Image 1 — Freedom Phoenix - CR 22 Elemental (Celestial)
Image 2 — Freedom Phoenix - CR 22 Elemental (Celestial)
Image 3 — Freedom Phoenix - CR 22 Elemental (Celestial)
Image 4 — Freedom Phoenix - CR 22 Elemental (Celestial)

Freedom Phoenix - CR 22 Elemental (Celestial)

A new creature has risen from the ashes of freedom!

The exact origins of the Freedom Phoenix are unknown. Some believe it to be the very manifestation of a people's will. Their will to fight for their freedom, and of others who seek shelter under a united banner. Others claim it is a guardian of the concept of justice. An objective force that makes itself known when the time is right.

However, what is known for a fact about this magnificent creature when it appears. Whenever the people cry out for liberation, and gather together to stand against their oppressors, the Freedom Phoenix can be seen soaring through the sky. Those who gaze upon it will either be filled with unimaginable courage and resolve, or with crushing dread, knowing their reign will soon end.

Regardless of its true origins, the Freedom Phoenix is a harbinger of change, revolution, and inspiration. Whether it arrives to herald the end of an empire, or the beginning of something greater, the Freedom Phoenix serves as a reminder of those who gave their lives so that the people may live freely. A representative of the brave paragons who could not rise from the ashes, but still chose to walk into the flames for those who could not.

Happy 4th of July, Mighty Adventurers!

You can get the PDF version of the brew HERE

Art by In-House Artist: Hunter Wideman

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 1 day ago
▲ 50 r/monsteraday+2 crossposts

Freedom Phoenix - CR 22 Elemental (Celestial)

A new creature has risen from the ashes of freedom!

The exact origins of the Freedom Phoenix are unknown. Some believe it to be the very manifestation of a people's will. Their will to fight for their freedom, and of others who seek shelter under a united banner. Others claim it is a guardian of the concept of justice. An objective force that makes itself known when the time is right.

However, what is known for a fact about this magnificent creature when it appears. Whenever the people cry out for liberation, and gather together to stand against their oppressors, the Freedom Phoenix can be seen soaring through the sky. Those who gaze upon it will either be filled with unimaginable courage and resolve, or with crushing dread, knowing their reign will soon end.

Regardless of its true origins, the Freedom Phoenix is a harbinger of change, revolution, and inspiration. Whether it arrives to herald the end of an empire, or the beginning of something greater, the Freedom Phoenix serves as a reminder of those who gave their lives so that the people may live freely. A representative of the brave paragons who could not rise from the ashes, but still chose to walk into the flames for those who could not.

Happy 4th of July, Mighty Adventurers!

You can get the PDF version of the brew HERE

Art by In-House Artist: Hunter Wideman

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 1 day ago

The Blade of Gilgamesh - Evolving Magic Item

A new magic item has risen from the ashes!

Long ago, the great kingdom of Uruk stood as a testament to the great hero Gilgamesh. But the city eventually buried and lost to time, along with much of its story. However, Gilgamesh's sword, a great golden khopesh, was one day unearthed, and the king's power still runs through it. With the blessing of the great Babylonian gods, the sword allows those who Attune to it to evoke the legendary nature of King Gilgamesh himself.

For our long-running in-house games, we have a tradition of giving each player a custom evolving item right at character creation. We typically start at Level 5, and enjoy the idea of one at least one dedicated item with abilities tailored to you, that expand and improve on what you're already capable of. In the case of this weapon, it was designed for an archeologist Wizard who learned Bladesinging from ancient tablets. This historical fiction campaign had them traveling the world to fend off an ancient evil that had returned to Earth after fleeing into space almost 3000 years ago.

Design Philosophy

We're fully aware that the effects for the weapon's Uncommon state are very strong. However, as was stated above, this weapon, along with other items, were designed to be wielded by one person in particular, and in a campaign where the DM prefers the players to be on the more powerful side.

In addition, the effects were written with the mindset of reaching the Legendary state. As such, once it reached that point, the effects all meshed together nicely, and weren't as overpowered as they might appear at a glance.

The Hero's Journey effect (which is what we used in our game) was especially fun, and kind of had the inverse effect. It was very mild compared to what everyone else got in the beginning, but by the end had everyone pretty even.

In short, this item wasn't designed around exact balance with the perfectly traditional, rules-as-written adventure. Instead, for those who want more of a power-fantasy game, and a special weapon that will grow with them. Plus, we just had so much fun with it, we wanted to share.

You can get the PDF version of the brew HERE

Art by In-House Artist: Hunter Wideman

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

EDIT: Slight clarification I forgot to add. if you want to keep the item generic and not tide to a transformation, Beacon of Shamash lasts 1 Minute.

u/PhoenixQuillHB — 9 days ago
▲ 221 r/Dungeons_and_Dragons+1 crossposts

The Blade of Gilgamesh - Evolving Magic Item

A new magic item has risen from the ashes!

Long ago, the great kingdom of Uruk stood as a testament to the great hero Gilgamesh. But the city eventually buried and lost to time, along with much of its story. However, Gilgamesh's sword, a great golden khopesh, was one day unearthed, and the king's power still runs through it. With the blessing of the great Babylonian gods, the sword allows those who Attune to it to evoke the legendary nature of King Gilgamesh himself.

For our long-running in-house games, we have a tradition of giving each player a custom evolving item right at character creation. We typically start at Level 5, and enjoy the idea of one at least one dedicated item with abilities tailored to you, that expand and improve on what you're already capable of. In the case of this weapon, it was designed for an archeologist Wizard who learned Bladesinging from ancient tablets. This historical fiction campaign had them traveling the world to fend off an ancient evil that had returned to Earth after fleeing into space almost 3000 years ago.

Design Philosophy

We're fully aware that the effects for the weapon's Uncommon state are very strong. However, as was stated above, this weapon, along with other items, were designed to be wielded by one person in particular, and in a campaign where the DM prefers the players to be on the more powerful side.

In addition, the effects were written with the mindset of reaching the Legendary state. As such, once it reached that point, the effects all meshed together nicely, and weren't as overpowered as they might appear at a glance.

The Hero's Journey effect (which is what we used in our game) was especially fun, and kind of had the inverse effect. It was very mild compared to what everyone else got in the beginning, but by the end had everyone pretty even.

In short, this item wasn't designed around exact balance with the perfectly traditional, rules-as-written adventure. Instead, for those who want more of a power-fantasy game, and a special weapon that will grow with them. Plus, we just had so much fun with it, we wanted to share.

You can get the PDF version of the brew HERE

Art by In-House Artist: Hunter Wideman

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

EDIT: Slight clarification I forgot to add. if you want to keep the item generic and not tide to a transformation, Beacon of Shamash lasts 1 Minute.

u/PhoenixQuillHB — 9 days ago

Ben 10 Aliens - The Expanded 11

New creatures have risen from the ashes!

Our series of bringing Ben 10 aliens to D&D continues! This time around, the expanded 11 aliens of the original series arrive. Though some of them didn't get to shine as much as other members of the Omnitrix, they still had plenty incredible moments. And of course, with such incredible designs all around, every alien is someone's favorite.

You can read the original 10 (+1) HERE, and get the PDF of the brew HERE

Cover Art By In-House Artist: Hunter Wideman

Page 1 Art By: Harsh Mistry

Page 2 Art By: Wizardman_Art

Pages 3, 4, 7, 9, & 11 Art By: TheHawkDown

Pages 5 & 8 Art By: Christian Mack

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 16 days ago
▲ 118 r/monsteraday+2 crossposts

Ben 10 Aliens - The Expanded 11

New creatures have risen from the ashes!

Our series of bringing Ben 10 aliens to D&D continues! This time around, the expanded 11 aliens of the original series arrive. Though some of them didn't get to shine as much as other members of the Omnitrix, they still had plenty incredible moments. And of course, with such incredible designs all around, every alien is someone's favorite.

You can read the original 10 (+1) HERE, and get the PDF of the brew HERE

Cover Art By In-House Artist: Hunter Wideman

Page 1 Art By: Harsh Mistry

Page 2 Art By: Wizardman_Art

Pages 3, 4, 7, 9, & 11 Art By: TheHawkDown

Pages 5 & 8 Art By: Christian Mack

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 16 days ago

The Dominant - Harness the power of the Eikons with this Final Fantasy XVI inspired Class! Featuring two Subclasses with the Eikons of Fire and Light! PDF in Comments.

A new class has risen from the ashes!

A Dominant is one who has been chosen by a great primordial, commonly called an Eikon. The Eikons effectively merge with their hosts, granting them fantastical powers and the ability to shape the elements. However, for unknown reasons, doing so forces the Eikon to completely surrender control. The will of their Dominant becomes theirs, and as such, the true moral nature of the Eikons has remained a mystery. When a Dominant dies, the Eikon will choose someone seemingly at random from the next generation to become their new host. The only commonality that has been documented, is the increased probability of becoming a Dominant if one is a direct descendant.

Mighty Adventurers, this is my love letter to one of my favorite games of all time. The journey of Clive Rosfield was not only an epic story to behold, but one that truly made me feel like I had power as I witnessed his battles unfold. Final Fantasy 16 has made its mark on my life, and I wanted to bring it to the game that changed my life.

You can get the PDF version of the brew HERE

Future Plans

  • Balance Updates - I did my best to balance everything, but the nature of D&D makes that a delicate task. This is only Version 1, and I'll be releasing any changes that need to be made in future posts.
  • Additional Eikons - Eventually, I'll have a Subclass for each of the Eikons that were featured in the game. And of course, that includes more unique Eikon Feats and Stat Blocks for each of them.
    • I'd also like to make Subclasses for other Final Fantasy Summons that were not featured in FF16.

Optional Features

Weapon Masteries and Epic Boons - If you've read the rewrites I've done for the official Classes, you'd know I'm not a fan of these two mechanics. However, if you wish to include them, they can be added seamlessly. Specifically for Weapon masteries, I'd advise using the ruling as Barbarians.

All Art Owned By: Square Enix

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 30 days ago
▲ 425 r/FFXVI+2 crossposts

The Dominant - Harness the power of the Eikons with this Final Fantasy XVI inspired Class! Featuring two Subclasses with the Eikons of Fire and Light! PDF in Comments.

A new class has risen from the ashes!

A Dominant is one who has been chosen by a great primordial, commonly called an Eikon. The Eikons effectively merge with their hosts, granting them fantastical powers and the ability to shape the elements. However, for unknown reasons, doing so forces the Eikon to completely surrender control. The will of their Dominant becomes theirs, and as such, the true moral nature of the Eikons has remained a mystery. When a Dominant dies, the Eikon will choose someone seemingly at random from the next generation to become their new host. The only commonality that has been documented, is the increased probability of becoming a Dominant if one is a direct descendant.

Mighty Adventurers, this is my love letter to one of my favorite games of all time. The journey of Clive Rosfield was not only an epic story to behold, but one that truly made me feel like I had power as I witnessed his battles unfold. Final Fantasy 16 has made its mark on my life, and I wanted to bring it to the game that changed my life.

You can get the PDF version of the brew HERE

Future Plans

  • Balance Updates - I did my best to balance everything, but the nature of D&D makes that a delicate task. This is only Version 1, and I'll be releasing any changes that need to be made in future posts.
  • Additional Eikons - Eventually, I'll have a Subclass for each of the Eikons that were featured in the game. And of course, that includes more unique Eikon Feats and Stat Blocks for each of them.
    • I'd also like to make Subclasses for other Final Fantasy Summons that were not featured in FF16.

Optional Features

Weapon Masteries and Epic Boons - If you've read the rewrites I've done for the official Classes, you'd know I'm not a fan of these two mechanics. However, if you wish to include them, they can be added seamlessly. Specifically for Weapon masteries, I'd advise using the ruling as Barbarians.

All Art Owned By: Square Enix

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 30 days ago

[OC-Art] Moonstone Dragonborn

A new Species has risen from the ashes!

Moonstone dragons range from legendary pranksters, to wise sages of the Fey. Their Dragonborn descendants are much the same. Exhilarating experiences, adventures, parties, pranks, all are loves of the Moonstone Dragonborn. Instead of being tied to certain elements, Moonstone Dragonborn are linked to certain types of dreams. Beyond simply experiencing a great number of them on most nights, it is common for Moonstone Dragonborn to sometimes link with others through their dreams, though it is rare for them to control it. Also, their connection to the strange world of dreams allows them to influence the physical space around them, making it almost liquify.

You can get the PDF of the brew HERE

Art by In-House Artist: Hunter Wideman

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 1 month ago
▲ 50 r/Dungeons_and_Dragons+1 crossposts

[OC-Art] Moonstone Dragonborn

A new Species has risen from the ashes!

Moonstone dragons range from legendary pranksters, to wise sages of the Fey. Their Dragonborn descendants are much the same. Exhilarating experiences, adventures, parties, pranks, all are loves of the Moonstone Dragonborn. Instead of being tied to certain elements, Moonstone Dragonborn are linked to certain types of dreams. Beyond simply experiencing a great number of them on most nights, it is common for Moonstone Dragonborn to sometimes link with others through their dreams, though it is rare for them to control it. Also, their connection to the strange world of dreams allows them to influence the physical space around them, making it almost liquify.

You can get the PDF of the brew HERE

Art by In-House Artist: Hunter Wideman

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 1 month ago

Summon Sea Monster - 8th Level Conjuration Spell

A new spell has risen from the ashes!

Of all the dark corners of the universe where monsters can spawn, the deep ocean is one of the most terrifying. Practically anything could be down there, and now, with this spell, a powerful enough mage can rip one from the deepest abyss and drop it on the battlefield.

The Summon spells are a series that I think needs to be vastly expanded, and Summon Sea Monster is just the next step! Mighty Adventurers, keep your eyes out for other creatures that may be conjured by the Phoenix Quill.

You can get the PDF of the brew HERE

Art by: Gaetano Carlucci

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 1 month ago
▲ 218 r/Dungeons_and_Dragons+1 crossposts

Summon Sea Monster - 8th Level Conjuration Spell

A new spell has risen from the ashes!

Of all the dark corners of the universe where monsters can spawn, the deep ocean is one of the most terrifying. Practically anything could be down there, and now, with this spell, a powerful enough mage can rip one from the deepest abyss and drop it on the battlefield.

The Summon spells are a series that I think needs to be vastly expanded, and Summon Sea Monster is just the next step! Mighty Adventurers, keep your eyes out for other creatures that may be conjured by the Phoenix Quill.

You can get the PDF of the brew HERE

Art by: Gaetano Carlucci

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 1 month ago

[OC-Art] - Weapon Arts System

A new set of rules have been written in fire!

If you've read the design notes in my martial class rewrites, you know that I'm not a huge fan of the Weapon Mastery system. What with a small selection being far superior than the others, and the fact that they're infinite (looking at you Topple). But, I still agree that weapons as a whole should have more uses, and differentiation between each other. That's where the Weapon Arts system comes!

For those of you that played Baldur's Gate 3, this should feel very familiar, as should some of the effects. Giving each weapon its own set unique of special moves has truly brought some new life to them at our table. Not only that, but having their uses reset when rolling Initiative or after completing a Short Rest, has made the players' skills feel more tangible as opposed to just being locked behind a Short Rest.

You can get the PDF HERE

Become a Patron!

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 2 months ago
▲ 198 r/Dungeons_and_Dragons+1 crossposts

[OC-Art] - Weapon Arts System

A new set of rules have been written in fire!

If you've read the design notes in my martial class rewrites, you know that I'm not a huge fan of the Weapon Mastery system. What with a small selection being far superior than the others, and the fact that they're infinite (looking at you Topple). But, I still agree that weapons as a whole should have more uses, and differentiation between each other. That's where the Weapon Arts system comes!

For those of you that played Baldur's Gate 3, this should feel very familiar, as should some of the effects. Giving each weapon its own set unique of special moves has truly brought some new life to them at our table. Not only that, but having their uses reset when rolling Initiative or after completing a Short Rest, has made the players' skills feel more tangible as opposed to just being locked behind a Short Rest.

You can get the PDF HERE

Become a Patron!

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 2 months ago

A class has been reborn from the ashes!

Venturing into the darkest of lairs, where many other adventurers would not dare to go, the Blood Hunter enters without fear. The truly horrific abominations are what Blood Hunters specialize in exterminating. And why do they walk with such confidence? Because they house a bit of those monsters in themselves.

I'd say behind Monk, Blood Hunter is my favorite Class. As edgy as it is, using your blood to power your abilities is just really cool. Plus, being able to take on and use aspects of various monsters, without fully transforming like a Druid just has such incredible potential both in combat and roleplay.

This rewrite includes two Subclasses:

  1. Order of the Dragon - A Phoenix Quill original that focuses on being an "all-rounder" sort of Subclass for the Blood Hunter, that boasts increased defenses and enemy control. In addition to unique Blood Curses that allow for area effects.
  2. Order of the Thaumaturge (Formerly Order of the Ghostslayer) - A major change from the original one penned by Matt Mercer, this version of the Subclass allows you to command spirits that cry out for justice, not just destroy them. The unique Blood Curses available to this Subclass allow you to cure creatures of various mental conditions, in addition to other effects that help you take on spectral enemies. (This Subclass went through several revisions, and will likely see more in the future. But, I wanted to get it out to see what everyone thinks. I know what I want it to be, but the execution for this particular theme has admittedly been a bit difficult when Phantom Rogue exists.)

Notable Changes and Design Philosophy

  • Blood Curses
    • Hunters now get more uses per Short Rest. It felt very odd that Blood Hunters, even high-level ones got extremely limited uses of their key-stone Feature.
    • They have been vastly expanded, so that Subclasses are not limited to a single unique Curse.
  • Hunter's Bane is now Hunter's Grimoire
    • In addition to granting benefits to track and researching Checks, it also grants bonuses to Attack and Damage Rolls. The Advantage on said checks was nice, but ended up feeling very lack luster and easily replicable by other Features and Spells.
    • Speak with your DM about treating the Grimoire with the same rules as a Wizard's Spellbook. If they so choose, they can have it be that you lose the benefits if you lose your Grimoire.
  • Crimson Rite
    • Certain damage types are no longer locked behind high-level play. In my opinion, having damage types like Necrotic and Thunder requiring Level 14 felt unnecessarily limiting. They may be on the more uncommon side, but there wasn't much mechanical reason in practice for them not to be available. Also, Poison not being one of the base damage types available for a Rite was very odd to me.
  • Hunter's Persistence
    • As compared to my version of The Fighter, which also gets their 3rd Attack at Level 10, the main difference is that the Blood Hunter MUST have an active Crimson Rite to do so.
      • I designed the Blood Hunter to get more of their power from the base Class, as opposed to their Subclass like in my version of Fighter.
  • Hardened Soul
    • Now grants Immunity to being Charmed and Frightened, as opposed to just Advantage.
  • Dark Augmentation
    • Moved to Level 14 to be in line with similar Features from other Classes.
    • No longer increases Movement Speed.
    • Instead of giving flat bonuses to multiple Saving Throws, which is far more powerful, it now just grants Proficiency in Strength and Dexterity Saving Throws.
  • Brand of Tethering is now Brand of Condemnation
    • Moved to Level 17, as it did quite a lot for Level 13.
    • The damage for failing to teleport now uses your Hemocraft Die.
  • New 20th Level Feature: Morbid Metamorphosis
    • The original Sanguine Mastery Feature was very lacking for a 20th Level Feature, and didn't offer much reason to put all 20 Level into Blood Hunter.
    • Its new effect of increasing multiple stats not only falls in line with the precedent set by other official Classes like Barbarian and Monk, but I found it made the most sense narratively. You are constantly evolving with Hemocraft power, and it eventually just pushes you over edge physically and mentally.

You can get the PDF version of the brew HERE

Artists in Order of Appearance (Credit Also Next to Art on the Document)

  1. CD Projekt Red
  2. Anato Finnstark
  3. Lisha Du
  4. Nezt Oss
  5. Erik Nykvist
  6. Aleksandra Skiba
  7. Andres Zambrano

Become a Patron!

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 2 months ago
▲ 132 r/Dungeons_and_Dragons+1 crossposts

A class has been reborn from the ashes!

Venturing into the darkest of lairs, where many other adventurers would not dare to go, the Blood Hunter enters without fear. The truly horrific abominations are what Blood Hunters specialize in exterminating. And why do they walk with such confidence? Because they house a bit of those monsters in themselves.

I'd say behind Monk, Blood Hunter is my favorite Class. As edgy as it is, using your blood to power your abilities is just really cool. Plus, being able to take on and use aspects of various monsters, without fully transforming like a Druid just has such incredible potential both in combat and roleplay.

This rewrite includes two Subclasses:

  1. Order of the Dragon - A Phoenix Quill original that focuses on being an "all-rounder" sort of Subclass for the Blood Hunter, that boasts increased defenses and enemy control. In addition to unique Blood Curses that allow for area effects.
  2. Order of the Thaumaturge (Formerly Order of the Ghostslayer) - A major change from the original one penned by Matt Mercer, this version of the Subclass allows you to command spirits that cry out for justice, not just destroy them. The unique Blood Curses available to this Subclass allow you to cure creatures of various mental conditions, in addition to other effects that help you take on spectral enemies. (This Subclass went through several revisions, and will likely see more in the future. But, I wanted to get it out to see what everyone thinks. I know what I want it to be, but the execution for this particular theme has admittedly been a bit difficult when Phantom Rogue exists.)

Notable Changes and Design Philosophy

  • Blood Curses
    • Hunters now get more uses per Short Rest. It felt very odd that Blood Hunters, even high-level ones got extremely limited uses of their key-stone Feature.
    • They have been vastly expanded, so that Subclasses are not limited to a single unique Curse.
  • Hunter's Bane is now Hunter's Grimoire
    • In addition to granting benefits to track and researching Checks, it also grants bonuses to Attack and Damage Rolls. The Advantage on said checks was nice, but ended up feeling very lack luster and easily replicable by other Features and Spells.
    • Speak with your DM about treating the Grimoire with the same rules as a Wizard's Spellbook. If they so choose, they can have it be that you lose the benefits if you lose your Grimoire.
  • Crimson Rite
    • Certain damage types are no longer locked behind high-level play. In my opinion, having damage types like Necrotic and Thunder requiring Level 14 felt unnecessarily limiting. They may be on the more uncommon side, but there wasn't much mechanical reason in practice for them not to be available. Also, Poison not being one of the base damage types available for a Rite was very odd to me.
  • Hunter's Persistence
    • As compared to my version of The Fighter, which also gets their 3rd Attack at Level 10, the main difference is that the Blood Hunter MUST have an active Crimson Rite to do so.
      • I designed the Blood Hunter to get more of their power from the base Class, as opposed to their Subclass like in my version of Fighter.
  • Hardened Soul
    • Now grants Immunity to being Charmed and Frightened, as opposed to just Advantage.
  • Dark Augmentation
    • Moved to Level 14 to be in line with similar Features from other Classes.
    • No longer increases Movement Speed.
    • Instead of giving flat bonuses to multiple Saving Throws, which is far more powerful, it now just grants Proficiency in Strength and Dexterity Saving Throws.
  • Brand of Tethering is now Brand of Condemnation
    • Moved to Level 17, as it did quite a lot for Level 13.
    • The damage for failing to teleport now uses your Hemocraft Die.
  • New 20th Level Feature: Morbid Metamorphosis
    • The original Sanguine Mastery Feature was very lacking for a 20th Level Feature, and didn't offer much reason to put all 20 Level into Blood Hunter.
    • Its new effect of increasing multiple stats not only falls in line with the precedent set by other official Classes like Barbarian and Monk, but I found it made the most sense narratively. You are constantly evolving with Hemocraft power, and it eventually just pushes you over edge physically and mentally.

You can get the PDF version of the brew HERE

Artists in Order of Appearance (Credit Also Next to Art on the Document)

  1. CD Projekt Red
  2. Anato Finnstark
  3. Lisha Du
  4. Nezt Oss
  5. Erik Nykvist
  6. Aleksandra Skiba
  7. Andres Zambrano

Become a Patron!

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!

u/PhoenixQuillHB — 2 months ago