u/Odd-Eye9197

Data Scrubbing is quickly destroying my broken HDD, how to disable?

Data Scrubbing is quickly destroying my broken HDD, how to disable?

Hi, DSM 7.3.2, I have a failed HDD that can still read, I am backing up files to another drive, but each time the disk disappeared I need to reboot the system, each time it boots, the drive recovered to healthy, then the system starts data scrubbing which quickly destroy the drive (after 5 times auto scrubbing which i have manually paused but not fast enough to prevent damage the drive now reads very slowly and disconnect pretty quickly).

I can't get the BTRFS volume mounted in Debian 13 so I need to login to DSM SSH to copy data, but there's no option to tell DSM the drive is dying, it still runs auto scrubbing and scheduled jobs.

Thank you!

u/Odd-Eye9197 — 14 hours ago
▲ 74 r/hoggit

It turns out that you can fly Mi-24 with fingers...Or not?

Something is strange about the Mi-8/Mi-24 flight control, the Mi-8 DCS manual listed a 20~25kgf linear stick force (edited: for the collective stick), but from several YouTube videos you can see pilots moving the cyclic both with a firm grip and with fingers.

Is the super heavy cyclic a myth?

Collective Pitch Control System (www.digitalcombatsimulator.com)

Trimmer in Mi-24
Updated: I matched the centering speed and damping strength with the video using FFBeast app, the stick force is around 2.5~3.5kgf.
https://youtu.be/2kC3tWzwD_A?t=10

https://www.youtube.com/watch?v=zpSIY1S8504

https://youtu.be/Mmyhdt_iyqw?si=tIBiLMC8r5wbrjRK&t=151

Reading through the Mi-8 post by AlphaOneSix

>Each spring is set to a different maximum tension, but they all start at 9.1kgf (20lb). This initial tension must be overcome to begin moving the controls. As the controls move further and further without pressing the TRIMMER button, the tension increases in a linear fashion, up to the maximum, as listed below:

Spring force NOT stick force.

Breakout force: 9.1kgf (20lb)

>Foot pedals: 53 kgf (117lbf)
Lateral (left-right cyclic): 43kgf (95lbf)
Longitudinal (fore-aft cyclic): 55.4kgf (122lbf)

u/Odd-Eye9197 — 3 days ago
▲ 65 r/hoggit

Mi-8 Stick force, 20kg with hydraulic clutch?

Edited: The whole post is wrong, check. https://www.reddit.com/r/hoggit/s/vvARY1IbIj

>the clutch is adjusted manually using the handwheel to allow the stick to be moved, without releasing the clutch, with a force of 45 to 55 lb. The CLUTCH RELEASE button activates the hydraulic clutch release system, allowing the stick to be moved with a force no greater than 3.3 lb.

Hello everyone, I am setting up my stick for Mi-8/Mi-24, the manual says 20kg stick force with force trim, Is this kind of stick force accurate for a helicopter, or have I misunderstood something?

u/Odd-Eye9197 — 3 days ago

PSS: RTSS shows real no FG FPS (35~41 before and stable 55 after and 110 w/ FG). And this Combo ensures very low latency compared to lossless scaling (-30/50ms) and even default settings (-10ms).

By default, X-Plane 12 struggles with the Windows presentation model (Microprofiler showing abnormally high dxgi swapchain time); you can see very low GPU usage and unstable frame rates on any machine.

I have been tweaking the DXGI swap chain for a long time to get things right. Yesterday I figured out with smooth motion and Special K we finally fix the problem and improve performance dramatically.

The Fix: Enable Smooth Motion and DXGI Swapchain for XP12 in the Nvidia App, then launch the game with Special K (AMD and Nvidia). Now you get ultra-low latency and stable frame times and up to 50% boost to your base FPS with GPU usage hitting 90%.

PS: This is about adding proper DirectFlip to XP12. NOT FG.

  1. Special K for forcing DirectFlip.
  2. DXGI Swapchain (Special K overlay showing Hardware: Independent Flip and minimum Latency)
  3. Smooth Motion (Optional, may have something to do with DirectFlip and now getting very good result with stable frame time)

I am using G-Sync monitor and RTX 4080.

PSS. SK reduces latency and makes the game work better with other desktop programs like Chrome PiP window. Just use SK and SM it's far better than lossless scaling (which needs the game window always on top to work and increase latency).

u/Odd-Eye9197 — 24 days ago
▲ 108 r/Xplane

By default, X-Plane 12 struggles with the Windows presentation model (MicroProfiler showing abnormally high (randomly >10ms) dxgi swapchain time); you can see very low GPU usage and unstable frame rates on any machine.

I have been tweaking the DXGI swap chain for a long time to get things right. Yesterday I figured out with smooth motion and Special K we finally fix the problem and improve performance dramatically.

The Fix: Enable Smooth Motion (optional but recommended with high base FPS) and DXGI Swapchain for XP12 in the Nvidia App, then launch the game with Special K (AMD and Nvidia). Now you get ultra-low latency (<2ms) and stable frame times and up to 50% boost to your base FPS with GPU usage hitting 90%.

PS: This is about adding proper DirectFlip to XP12. NOT FG.

  1. Special K for forcing DirectFlip.
  2. DXGI Swapchain (Special K overlay showing Hardware: Independent Flip and minimum Latency)
  3. Smooth Motion (Optional, may have something to do with DirectFlip and now getting very good result with stable frame time)

I am using G-Sync monitor and RTX 4080.

FYI. RTSS shows real FPS (check Pic 3). And this Combo ensures very low latency compared to lossless scaling (-30/50ms) and even default settings (-10ms).

PSS. SK reduces latency and makes the game work better with other desktop programs like Chrome PiP window. Just use SK and SM it's far better than lossless scaling (which needs the game window always on top to work and increase latency).

u/Odd-Eye9197 — 24 days ago