
NEW MISTER FANTASTIC HALLOWEEN SKIN
Confirmed by miller, THIS HAS TO BE A LEGENDARY

Confirmed by miller, THIS HAS TO BE A LEGENDARY
I saw somebody mention it in TikTok comments
And unfortunately... It's true you can no longer animation cancel your thing team-up primary into your right-click
Can't have any animation cancels for one of the slowest characters in the roster (btw it was animation cancel with 6 sec CD not even OP)
As title says, I'd sacrifice reed's inflated form for better Reed hero fantasy & DPS
I'd take abilities likes reed wrapping himself around enemy, using his hand as a hook or stuff that reed would do over that inflated form
I've been using The Thing team up since S10 started and it helped me realize how much reed kit could be if inflated form wasn't the thing that was holding him back.
Skins? "Sorry reed has 3 models which is VERY hard to make skins for"
Balancing? "Sorry reed can't have good DPS, afterall he has this big form that makes him 725 HP, yes he's pretty weak in it but that's still OP for DPS!!!"
Requests for goofy abilities? "Reed already has multi-target primary and inflated form he doesn't need anything else"
Quite literally inflated form has been nothing but an issue from the day Reed was released. always felt like a punishment due to self cc'ing
And i'm honestly kinda tired of the argument "well we enjoy being DPS/tank hybrid" who's we that enjoy this kinda of stuff? we are literally approaching the 1% PR, even LOW ELO wise we are not that strong anymore.
Heck with the thing team up being updated to be a toggleable form, THERE'S EVEN less reason to use the inflated form. it already turns his primary into an actual melee that pierces shields and has better D-P-S.
And I'm confident somebody is thinking "well why can't we have the inflated form and skins and good DPS and even goofy abilities in the future?" and to that I tell you the general rivals community will continue to excuse rivals simply because of this inflated form thus the devs will never feel pressured enough to actually make Reed interesting.
That's how I personally feel about Reed at the moment, what do you think?
As title says, if you have seen me here before you know i've always called Reed's buffs terrible even when people were trying to sugar-coat it.
and i genuinely believe this is a REALLY good buff and a step in the right direction
basically to put it into perspective
Stretch Punch (which is our base primary) does around 63.36 damage per second (which is too low to keep up with the damage)
Brawling Punch (team up ability which is now TOTALLY toggle ability meaning you can get out of it whenever you want) does around 65 damage in 0 second charge time with possibly attack animation time of 0.5-0.75 which brings his damage per second to possibly 100+ (I'm not sure how long the attack animation is but i assume it's around 0.5-0.75)
SO while you'd be sacrificing the multi-target of stretch punch and the rocket team up, you'll have MUCH better damage for duels and divers.
Now to the pros and cons of this team up
thing team up:
- Better single-target damage (by a mile)
- no shadow nerfs (no delayed health when you inflate/elasticity depleting)
- Possibly more likely to perform combos with this.
- it doesn't launch enemies away from you any more? (i assume that's what they meant)
cons:
- Lose the ability to manually inflate (which is huge)
- no access to the ult bouncing enhanced effect.
Now i personally believe that in high elo the thing team up might be utilized a bit more than before compared to the rocket's team up because survivability of reed is good in either case?
now THIS isnt ENOUGH for reed to be a viable pick but this is MORE than what most of us expected, removing CD for this was the best thing they did and decreasing the charge time.
what do you think?
Can't find any place to discuss the game or anime (i know i'm like 6 years late but still sad)
Spot the odd-one ahh statistics, but in all seriousness this means that reed has a dedicated player-base yet he doesn't get balance changes / skins as much as any of the people on this list?
Honestly, The title is stating the obvious, but i'm quite frankly tired from how people react when they see fantastic in high GM / Celestial
This is the first season i get SO many people actually banning fantastic while i'm hovering him as if he's pre-rework widow, calling him "Mr.Shittastic" without even knowing my gameplay.
and all of that aside, people just can't even bother to see how you perform on fantastic, you can be one minute in and they go "fantastic swap we don't have enough damage" when the other DPS/tanks are clearly under-performing.
Sure, Fantastic isn't doing great by most metrics and is one of the weakest DPS in the game but you can have good games on him if you put enough time in and i did and my winrate is above 60% this season while mostly playing as a solo queue.
We. NEED. BUFFS. i'm not asking for S or A slot in the tier list., i'm asking for a B slot.
WE need positive PR for reed, we have been in the D tier slot for so long to the point he's considered a throw-pick.
i promise you Big Z all you need to do for fantastic is to reduce all of his base kit / ult / inflated form animation times and slightly buff the ult damage, i'm not asking for anything more. i'm sure you can do that easily, no?
These are ranked based on difficulty for fantastic to deal with
THIS post is not ranking characters based on their place in the meta as a whole.
As title says, I've watched some "guides" but prioritized in game experience.
I've been playing her mainly as a flank/dive and I mid-line when I can't dive/flank
But I instantly explode whenever a melee hero like BC/DD come near me and not entirely sure how to deal with that
Okay i'm kinda new to this subreddit, but i've wanted to confirm something.
Is Ami's healing terrible this season or i just can't play her all of a sudden? i assumed she was terrible but the way the developers buffed her ultimate makes me doubt myself (and i've encountered people saying she's perfectly fine right now)
i can't anti dive or off-dps without my team exploding entirely unlike S8. She has been stuck at level 36-38 this entire season for me.
I've been playing reed since I have started playing this game
Aside from the character being terrible and VERY hard to extract value from after reaching a specific point in the game
I feel like his skill ceiling keeps going lower and lower for no reason and nobody is calling NetEase out for it.
Initially reed had overshield for his inflated form and ultimate attack but rivals reworked the bonus health to be actual 350 HP heal (in Season 5) this significantly increased Reed's survivability. And a lot of people back then agreed that this weakened reed's skill expression
Now in season 9 you're fully capable of going in and out of inflated form every 8 seconds to get that sweet 350 HP heal whenever you please and avoiding the self CC in awkward moments.
Now I'm not saying Reed is as low as Scarlet Witch, Squirrel Girl, Rocket.
however, I feel like instead of actually fixing some of the issues reed has, rivals opts to just lowering his skill ceiling every patch.
I'm Legendary Mister Fantastic, I've had the title for 2-3 seasons now with over 300 hours
I genuinely cannot tell what seperates a fantastic main from a "occasionally" playing fantastic person
this is the first season I feel like his gameplay loop is actually brain dead rather than smooth..
You could argue "cooldown management" & "game sense" but these aren't particularly skills exclusive to fantastic.
What do you think?
(And just to be clear, in my opinion being bad and difficult to extract value out of doesn't mean the character has high skill expression it means the said character is just terrible.)
They're funny I wanna collect em
Straight to the point
A) Shorten all reed's kit animation durations (inflated form inflation and deflation and his ult activation/bounces aswell)
B) Reduce Rocket's team up CD from 8 seconds to 6 seconds when rocket is around
C) Reduce Thing's team up CD from 20 to 15 in base version & reduce the CD from 15 to 10 in enhanced verison when Ben's around.
D) Reduce ult charge requirement from 3100 to 2800
E) Revert all the shadow nerfs (Elasticity decay in fridge form, delayed health change after inflation)
And boom this is all what reed needs to jump from clunky/slow character to a smooth character with more variety into it and making his ult much more accessible while making it much better.
I avoided any raw damage changes and focused on increasing his D-P-S (damage-per-second) without specifying any specific numbers.
Lemme know what you think
As title says, reed just cannot be reworked into another role, we've seen what black widow rework (which IS VERY justified) has led to
Majority of BW mains are complaining and throwing tantrums (and we all know that she was genuinely the weakest DPS in the roster and symbol of throwing, if any character needed a huge rework it was Natasha)
Do I think that BW needed this rework? Absolutely.
While reed has been constantly in F-D tier for multiple seasons (and still is) a rework in a scale BIGGER than widow's for reed would upset the silent majority.
Honestly for the people who want him to be reworked into another role to actually become viable you should reconsider asking for buffs/reworks to his ult/inflated form/team ups instead.
Just like the title says, do not get your hopes up for S9.0 just enjoy the new abilities and figure out the new techs and enjoy the game in general
When relatively compared to other team ups reed is going to be powercrept to oblivion with either team up load out, that's fine zyhiong said that we won't be getting team ups every new season but instead tuning them is going to take priority.
I'm sure with multiple patches and community feed back reed will find a good spot in the pro play, until then keep playing him and continue supporting the character by playing him, making content about him, posting about him, all of that stuff.
Honestly it's super underwhelming how you're going to be forced to choose the rocket team up just for the bouncy effect that reed's ult gets.
I know the team up is cool in general it allows you to have full control over your kit but some people would rather to have the raw damage over the kit control but then your ult will stay useless as hell.
Basically the game is forcing you to choose between neutral and ultimate/kit control and reed already doesn't excel in any of these two sides to be sacrificing the other.
Not trying to be all gloomy or anything just wish it wasn't part of any team up.
Rivals has released information for the team up on their website. and holy, the Ben team up is the highest DPS reed would have in his kit.
Charged distended grip and primary BOTH have maximum of 100 damage by 1 second of full charge.
And the team up actually revamps the distended grip to have forgiving cool down while dealing MUCH more damage and be more consistent.
I'm confident that Rocket will be the fan favorite initially BUT the thing team up will be the go-to loadout for high damage comps. Can't wait to see if we'll be able to combo it well with the rest of his kit. (Fridge Form/Backshot).
Okay so i have taken the time to analyze the team up.
the team up is going to be active AT ALL times now and it'll MOST likely allow you to accumulate around 200 elasticity at max and you'll be able to inflate and deflate at your own accord but THERE is 8 seconds cooldown (which is fair) so no ore inflating a lot per game but you'll have TOTAL control over your kit, if we were to make assumptions here, this means that if you play the long game you CAN stay in the inflated form for 16 seconds.
upgraded teamup upgrades your ultimate attack and makes it bouncy MAKING IT WAY HARDER FOR PATTY caking AND GIVES YOU 200 elasticity allowing you to INFLATE THE MOMENT you're done ulting. THIS IS HUGE! while HIS DPS hasnt increased it's going to be more disturbing and allow you to actually secure picks and force ults.
and i cant wait to get my hands on that thing team up we might be able to have actual combos now.