u/Ok_Tip_5721

▲ 68 r/rpg

Favorite "climax mechanic" in an RPG?

Apologies if there is already a thread that answers this question. I am interested in different examples of creative "game ender" mechanics that supply a satisfying story climax. It could be a mechanic like Dread or 10 Candles that eliminates players one by one, or an open-ended mechanic like For the Queen, where everyone decides what happens to the queen when you run out of cards. Essentially, I'm looking for examples of games where "going out with a bang" is in some way baked into the game structure. Thanks in advance for your input!

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u/Ok_Tip_5721 — 1 day ago
▲ 7 r/rpg

Examples of more card driven systems?

Hey all! Just wanted to collect some intel for what currently exists in this form. I got to play The Zone recently and really enjoyed the gm-less, co-storytelling format of it, and I know there's plenty of other ttrps in the vein too, but I was hoping you all could jog my memory about all the options out there.

The other ones i'm familiar with but haven't gotten to try yet are For the Queen and The Quiet Year. Does anyone have any other favs?

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u/Ok_Tip_5721 — 1 day ago

IIL podcasts like Just King Things, WEWIL?

Have been binging Just King Things, and I really enjoy Michael and Cameron's critical analysis discussions about the books. I plan on listening to Game Studies Study Buddies, but looking for more crit analysis recommendations.

Material I'm interested in for popular fiction is predominantly sci fi authors, but also Agatha Christie, Shakespeare... Maybe other historical authors like Mary Shelley or F Scott Fitzgerald? Basically miss my college English lit classes, and am trying to absorb knowledge on my daily work commute.

Also broadly interested in horror, folklore, anthropology, and indie video games.

Thanks in advance!

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u/Ok_Tip_5721 — 4 days ago