Modernized Controller Bindings Wishlist
This is a controller controls wishlist to make everything feel more consistent and intuitive. It uses a few context buttons to add inputs in ways that allow for many bindings without becoming clunky, while also aligning more with both classic and modern shooter controls. It also re-works less-used or wasteful button bindings.
NOTES:
-Switch member should be an option from in the map menu, streamlining the interface so that multiple bindings are not taken up by such a specific action.
-Grenade binding should switch to grenade, LT should aim it, RT (HOLD) should pull the pin, and RT (RELEASE) should throw it. Automatically throwing on pulling it out is clunky and does not allow for fine tuning aim, cooking, or canceling the throw.
-Change view should be an option in the menu - dedicating a button to this is wasteful when bindings are limited
-Clearing a binding should be an option available to us. I cannot set a bindings list similar to this currently because I cannot unbind lean/switch view.
-Allowing us to set the deadzone to 0 would be very nice. Since the game uses axial deadzones, even with them minimal (1%), it adds pull in the vertical and horizontal direction. If radial is not going to be an option, allowing us to remove the deadzone entirely would be desired.
BINDINGS:
LT - Aim Down Sights
LT + RS Click - Lean Right
LT + LS Click - Lean Left
LT + Dpad Up - Zeroing Up
LT + Dpad Down - Zeroing Down
RT - Fire Weapon
LS Click - Sprint
RS Click - Melee
LB - Hold Breath (Tab Left)
RB - Orders/Communications (Tab Right)
Start - Pause Menu
Back - Fire Mode Selection
X - Interact/Reload
B - Crouch/Prone
Y - Map/Switch Member
A - Jump/Vault
Dpad Up - Primary Weapon
Dpad Down - Secondary Weapon
Dpad Right - Grenades
Dpad Left - Bandages/Equipment