
Justice for my boy: AR-61 Tenderizer.
I love this gun with all my heart but it doesn't stop me from seeing flaws with said favorite weapon, the Tenderizer; (alongside many light pen weapons & most of all, nearly all the SMGs.)
Suffer a lot from ammo starvation, the Tenderizer is ammo starved like crazy, it has 35 mag cap, and 7 spare mags.
^(just for clarification before I get hit with "get better" or the most infamous saying in this community "skill issue".)
I do not mag dump every enemy I see on my screen with this weapon, I shoot just the right amount of bullets for whatever enemy I'm faced with, Devastators, Hunters, Warriors. (taking advantage of the breakpoints/weakspots of said enemies.)
I usually end up with ~80% accuracy sometimes more, give or take on missions (tbf some accuracy stats can be 'rigged' through some stratagems usage or etc but just know that I do not miss my shots most of the time.)
I also don't bother with super long range fights with it unless I can get a clear shot at a weakpoint or if it's a super weak enemy, so that saves me up ammo count by optimizatizing my "trigger discipline"
AND STILL, despite all the ammo conservation I'm able to do, the gun feels like it's running out of ammo in a very very quick fighting window.
the Tenderizer should have received magazines customization.
7 spare mags with 35 bullets cap is already sorta meh as a starter, so not having the possibility to put an extended mag or drum mag is kinda hurting the gun, not to the point of no return, but still it would have been nice. (but hey according to Pilestedt weapon customization extension is a low priority..)
I'll preshot some "counter arguments" to my viewing of the Tenderizer in its current state;
"It has less mag cap & spare ammo because of high damage" - A while ago, that argument sorta held up because some time ago, the Tenderizer had 95 flat damage & 22 durable damage while for example the default Liberator had... 60~70 flat damage & 15 durable damage during that time period? Now the Tenderizer has 105 flat damage & 30 durable damage while the default Lib has 90 flat damage & 22 durable damage, the difference is not that significant anymore.
"It's more accurate than most Assault Rifles" - It's.. not that big of a deal since now that we have customization, a lot of rifles can be as accurate as the Tenderizer is. (and have mag options in the process)
By the way, the "high damage" or "accuracy" of this weapon doesn't excuse the fact that the gun takes forever to reload the fricking thing. the reload speed is 3.3 seconds...
Oh and before someone potentially says "Another guy criticizing and making no suggestion to make things better"
It's very simple, reduce the atrocious reload speed because it has no reason to be this way. give it some magazine options (not happening anytime soon but at least it's said.), give it a few more spare mags to compensate for the smaller default mag size compared to other ARs, 9 - 10 spare mags total? after all, it had that amount of spare mags before, it's nothing outrageous I'd say. OR if the devs wanna keep this "vision" of the gun being a high damage weapon compared to other ARs that sacrifices a bit of ammo, then actually make it do more damage, buff the flat & durable damage again so that it has a real step up from the Default Lib... and then maybe we can keep the 7 spare mags because at least every bullet will feel strong.