u/Pancer1900

Image 1 — Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)
Image 2 — Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)
Image 3 — Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)
Image 4 — Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)
Image 5 — Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)
Image 6 — Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)
▲ 796 r/CitiesSkylines2+1 crossposts

Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP)

Another progress update on the Politics & Elections Mod for Cities Skylines 2.

Since the last post I’ve mainly been working on turning the project and added customisation options and start points for the later gameplay features.

New additions:

Party Editor

  • rename parties
  • edit full party names
  • edit party colours live
  • ideology sliders (economic / social / governance) (no functions currently)
  • base support for balancing
  • tax and policy modifiers (no functions currently)

Election Settings

  • configure election cycle length
  • configure campaign duration
  • configure coalition rules
  • configure re-election cooldowns
  • adjustable voter simulation settings

Parliament Improvements

  • live parliament seat updates
  • improved statistics
  • scaled parliament layouts for different seat counts

Elections now properly simulate large voting populations instead of only displaying the sampled voter count internally used for performance.

The long-term goal of this mod is to have a working simulation of the politics in your city.

Planned long-term systems:

Dynamic voter groups

  • office workers
  • industrial workers
  • wealthy suburbs
  • low-income districts
  • highly educated urban populations
  • etc.

These groups would have different priorities and political interests depending on:

  • wealth
  • education
  • housing type
  • employment
  • pollution
  • crime
  • transport quality
  • taxes
  • public services

The idea is that city building itself slowly shapes the political landscape.

Examples:

  • wealthy office economies become more liberal
  • polluted industrial cities strengthen green opposition
  • struggling working-class districts shift towards labour/socialist parties
  • suburban low-density areas become more conservative
  • unemployment increases populist support

Another major goal is to make governments actually matter mechanically.

Future governments would:

  • restrict or influence taxation ranges
  • influence budgets and subsidies and policies
  • create political trade-offs
  • make some city strategies easier and others harder

Example:
A liberal government may make citizens and their voters happier with lower taxes, but also prevent the player from raising taxes beyond certain limits, except in emergencies, which would cost support in the population and the voters.

I also want political memory and long-term voter trends:

  • governments being punished for not following their positions
  • opposition gaining support from city problems
  • polling systems
  • turnout/apathy systems
  • party trend graphs over time (because everyone loves graphs)
  • reactions to major construction projects or demolitions (solar-plant, coal-plant, police station etc.)
  • snap election penalties

Still VERY early WIP and lots of balancing/programming work left.

Also worth mentioning:
I’m currently writing my IT Bachelor thesis, so development speed will probably vary a lot and I honestly can’t give any ETA for a release yet 😅

But I’m having a lot of fun building this and I really appreciate all the feedback and ideas people have been giving so far.

I still have some visual bugs and need to smooth out a lot of stuff still. I currently have another personal coding project and my Bachelor thesis as well as work, so I am a bit stretched thin on time and mental capacity.

Suggestions and criticism are always welcome!

u/Pancer1900 — 12 days ago

As a sub Reddit for German socialist lovers I ask you this Humble question.

Do you honestly believe that some form of socialism can be reached? (In a developed country)

On one hand you can look at the modern "socialist" and "social democratic" parties and wonder HOW DARE THOSE BURGOISE REVISIONISTS CALL THEMSELVES THAT.

On the other hand you know that the USSR and the eastern Block were severely flawed (russian imperialism, police states and inefficient economy) and we don't want to return to it.

So either you become a class traitor and advocate for the modern kind of "leftism" and end up only as another slightly left wing government to collapse after one year with no notable achievements, or you are this uncompromising left party that is anti everything.

Like in the case of DDR and FDR, either you are a police "socialist" state, or a neo-nazi symphatizing, sold off to American billionaires and corrupt state.

So what's the answer?

Is all fight against the super rich and imperialism not possible or the best we can do is just to compromise with capital behind closed doors and hope to water down the worst of capitalism?

reddit.com
u/Pancer1900 — 18 days ago