▲ 1.0k r/WiiHacks+2 crossposts

GTA Vice City ported to the Wii! (another port)

I MADE A GTA VICE CITY PORT FOR THE Wii!!

The GX renderer was made completely from scratch. The Wii U version was used as a base (so I wouldn’t have to deal with endianness), and multiple optimizations were applied, mostly GX-related.

I also recorded it on VHS (the best one I have).

u/OptiJuegos — 6 days ago
▲ 551 r/WiiHacks+1 crossposts

Plants vs Zombies ported to the Wii!

I finished the port of PvZ for the Wii!

Basically, this wasn't that complicated to make thanks to the foundations and optimizations from the PS2 version.

The most complicated part of this PORT was rendering, since the Wii doesn't support OpenGL and uses GX instead.

Something tedious, but not really complicated, was dealing with endianness. PowerPC processors (the Wii's architecture) use big-endian instead of little-endian! Because of this, many parts of the code had to be modified.

This version uses an OpenGL-to-GX wrapper (OpenGX) to render the graphics. It's not the most optimal implementation (it should ideally use native GX for rendering), but it works pretty damn well, and performance is still very good.

It also uses the Asset Cleaner from the PS2 version. Since the Wii only has 64 MB of RAM (+ 24 MB of MEM1),

you may experience some stuttering when loading levels, but it's necessary!

u/OptiJuegos — 8 days ago
▲ 962 r/WiiHacks+2 crossposts

Minecraft Beta 1.7.3 Ported to WII

Hi guys!

I'm finishing my port of Beta++ on the Wii.
Beta++ is a 1/1 reconstruction of Minecraft Beta 1.7.3 on C++. With a lot of optimizations to make it run well on low-end hardware

The game works at around 30 to 60 FPS in some areas, also it also has multiplayer support implemented, although there can be some lag on servers with large chunks due to the limited ram on the console!

u/OptiJuegos — 12 days ago