u/Ok_Annual_4999

▲ 16 r/CGI_Lab

How to make a render as if in "solid" mode?

Do I need to manually paint a separate copy of the scene using diffuse materials, or is it easier to do?

u/Ok_Annual_4999 — 25 days ago

I don’t know how many people worked on this, but the result is simply stunning, very inspiring!

u/Ok_Annual_4999 — 27 days ago
▲ 18 r/CGI_Lab+1 crossposts

One of the most common mistakes beginners make when modeling clothing items such as gloves, socks, and similar garments is starting to add details - like folds and wrinkles - before increasing the overall volume of the model itself.

Remember, clothing always adds volume to a character’s silhouette. For example, hands wearing gloves will naturally appear much thicker than bare hands, and that makes perfect sense. Before you start sculpting details in ZBrush, first go to the Deformation tab and find the Inflate setting. Increase the value until you’re satisfied with the amount of added volume. Once that’s done, you can move on to the detailing stage.

u/Ok_Annual_4999 — 1 month ago
▲ 10 r/CGI_Lab

New advanced relighting setup in Blender, using the outputs from Normal Scanner and Depth Scanner. It's geometry aware with shadows.

u/Ok_Annual_4999 — 1 month ago

These are very beautiful gradients. Is it possible to do this in After Effects alone, without the help of third-party programs?

u/Ok_Annual_4999 — 2 months ago