
u/Pilotacer

Why is the Luna teamup cleans a genuine feature?
At first I thought the self cleans was a bug but now with all the hotfixes and updates that have come out, I realise they genuinely added it as a feature but like why? Like it makes no sense how she can cleans herself out of Exile. I've been avoiding playing Emma and strange because she can just fuck off and ignore the grab/ult.
Is Luna Snow the actual John strategist right now.
I don't usually play Strategist but when I do I play Luna. Now as a usual tank player I feel the sometimes I do play her she's just getting better and better and better and better and now she's Ridiculous. When someone tries to dive, I freeze them that's normal. They come back so I pattycake with the other healers, normal. Other healer dies and I'm solo heal i keep everyone fucking alive mid fight and only the overextending teammates died. I got hit with emma ult and accidentally pressed my fox teamup and got out of it mid stun. A cyclops forced a 1v1 as I was on half health,i won that. Idk if this is just plat being play but I feel I should be scared of a dps instead of being "I can take that on" like I feel she's even more dps oriented than some overwatch supports.
This update is going to be peak
Groot my boi can now bubble, ive been laughing at this for a few minutes now.
What is with the servers?
Every 2 games I do I either get Client request disconnect, lost connection to server or simply just high ping. My internet is fine, I've done a reset, none of my other games have any internet issues but in OW every other game there's a problem with the servers. Is this a known issue?
Strategist character designs
So i realised something, start designs are either hot woman/chic, actual animals or just cool looking dudes (and a robot). I know strategists are meant to look more casual and less aggressive than the other roles, but i would really like having a strategist who is just super aggressive and looks like "I will kill you" which is why I want Nightcrawler to be a strategist and have a design like the comics insted of the leaked design for him.
"It's a game, characters don't have to be lore accurate"
By that logic, we are just making fake characters that leech into the establishment character IP! Take away Caps shield and give him a Bazooka! Take away DareDevils Batons and give him a Katana! Take away hawkeyes Bow and give him fire bending powers! Psylock is a Japanese monster hunter? Who cares, make her a healer who sends out butterflies that heal! I really don't get the dumbasses that think just because it's a game a character should not have abilities, weapons and characteristics they have in their established books, movies,novels. Cap without his shield isn't cap, Bucky without a metal arm isn't Bucky, spiderman without webs isn't spiderman but I've genuinely had people argue against this.
Edit: I meant Comic accurate not lore accurate, like a character having abilities skills and weapons that they have in the comics and movies, not actual copy and paste power from the lore. Like this whole started when someone wanted to argue with me about why Black widow and rocket should not get any new ability despite then only having 1-2 abilities.
Devil Dino proves my point on the Ranged Handicap.
I posted a few weeks ago how tanks in this game are so handicapped by their mid range with only peni and DP being able to shoot from afar. Now that devil Dino is added people are complaining how "he's too oppressive" meanwhile his no1 counter is just shooting from range, but most ranged tanks primary are so mid range he can just easily dash in and grab them (mainly talking about Strange,Magneto,Emma here). Now we can either nerf Dino into the ground while still kneecapping the tanks and their range or, just ask for tanks that can at least have 30-50M primary range. It doesn't have to be absurd amounts of damage, just enough to pressure the annoying hitscan/sg that are always in the backline.
Recruits, assemble.
With Devil Dinosaur being a friend of jeff, I want all Jeffs to try playing him this season. Help the tank cause while playing as one of your best friend.
So i was thinking, since in the movies and comics hulk is known for
Punching and violence.
Jumping and crash landing/smashing the ground where ever he lands, hard.
This got me thinking, what if there was a passive for him in which for every jump above 25% jump meter charge it would do damage based on the amount of jump meter charged before jumping+small additional damage if you land somewhere at a lower level than you originally jumped as, no stun or knockback just a flat aoe damage.... alright maybe he stuns if he lands right on someone when the lands.
If this seems like too broken for a always active passive then maybe it can be a ability where for a certain time frame it could do the same thing, maybe with a small stomp/smash animation.
I feel this would make him feel more like hulk from the movies than he is in game and definitely help with his damage issues.
So one reason I find a lot of tanks boring is, why are they all so short/medium range? Peni was the only non range limited tank in the game and it took a whole year for them to add a tank (Deadpool) that didn't have any range limit but that's because he is a "3 rolls in one character" type and not a dedicated tank.
For support and dps they add hitscan/projectile characters that have no range issue whilly nilly but for tanks we have to be content with characters that can barely shoot more than 30m. I have a feeling if they do add Cyclops as a tank his laser will be capped at a max medium range for no reason.
This is one of the reasons I hate playing a lot of times actually in rivals since like, the sorcerer supreme capable of making inter-dimentional portals, a man who can control metals in whatever way he wants and a woman who can control the fucking minds of people and has a mental beam projection....not be able to hit at range which isn't just spitting distance?
Are they not powerful or focused enough to do that? Is that the best explanation? Like ffs just give me like a 50-40% damage falloff at far range but just let me hit stuff that isn't directly up in my face.
Edit: I don't mean all tanks should be fully unlimited range but just have the few that make sense like strange mag and Emma to have some more range with damage falloff.