

Soundtrack CDs collection is neat
I was inspired by the thread here little bit ago to buy soundtrack on CDs and it’s very neat. Has chocobros on the CDs and cute little booklet with some extra art.


I was inspired by the thread here little bit ago to buy soundtrack on CDs and it’s very neat. Has chocobros on the CDs and cute little booklet with some extra art.
I see that some of their editions are not sold even after two years of sales, free shipping, clearances etc. Meanwhile some editions are impossible to find and people are paying scalpers x5-10 of the original price just to get one.
So it looks like their printing numbers are skewed. I wonder how are they deciding what to print and how much?
If they made edition of a series than they have rights to print it, so they could print more of rare series that people really want, like do different edition as they did with The Dandelion Dynasty.
If anyone here is working in the industry, do you know how these decisions are made?
I was watching this video about gacha games and gender wars and South Korea (https://m.youtube.com/watch?v=-Im4YAMWK74&pp=ygUWZ2FjaGEgZ2FtZXMgZ2VuZGVyIHdhcg%3D%3D) and how they‘re trying to build cultural industries (including video game) using Japan as a model (it’s in different vide, but on the same channe)
So, after that I got curious and wanted to check if AAA games made in SK as bad as gacha with depictions of women or it is completely different beast.
I found that statistics,
>
so I would expect that AAA studios should at least try to cater to women. Like in Japanese games they have some fan service, but there would be interesting female characters with personality and male characters with good ass.
Chinese games also looks very timid in comparison , but I know only couple AAA ganes from there.
There are not many big games made in SK according to Google.
Stellar Blade and The First Descendant are so obviously made for gooners that there is nothing to discuss, it’s intended for the same audiences as gacha, but I’m not sure about some others. Lies of P especially looks like it was intended for young women.
Do you think developers in SK in general too afraid of backlash now and games coming from there would always cater to gooners as general audience?
I finished the game not so long ago and I am still confused about whole Zanarkand being a memory created by Fayth for Yu Yevon.
As I understood all people where including Tidus and Jecht, so they are not really people in the same sense as ones born in Spira, they are memories of people who lived thousands years ago.
Did game ever explained how did Jecht and Tidus crossed to the real world from the memory? How did they had real physical bodies to exist in? Also, Jecht became the Sin. Does it mean that only people from Zenarkand can become the Sin? Did they have person from Zanarkand in every previous pilgrimage who becomes a next Sin?
If Yuna and Tidus decided to abandon pilgrimage and get married could they concieve a child together? (This part is more of a speculation because obviously nothing in the game ever gave any clues about it.)
This is interview about new upcoming game Judas from creator of Bioshock series.
Truth to be told I expected capital G gamers whining about main character being a woman or POC characters, but not enough grime on futuristic space station full of robots - it’s something new🤔
I really love how relationships between boys are portrayed in FF XV and I believe this is main reason why it‘s my favorite game in the series, despite all its flaws. So ever since I finished it I am trying to find games where relationships between teammates feels as real and fluid, and not just main character and bunch of supporting NPCs.
There are plenty of games with amazing parent-child dynamics, or between lovers, but with relationships between friends - not so much! Maybe it’s just my experience, I definitely didn’t play every single game in existence)
From what I know only Marvel’s Guardians of the Galaxy come close, but I can’t name anything else.
Do you have any other examples?
Did you notice any printing issues with the book? Like faint pages, missing or misplaced pages, overwhelming amount of typos etc. I remember there was post about it some time ago, but I don’t know if this was common or just one unfortunate person.
Hi! I’m looking for some walking simulators with interesting story, where you investigating through environmental storytelling instead of straight forward narration.
I‘ve already played Night in the Woods, Firewatch, What Remains of Edith Finch, Vanishing Of Ethan Carter, Virginia, Dear Esther, Minute of Island, No Longer Home, Thank Goodness You Are Here!, Observer, Still Wakes The Deep and Harold Halibut.
Most of them are great games, but didn’t compare with Gone Home in environmental storytelling and just telling you story through dialog or narration. One which came closest is probably What Remains of Edith Finch.
So, I don’t know if such games even exist, but if you can recommend something I would be very grateful!
Why none of the characters are acting like human beings? Especially female cast! Am I missing something?
For context: FF VII Remake was my first FF game at the time. Since then I played several other games in the series and all of them have their problems, but none of them left as bad taste in my mouth Including OG FF VII. Maybe because it didn’t have voice over and it was easy to project intonation and emotions to the dialogue.
This is probably little bit of rant, but I am really curious to hear your thoughts on this subject.
Disclaimer: I am talking about the thing called “generative AI” here, and not LLM models used in software development or in media postproduction, obviously this is different things which have different implications.
What prompted me to this discussion is recent PlayStation post where they said that they use AI tools for their productions, such as “Mockingbird is an internal tool that generates facial animations from performance capture data in a fraction of the traditional time.
It was already adopted at Naughty Dog and San Diego Studio, including on shipped games. San Diego Studio just released MLB The Show 26.”
And I was waiting for new Naughty Dog game, but knowing that they used AI in facial animations really bothers me since this is one of their most prominent fields.
I tried to discuss this on subreddits for actual game only for my posts being shortly deleted.
One of the responses were:
“This is machine learning tool that they gave motion capture data too.
Machine learning has been used in games for decades about now that people dislike any mention of AI they throw all logic out the window when AI is being used.
Do you think Naughty Dog would just plug something into a system, generate it and then just leave it despite its quality? Out of everything we know of Naughty Dog you think thats something theyre capable of?”
And I‘m thinking that maybe I am overreacting. Maybe it doesn’t matter if game is good at the end.
Somewhat similar responses usually happened when people found AI generated assets in the games, like background artwork or flavor text - people jumping in defense of developers because ”it’s just background”, “it doesn’t matter”, “they don’t use AI in actual important parts of the game”.
It is mostly universal from my experience online that people have strong feelings about generative AI and it would be highly unpopular if game from reputable developer would openly use generative AI for its visuals, music or voice acting, but I feel like game studios are silently moving goalposts and testing the waters trying to learn when something is still OK with consumers and when it’s already too much.
They say that they won’t use AI for anything creative, but to enhance performance or quality of visuals, but I am just question when enhancing stops and it‘s actual generated content?
When all the talk started about AI replacing all creatives and corporations started to use generated assets in book illustrations, slop games started clogging digital stores etc I vowed never buy games using generated content even if it meant not to buy any game produced after 2025, but now I feel like companies doing anything to muddle the waters, pushing message that everyone using AI tools, or it‘s not for creative part but for code only, or we train models on our own content etc. And fans of this studios will buy these games anyway even if they think themselves to be “anti AI”.
What do you feel about it? Will you still buy games which fall on these border lines?