▲ 28 r/CGI_Lab

Just found this and grabbed the addon, it's free btw. no idea how i worked without it before, super handy

u/Ok_Annual_4999 — 2 days ago
▲ 102 r/blenderTutorials+1 crossposts

Beginner guide on achieving better looking skin shader for any character inside Blender

(tutorial from Masoud Rezaei)

u/Ok_Annual_4999 — 10 days ago
▲ 10 r/CGI_Lab

How to fix performance issues in just a few clicks and make your viewport fast in Unreal Engine 5

u/Ok_Annual_4999 — 20 days ago
▲ 16 r/CGI_Lab

How to make a render as if in "solid" mode?

Do I need to manually paint a separate copy of the scene using diffuse materials, or is it easier to do?

u/Ok_Annual_4999 — 2 months ago

I don’t know how many people worked on this, but the result is simply stunning, very inspiring!

u/Ok_Annual_4999 — 2 months ago
▲ 18 r/CGI_Lab+1 crossposts

One of the most common mistakes beginners make when modeling clothing items such as gloves, socks, and similar garments is starting to add details - like folds and wrinkles - before increasing the overall volume of the model itself.

Remember, clothing always adds volume to a character’s silhouette. For example, hands wearing gloves will naturally appear much thicker than bare hands, and that makes perfect sense. Before you start sculpting details in ZBrush, first go to the Deformation tab and find the Inflate setting. Increase the value until you’re satisfied with the amount of added volume. Once that’s done, you can move on to the detailing stage.

u/Ok_Annual_4999 — 3 months ago
▲ 10 r/CGI_Lab

New advanced relighting setup in Blender, using the outputs from Normal Scanner and Depth Scanner. It's geometry aware with shadows.

u/Ok_Annual_4999 — 3 months ago

These are very beautiful gradients. Is it possible to do this in After Effects alone, without the help of third-party programs?

u/Ok_Annual_4999 — 3 months ago