Image 1 — European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode
Image 2 — European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode
Image 3 — European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode
Image 4 — European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode

European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode

Hey, it's me again :)

European Warfare 2 v0.94 is here, and this is probably the biggest update I've done so far, bringing together several months of engine work and a lot of new features.

EW2 is now 64-bit, finally removing the memory ceiling that had reached the point where I had basically stopped adding significant new content. That limitation is now gone, so EW2 can continue expanding.

The new GPU renderer is also now part of EW2, bringing much better performance in demanding situations, smooth zoom and transitions, improved sprite rendering, completely new fog of war and enhanced water.

The biggest gameplay addition is Conquest Mode — a new turn-based strategic campaign layer connected to EW2's real-time battles.

There are already three Conquest campaigns included in v0.94:

  • Bohemia 1757 — Prussia vs Austria
  • Seven Years' War — European Theater
  • French and Indian War

They include multiple playable sides, strategic AI, persistent armies, reinforcements, fortifications, supply and attrition, forced marches and other campaign mechanics.

Beyond that, 0.94 contains a huge amount of work on AI, multiplayer/netcode, controls, objective battles, graphics, the editor and stability, along with a long list of fixes and smaller improvements.

One important note: v0.94 is highly experimental. A massive amount has changed under the hood, so while testing has gone very well, there may still be problems on some systems.

For that reason, v0.93 will remain available for download. If 0.94 doesn't work properly for you, you can simply reinstall the previous version.

Anyway, enough from me. :)

European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode news - ModDB

Have fun with v0.94, and let me know how it runs!

u/PeroTheLegoman — 11 days ago
▲ 78 r/Cossacks+1 crossposts

European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode

Hey, it's me again :)

European Warfare 2 v0.94 is here, and this is probably the biggest update I've done so far, bringing together several months of engine work and a lot of new features.

EW2 is now 64-bit, finally removing the memory ceiling that had reached the point where I had basically stopped adding significant new content. That limitation is now gone, so EW2 can continue expanding.

The new GPU renderer is also now part of EW2, bringing much better performance in demanding situations, smooth zoom and transitions, improved sprite rendering, completely new fog of war and enhanced water.

The biggest gameplay addition is Conquest Mode — a new turn-based strategic campaign layer connected to EW2's real-time battles.

There are already three Conquest campaigns included in v0.94:

  • Bohemia 1757 — Prussia vs Austria
  • Seven Years' War — European Theater
  • French and Indian War

They include multiple playable sides, strategic AI, persistent armies, reinforcements, fortifications, supply and attrition, forced marches and other campaign mechanics.

Beyond that, 0.94 contains a huge amount of work on AI, multiplayer/netcode, controls, objective battles, graphics, the editor and stability, along with a long list of fixes and smaller improvements.

One important note: v0.94 is highly experimental. A massive amount has changed under the hood, so while testing has gone very well, there may still be problems on some systems.

For that reason, v0.93 will remain available for download. If 0.94 doesn't work properly for you, you can simply reinstall the previous version.

Anyway, enough from me. :)

European Warfare 2 v0.94 Released — 64-bit, GPU Rendering & Conquest Mode news - ModDB

Have fun with v0.94, and let me know how it runs!

u/PeroTheLegoman — 11 days ago

American Conquest Remaster patch 1.53

Me again :) I know I only posted the ACR public beta release here about a week ago, but I've been busy since then 😅

Patch 1.53 is out! It brings further AI improvements, a bunch of bug fixes (including some ancient vanilla ones), editor/QoL improvements, and proper in-game language selection — now supporting English, Spanish, Italian, French, German, Turkish, Chinese, Russian and Polish.

Thanks again for all the feedback and support since release. A surprising amount has already been found and fixed thanks to you guys! :)

ACR Patch 1.53 is out! news - American Conquest Remaster mod for American Conquest - ModDB

youtube.com
u/PeroTheLegoman — 1 month ago

Amerinan Conquest remaster

I’ve been working on something a bit different for a while now, and I’ve finally released the first public beta of American Conquest Remaster.

The idea is pretty simple: keep American Conquest feeling like American Conquest, but make it work properly on modern systems and improve the things that have aged badly over the years.

It now has modern rendering, scalable UI, improved controls and pathfinding, better AI that can actually use brigades, restored online multiplayer with a new server and relay support, huge maps working again, editor fixes, a bunch of old vanilla bugs fixed, and quite a few other improvements.

It also supports both the original American Conquest and Fight Back.

I’m calling this a public beta because I really want feedback from people who actually know the game. Especially on anything that feels wrong compared to vanilla, things that still annoy you, or things you think should or shouldn’t be changed in a remaster.

Trailer: American Conquest Remaster

Download / more info: American Conquest Remaster mod - ModDB

If you still play AC, or haven’t played it in years but remember it, give it a try and let me know what you think.

u/PeroTheLegoman — 1 month ago

American Conquest Remaster

Me again :) And no, this time it’s not another European Warfare 1 or European Warfare 2 post.

I’ve been working on something a bit different for a while now, and I’ve finally released the first public beta of American Conquest Remaster.

The idea is pretty simple: keep American Conquest feeling like American Conquest, but make it work properly on modern systems and improve the things that have aged badly over the years.

It now has modern rendering, scalable UI, improved controls and pathfinding, better AI that can actually use brigades, restored online multiplayer with a new server and relay support, huge maps working again, editor fixes, a bunch of old vanilla bugs fixed, and quite a few other improvements.

It also supports both the original American Conquest and Fight Back.

I’m calling this a public beta because I really want feedback from people who actually know the game. Especially on anything that feels wrong compared to vanilla, things that still annoy you, or things you think should or shouldn’t be changed in a remaster.

Trailer: American Conquest Remaster

Download / more info: American Conquest Remaster mod - ModDB

If you still play AC, or haven’t played it in years but remember it, give it a try and let me know what you think.

u/PeroTheLegoman — 1 month ago

American Conquest Remaster

Me again :) And no, this time it’s not another European Warfare 1 or European Warfare 2 post.

I’ve been working on something a bit different for a while now, and I’ve finally released the first public beta of American Conquest Remaster.

The idea is pretty simple: keep American Conquest feeling like American Conquest, but make it work properly on modern systems and improve the things that have aged badly over the years.

It now has modern rendering, scalable UI, improved controls and pathfinding, better AI that can actually use brigades, restored online multiplayer with a new server and relay support, huge maps working again, editor fixes, a bunch of old vanilla bugs fixed, and quite a few other improvements.

It also supports both the original American Conquest and Fight Back.

I’m calling this a public beta because I really want feedback from people who actually know the game. Especially on anything that feels wrong compared to vanilla, things that still annoy you, or things you think should or shouldn’t be changed in a remaster.

Trailer: American Conquest Remaster

Download / more info: American Conquest Remaster mod - ModDB

If you still play AC, or haven’t played it in years but remember it, give it a try and let me know what you think.

u/PeroTheLegoman — 1 month ago

European Warfare - Age of Reason, an American Conquest Fight Back MOD

It’s me again — this time with European Warfare 2

Some of you may remember my previous posts about European Warfare: Napoleonica, my long-running American Conquest mod and engine-modernisation project.

Well, I am also working on a second title in the series: European Warfare – The Age of Reason, set during the Seven Years’ War period.

It spans three continents and 14 playable nations, covering Europe, North America and India. The basic idea is something between Cossacks 1 and American Conquest, but with my own changes to brigades, artillery, naval warfare, formations, morale, stamina, AI and large-scale battles.

After quite a long time, a new EW2 version is finally here. Some of the engine improvements were already seen in recent EW1 patches, but v0.91 now brings all of that accumulated work into EW2 together with changes made specifically for this game.

The update adds modern OpenGL and Direct3D 11 renderers, easier multiplayer hosting through UPnP, improved performance, better brigade pathfinding, road marching, reworked building assaults, more detailed artillery mechanics, directional naval armour, independent broadsides, ship repairs and a lot of editor and old-engine bug fixes.

European Warfare 2 v0.91 – Finally Here news - ModDB

Hope you try it and enjoy it :)

u/PeroTheLegoman — 3 months ago

European Warfare - Age of Reason, an American Conquest Fight Back MOD

It’s me again — this time with European Warfare 2

Some of you may remember my previous posts about European Warfare: Napoleonica, my long-running American Conquest mod and engine-modernisation project.

Well, I am also working on a second title in the series: European Warfare – The Age of Reason, set during the Seven Years’ War period.

It spans three continents and 14 playable nations, covering Europe, North America and India. The basic idea is something between Cossacks 1 and American Conquest, but with my own changes to brigades, artillery, naval warfare, formations, morale, stamina, AI and large-scale battles.

After quite a long time, a new EW2 version is finally here. Some of the engine improvements were already seen in recent EW1 patches, but v0.91 now brings all of that accumulated work into EW2 together with changes made specifically for this game.

The update adds modern OpenGL and Direct3D 11 renderers, easier multiplayer hosting through UPnP, improved performance, better brigade pathfinding, road marching, reworked building assaults, more detailed artillery mechanics, directional naval armour, independent broadsides, ship repairs and a lot of editor and old-engine bug fixes.

European Warfare 2 v0.91 – Finally Here news - ModDB

Hope you try it and enjoy it :)

https://preview.redd.it/64d0h3d9qkfh1.png?width=1408&format=png&auto=webp&s=22a5d6fe26f5406d7efbd2b2bf1efaf0dd425e96

https://preview.redd.it/fqmta2d9qkfh1.png?width=1920&format=png&auto=webp&s=7cf8e86ab3b00f25bd9ec85a57189a46ec1dd27b

https://preview.redd.it/25ufj2d9qkfh1.png?width=1920&format=png&auto=webp&s=b8e73b027566c9a525887232f01d514d2c1031f2

https://preview.redd.it/r1w4x3d9qkfh1.png?width=1920&format=png&auto=webp&s=f4aeadc72971cf30aa6eaf5b23388b792973e9bf

https://preview.redd.it/k6omw2d9qkfh1.png?width=1366&format=png&auto=webp&s=e69486776e3344fcc0ec0934caaf5efffbf728d8

reddit.com
u/PeroTheLegoman — 3 months ago

European Warfare - Age of Reason, American Conquest Fight Back MOD

It’s me again — this time with European Warfare 2

Some of you may remember my previous posts about European Warfare, my long-running American Conquest mod and engine-modernisation project.

Well, I am also working on a second title in the series: European Warfare – The Age of Reason, set during the Seven Years’ War period.

It spans three continents and 14 playable nations, covering Europe, North America and India. The basic idea is something between Cossacks 1 and American Conquest, but with my own changes to brigades, artillery, naval warfare, formations, morale, stamina, AI and large-scale battles.

After quite a long time, a new EW2 version is finally here. Some of the engine improvements were already seen in recent EW1 patches, but v0.91 now brings all of that accumulated work into EW2 together with changes made specifically for this game.

The update adds modern OpenGL and Direct3D 11 renderers, easier multiplayer hosting through UPnP, improved performance, better brigade pathfinding, road marching, reworked building assaults, more detailed artillery mechanics, directional naval armour, independent broadsides, ship repairs and a lot of editor and old-engine bug fixes.

European Warfare 2 v0.91 – Finally Here news - ModDB

Hope you try it and enjoy it :)

u/PeroTheLegoman — 3 months ago

European Warfare Napoleonica - American Conquest Mod, patch 1.27 update

Well... me again. 😄

I've been sharing the progress on European Warfare here from time to time, and today I finally released version 1.27.

This isn't one of those updates with dozens of new units or factions. Instead, I've continued focusing on something I personally find much more valuable: modernizing and polishing a 20+ year-old RTS engine while keeping the original gameplay intact.

Some of the bigger additions in this update include moving the game to OpenGL and Direct3D 11, improving performance (I've seen close to 2× higher FPS on some systems), further AI improvements, multiplayer fixes (including proper co-op against AI), a much more stable map editor, numerous gameplay and visual improvements, and another long list of bug fixes—including some that have existed since the original game.

The goal has never really been to cram more content into the game. Instead, I'm trying to see just how far I can modernize and polish American Conquest while preserving what made it special in the first place.

If you're into classic RTS games like American Conquest, Cossacks, or other historical strategy games, I'd genuinely appreciate any feedback. Every release has been shaped by player reports and suggestions, and they've made a huge difference.

Trailer: European Warfare Napoleonica

Download: European Warfare: Napoleonica re-release file - ModDB

As always, thanks to everyone who's been following the project, testing builds, reporting bugs, and encouraging me to keep going. It really does help.

u/PeroTheLegoman — 3 months ago

European Warfare American Conquest Mod patch 1.27

Well... me again. 😄

I've been sharing the progress on European Warfare here from time to time, and today I finally released version 1.27.

This isn't one of those updates with dozens of new units or factions. Instead, I've continued focusing on something I personally find much more valuable: modernizing and polishing a 20+ year-old RTS engine while keeping the original gameplay intact.

Some of the bigger additions in this update include moving the game to OpenGL and Direct3D 11, improving performance (I've seen close to 2× higher FPS on some systems), further AI improvements, multiplayer fixes (including proper co-op against AI), a much more stable map editor, numerous gameplay and visual improvements, and another long list of bug fixes—including some that have existed since the original game.

The goal has never really been to cram more content into the game. Instead, I'm trying to see just how far I can modernize and polish American Conquest while preserving what made it special in the first place.

If you're into classic RTS games like American Conquest, Cossacks, or other historical strategy games, I'd genuinely appreciate any feedback. Every release has been shaped by player reports and suggestions, and they've made a huge difference.

Trailer: European Warfare Napoleonica

Download: European Warfare: Napoleonica re-release file - ModDB

As always, thanks to everyone who's been following the project, testing builds, reporting bugs, and encouraging me to keep going. It really does help.

u/PeroTheLegoman — 3 months ago
▲ 10 r/Cossacks+2 crossposts

European Warfare Napoleonica

I've been working on European Warfare for a very long time.

The original version was released back in 2007 as a total conversion for American Conquest. In December 2024 I came back to the project and started working on it again, initially just planning to fix a few old issues.

That quickly spiraled out of control.

Since then I've spent countless evenings and weekends modernizing the game, improving compatibility, reworking AI, fixing long-standing bugs, rebuilding brigade movement and pathfinding, expanding naval warfare, restoring huge map support, and generally trying to make the game I always wished it could have been.

I'm releasing version 1.26.

It's not a flashy graphics remake. It's still built on a 20+ year old RTS engine. But after nearly two decades of development, patches, fixes, experiments, and community feedback, it feels closer than ever to the vision I had when I started this project as a teenager.

If you played American Conquest, Cossacks, or old-school historical RTS games, I'd genuinely love to hear what you think.

Download at: European Warfare : Napoleonica mod for American Conquest - ModDB

youtube.com
u/PeroTheLegoman — 4 months ago