u/Playful-Ostrich3643

How to fix power inconsistency (my idea)

Problem: a character with a certain power can reach certain feats of power that they can't do again for no explained reason while being attacked by weaker characters

Examples: characters with super strength can lift a car in one scene but can be held down by normal people in the next. A character with superspeed could move so fast time seems to stop, but still have a slower character able to defeat them.

Solution: First, powers shouldn't be passive IMO, a user should have to activate it. Second, a user's power should be limited instead of endless.

Examples: a character with super strength should activate their power, which should eat away at their stamina leading to exhaustion for when the plot needs them to be weak. A character with superspeed should activate their power and have it fueled by their metabolism, becoming malnourished if they use it too much and becoming slow when the plot needs it

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u/Playful-Ostrich3643 — 2 days ago

Trying to fix "bad" powers part 1: Omniscience

Disclaimer, I am an amateur writer so I most likely have no idea what I'm talking about, but I figured I might as well try.

Power: Omniscience is the ability to have all knowledge across time and space

Problem: Omniscience is a boring power that just lets a character know everything without any conflict. No conflict=no story, no story=no point.

Solution: while trying to come up with a way to fix this I came up with two potential angles, both changing this power from a passive ability to an active ability with a short time limit.

Randomizer angle: this turns Omniscience into a gamble. Rather than always having all of the knowledge Omniscience can only be used to get one random piece of information that can be useful now, later,or never.

Trade Off angle: this builds on the idea that there is a limit to how much information the human mind can hold. The user can get any information on anything in the universe, but they must sacrifice a memory in return

Let me know your thoughts and what I should do next

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u/Playful-Ostrich3643 — 6 days ago

How Thunder powers should work in my opinion

Thunder is naturally different from lightning but the two are treated as the same when it comes to power.

Because thunder is the sound that lightning makes it should be a sound based power.

My solution: Thunder is a shockwave ability with a slightly more literal emphasis on the word 'shock'. As a passive ability Thunder increases its users ability to generate and absorb electricity, using it as a power boost

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u/Playful-Ostrich3643 — 7 days ago

Can anyone give me ideas for a new hero name? This one isn't working out too well

My hero name is Snake Pit, but that kinda puts people off and I want something that sounds a little friendlier.

My power is kinda weird, I can sort of grow snakes out of my body and control them

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u/Playful-Ostrich3643 — 9 days ago

This power allows the user to manipulate echoes. Not only does this allow for supernatural levels of echolocation but also allows the user to create ricochet sonic blasts

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u/Playful-Ostrich3643 — 23 days ago

This power allows its user to summon and command small chameleons with the maximum being one million. Each chameleon has the power to become any element it touches and fuse with it.

The user is always conscious of where each chameleon is, which is useful at first but can be distracting at full power. Each chameleon on its own is pretty weak even with its power, meaning direct combat is almost impossible unless the user overwhelms the opponent.

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u/Playful-Ostrich3643 — 24 days ago