I used AI throughout development of my Unity arcade roguelite. The demo is finally playable
I've been making FrogPop, a small arcade roguelite inspired by an old Flash game I used to play.
I used Claude and Codex for coding and debugging in Unity, and PixelLabfor some of the visual assets. I edited and integrated the generated art into the game.
The free demo has the first 10 waves and runs in the browser or on Windows:
https://blion247.itch.io/frogpop-demo
If anyone tries it, I'd like to hear what you think.
u/PerspectivePersonal — 1 day ago