Favorite "climax mechanic" in an RPG?
Apologies if there is already a thread that answers this question. I am interested in different examples of creative "game ender" mechanics that supply a satisfying story climax. It could be a mechanic like Dread or 10 Candles that eliminates players one by one, or an open-ended mechanic like For the Queen, where everyone decides what happens to the queen when you run out of cards. Essentially, I'm looking for examples of games where "going out with a bang" is in some way baked into the game structure. Thanks in advance for your input!