What are the most intuitive keyword effects in card battler games?

Hello, apologies if something like this has been asked before, but I am in the process of designing a card battler game, and I am trying to educate myself about what keywords and effects have enough history within boardgame and TCG design so as to become commonly understood and accepted. I would like to try and use these building blocks to try and add complexity to my game without adding to the player's mental overhead of learning and internalizing a bunch of new terms.

Some examples I've thought of:

-flying: overcoming a creature with a blocking effect

-poisoned: some kind of ongoing debuff to stats or small amount of damage dealt to a creature per turn.

-inspired: generally allowing for some kind of re-roll.

Please let me know if you have more that you can think of. I would be very appreciative!

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u/Ok_Tip_5721 — 1 day ago

Are Negative Status Effects Fun?

I'm in the process of designing a creature battler card game, and some cards have special abilities that trigger a timed status condition that you can roll at the top of your turn to try and lift. There's not too many - basically a poison, a slow, a vulnerable, and a silence - and they only trigger situationally, but my question stems from a recent playtest. The feedback I got was that status conditions in general are a "feel bad" mechanic and detract from the fun by limiting via less attack choices (they did not want to attack any creatures that might apply a status effect as a counter). I however feel that status effects are a fun part of a card battler game and add depth/give you something to build a strategy around. I am wondering how many people - particularly design folk - share my feelings, or if more people are in fact more in this playtester's camp. Also, if you do enjoy status effects, are there any good examples of games that use them well? Many thanks, (and please let me know if there is a more appropriate forum for this question!)

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u/Ok_Tip_5721 — 1 month ago

Best module for Backrooms vibes?

Hey! I don't know if this has already been discussed, but I just found out about the Backrooms videos via the upcoming movie hype, and I personally feel like the vibes would translate super well to a Mothership game. Has anyone found a module with a similar setting/aesthetic? (I'm still pretty new to Mothership so I'm sure I have some big holes in my knowledge).

Thanks so much!

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u/Ok_Tip_5721 — 3 months ago

Inkjet color printer recommendations for home?

Hey! I'm looking to purchase a new color printer/scanner. Looking for one with the least amount of fuss - I had an Epson 446 which has an "ink empty" flag screen that I've tried everything I can think of to get rid of. I do a lot of color printing for hobbyist projects, so I'm looking for something pretty dependable.

Thanks so much!

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u/Ok_Tip_5721 — 3 months ago
▲ 68 r/rpg

Favorite "climax mechanic" in an RPG?

Apologies if there is already a thread that answers this question. I am interested in different examples of creative "game ender" mechanics that supply a satisfying story climax. It could be a mechanic like Dread or 10 Candles that eliminates players one by one, or an open-ended mechanic like For the Queen, where everyone decides what happens to the queen when you run out of cards. Essentially, I'm looking for examples of games where "going out with a bang" is in some way baked into the game structure. Thanks in advance for your input!

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u/Ok_Tip_5721 — 3 months ago
▲ 7 r/rpg

Examples of more card driven systems?

Hey all! Just wanted to collect some intel for what currently exists in this form. I got to play The Zone recently and really enjoyed the gm-less, co-storytelling format of it, and I know there's plenty of other ttrps in the vein too, but I was hoping you all could jog my memory about all the options out there.

The other ones i'm familiar with but haven't gotten to try yet are For the Queen and The Quiet Year. Does anyone have any other favs?

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u/Ok_Tip_5721 — 3 months ago

IIL podcasts like Just King Things, WEWIL?

Have been binging Just King Things, and I really enjoy Michael and Cameron's critical analysis discussions about the books. I plan on listening to Game Studies Study Buddies, but looking for more crit analysis recommendations.

Material I'm interested in for popular fiction is predominantly sci fi authors, but also Agatha Christie, Shakespeare... Maybe other historical authors like Mary Shelley or F Scott Fitzgerald? Basically miss my college English lit classes, and am trying to absorb knowledge on my daily work commute.

Also broadly interested in horror, folklore, anthropology, and indie video games.

Thanks in advance!

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u/Ok_Tip_5721 — 3 months ago