.
There are different horses and styles of jousting. The grey horse the player is riding is a Percheron, a heavy horse. The player has to match the hoof-beat pattern (which is unique to each horse). After that, the "couch" mechanic lets you choose your target; helm is harder to hit but more points, shield is easy to hit but not worth as much. Then, you see the "live duel" where both parties can adjust their aim and their block.
Heavy lances don't like to change targets; they are slow and hit heavy. Light lances can change targets at the last second. Feinting and tricking your opponent are important strategies, just like choosing your horse, armor, and lance.
Finally, at the end, you see what happens when you get a devastating hit. I'm still working on the art and animations, but you get the idea.
Normally, a Joust is 3 passes, with 0 to 5 points possible per pass, but an unhorsing is an instant victory for the match. So, you can be down two passes and way behind in points, but still turn it around and get a win if you do everything right.
I wanted to make the joust interesting, with different strategies and ways to win. I'm curious to hear what others think!