▲ 29 r/SkateEA

Spectating other players is poor due to down-sampled animations

A fairly core part skateboarding to me is taking turns doing a line with buddies. Whenever I've done that in a party in this game, the down sampled animations make it borderline unwatchable. Even at its smoothest its hard to tell what tricks are happening so you just can't appreciate a good trick or line.

I guess this is a byproduct of a server-authoritative model, where the servers have to be the arbiter of all physics for all players simultaneously and optimize massive amounts of netwrk data. The super smooth and detailed tricks we see on our screen are passed to the server and downsampled for everyone else for the purposeof server stability.

imo this is an issue in a social skating game. At least people in your party should be almost as high fidelity / detailed as watching your own replay so we can actually appreciate exactly what others are doing.

I wont pretend to have the solution but there must be something like a p2p hybird model for party members, or just some way to offload some physics to our clients without completely compromising the purpose of a server authoritative model.

e: for context I've got gigabit fibre, checked both my ping to EA servers while im connected via tracing the route and pingplotter. My ping is like 15-30ms, 0 packet loss. I've never seen a smooth animation from another player, it's always extremely janky. I can see this is the same for every person who streams skate too like milky, pigeon, etc.

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u/Omni-Light — 1 day ago

I was never a fingerflip guy in rl so I have some questions about 'the right way' to do it.

I've been experimenting with fingerflips in game and it got me thinking, I don't really know anything about what's considered the right way to do it.

Like for example I don't know if sometimes I'm doing things that is the fingerflip equivalent of 'nollieing out of a tailslide', which isn't really possible but possible in game.

  • Is there a more 'correct' hand when flipping the board frontside vs backside? Like say with a varial, does it make more sense to pull the board with the back hand (in the direction as in the video), or push the board with the front hand?
  • Same for when you're doing a 'fingerflip' vs 'fingerheel', is one generally using the backhand and the other the front, or does it not matter?

Appreciate any knowledge you can impart.

u/Omni-Light — 6 days ago

Can someone test Slappies for me, I'm getting weird results and I don't remember it being like this

Trying to go directly into a Slappy Crook consistently is not entering directly into a crook.

It either puts me in a nose grind, in which case I have to tweak the angle, or sometimes a nose blunt or randomly a 5-0.

I'm enabling the flick it visualizer and doing a near perfect diagonal up, and I've tried modifying where I put the stick as I push into the slappy.

Out of like 100 attempts it doesn't once register in the scoring ticker as a crook. I always have to tweak it.

Something seems off with it recognizing which grind you want based on where you push the RS when entering the slappy.

50-50s seem fine, same for slides.

If someone could spend 5m just hitting curbs trying to go DIRECTLY into a crook rather than a nose grind then tweaking, and let me know your results.

https://preview.redd.it/vliyrhs6ra9h1.png?width=1669&format=png&auto=webp&s=ba8484ea6c977c0d09780d999c7d8151e8cb881e

https://preview.redd.it/fah21nhcra9h1.png?width=1671&format=png&auto=webp&s=8a8dc26077daf3f992af5db32a68349d9782f1a1

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u/Omni-Light — 11 days ago

Caught the last few hours of the comm china banks thank steezus 🙏

u/Omni-Light — 14 days ago

Is it true DOS1 is harder on tactician than DOS2?

I completed DOS2 around release on tactician, first solo then with a group, then I played BG3, then went back to do BG1/2, and now I'm finally getting around to playing DOS1:EE, planning on tactician.

I was talking with someone I grouped with in DOS2 about DOS1 and they said that Tactician is brutal in DOS1 compared to 2 and to lower the difficulty unless I value my sanity.

Is this true or is it pretty comparable? If it's harder what makes it harder?

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u/Omni-Light — 1 month ago

Making RuneMetrics available to all members is a goated change

I know the feeling generally is "this should have been available to regular members to begin with", but credit where credit is due, it is rare for a business to delete a revenue stream for player quality of life.

Only just realized I can enable it and it helps a ton.

Ignore my shitty rotation I've only just come back and not set it up.

u/Omni-Light — 2 months ago