▲ 74 r/CGI_Lab
This simple check box will save you a lot of time in Blender
u/Ok_Annual_4999 — 3 days ago
Do I need to manually paint a separate copy of the scene using diffuse materials, or is it easier to do?
Remember, clothing always adds volume to a character’s silhouette. For example, hands wearing gloves will naturally appear much thicker than bare hands, and that makes perfect sense. Before you start sculpting details in ZBrush, first go to the Deformation tab and find the Inflate setting. Increase the value until you’re satisfied with the amount of added volume. Once that’s done, you can move on to the detailing stage.