What is the new update?
No patch notes and i'm seeing the update from the last one is old.
No patch notes and i'm seeing the update from the last one is old.
It went from the usual "that's interesting" subs, history stuff and other things that I'm actually interested in, to immediately get flooded by these cringy inspirational quote subs, where most of the posts and comments are obviously just bots. Wtf do I do to fix this?😂
See last post for context
They're not just slow but they're walking straight past bandit parties like they're not even there. Even when they clearly have the strength and speed to take them, they just ignore them.
Let's see how high it can go before I have to form a kingdom(Empire*).
Steruidia more like
☹️
Uncle Ulbos wouldn't approve
"I lost count of my battles over two decades ago, I have 87 children and grandchildren but only met two of them and I've seen all my closest friends get brutally murdered right in front of me. Can I drink myself to death now?"
They're just screaming and screaming and screaming for no apparent reason. Like just right now, a lone gull is sitting on one of the light poles across my street, there's literally nothing going on, it's in the middle of the night and there are no other creatures nearby, it could quite literally not be more peaceful and it just starts screaming like a psychopath or like something is trying to murder it and its entire family... But there's nothing. No danger, no other gulls to call out to, it's just standing there screaming over nothing.
Do gulls all suffer from insanity or something? Cause wtf is this kind of behaviour, if not pure insanity or just the most extreme version of ADHD possible?
A - Å
Yes yes the armour isn't period appropriate Ssshhh look at those boots
Once you reach a certain year or your faction grows to a certain point, the map every few years gets invaded from factions outside Calradia in the form of giant groups of migrating armies. In the first wave they are too big for most factions to deal with, but after each successful siege or when cohesion falls apart, the army splits up into two, halving each time until they reach 400-500ish size.
The first invasion of each one triggers a quest which let's you travel to the land they came from, where your mission is to find out why the migrations are happening and how to gain the ability to predict them, stop them before they reach Calradia or maybe even end them completely.
Migrating armies have no special penalties except the normal culture debuff, but *you* have penalties in their region. Increased food consumption, morale cap, no one trusts you and to trade with settlements, your faction either have to own them or you have to do quests etc to increase relations with them first. You have no idea what things are worth until you become more familiar with the region and you and your army is prone to foreign diseases, not to mention passing warparties and bandits. Basically it becomes a survival gauntlet until you have gained a proper foothold, but there are several ways of achieving it; slowly and diplomatically with a small party to avoid large penalties, risk everything on an all-out invasion with a large army (has to be at least a certain size) or bring your full party and try doing it both ways, doing stuff like secretly helping local lords and notables sabotage and ambush others, adding some internal conflict that you can take advantage of. "A cruel lordling is squeezing [village] for illegal taxes, ambush him on his way to [village] to secretly gain their full support", "[Lord] wants revenge on [Lord], go to [fief] and [sabotage act, set fire to their food stores, steal their horses etc.]" and stuff like that.