u/Patara
At this point I hear this soundbite more than my own mother
Personally hearing the same soundbite every single match becomes a bit grating. We already have enough audio in the game we do not need to add a MP3 into random combat scenarios.
Can someone explain to me what a virtual chain smoker is?
I dont normally make these types of post but I find this absolutely hilarious.. Even the AI prompt says its some bullshit 😭
The game needs proper grenade animations
Yes it is a nitpick, but it looks like a pre-alpha placeholder.
I would sell my left nut & my right ass cheek to see this in Uncharted 4
Official post from Respawn here: https://www.reddit.com/r/apexlegends/comments/1ury1gg/an_update_from_the_anti_cheat_team_auto_aim/
Basically if you dont know, "jitter aiming" is by far the most significant advantage the script readers such as a Cronus, Titan, Xim etc provide.
Why? Because by doing consistent "micro jitter" movement you effectively remove recoil & get much stronger aim assist. This isnt super common but there are at least a dozen FAL & Mettler players I know that use this.
Rapid fire & anti recoil obviously help, but this is what gives players borderline aimbot level aim assist.
The Uncharted community isnt that weird! The community:
Why would you timestamp descriptions like this in public matches its so weird lol
There are too many game modes
Look, I love having a lot of different options & some of my all time favorite modes are Obliteration, King of The Hill & Escalation. I also know that this has been brought up multiple times.
But the fact of the matter is. The matchmaking system in this game prioritizes splitting people up into as many different matches as possible, creating a huge gap in populated servers.
This is the most obvious if you're playing the smaller modes like Team Deathmatch where you'll have a match with 16 players & when the match ends you get put into a completely empty lobby that refuses to fill up beyond ~6 new players. Did all 15 just stop playing? Unlikely. In modes with 64 players yeah good luck getting matches with actual players.
Add in Portal, 12+ game modes & a bunch of unique playlists and you're ending up in a game that is absolutely cluttered with different modes & largely empty servers.
Contrast this to Battlefield 2, 2142, BFBC2 etc. Absolutely everyone was playing the same 3 mode across all 3 games (Conquest, Titan, Rush). There was absolutely no need for bots to begin with & persistent lobbies kept the servers populated & allowed you to find the same players consistently if you chose to.
Im sure we all know this by now but man it is so frustrating to keep ending up in dead lobbies over & over in Team Deathmatch & Conquest.
Sancho what are you doing 😭 come back to Uncharted TV
Shameless teaming with (most likely) duplicated Bobcat IV's
All I have is a lonely Rattler for my trials man 😭
Me after getting the network warning 15 times in a row with a 1gbit/s connection
Where exactly do the bullets go in this game?
Man yells at cloud but..
I have never played a game that feels as "floaty" as Battlefield 6 & its largely because of the hit registration or whatever bloom mechanic that causes bullets to just fly like piss in the wind.
Now you're telling me that they will be increasing bloom, reduce bullet velocity and introduce extremities multipliers?