Visual horror: Baphomet

Visual horror: Baphomet

I want my players to feel the horror of Out of the Abyss, here's an edit of the image of Baphomet I'm using when he's introduced.

u/Plebian_Donkey_Konga — 12 hours ago

Table of 5.5E Table Conversions for NPC Statblocks.

Curse of Strahd 5.5E Source
Amber Golem Stone Golem Monster Manual 2024
Animated Armor Animated Armor Monster Manual 2024
Animated Halberds Animated Flying Sword + CoS Changes Monster Manual 2024
Arabelle Commoner Monster Manual 2024
Arcanaloth Arcanaloth Monster Manual 2024
Arrigal Assassin + Mist Wanderer's Traits and Bonus Action Monster Manual 2024 + Ravenloft Horrors within
Baba Lysaga -- Curse of Strahd
Baba Lysaga's Creeping Hut -- Curse of Strahd
Badger Badger Monster Manual 2024
Banshee Banshee Monster Manual 2024
Barovian Witch -- Curse of Strahd
Berserker Berserker Monster Manual 2024
Black Pudding Black Pudding Monster Manual 2024
Boar Boar Monster Manual 2024
Broom of Animated Attack Animated Broom or -- Monster Manual 2024 or Curse of Strahd
Cat Cat Monster Manual 2024
Clay Golem Clay Golem Monster Manual 2024
Clovin Belview -- Curse of Strahd
Commoners Commoner Monster Manual 2024
Crawling Claw Swarm of Crawling Claws (Multiple) or Crawling Claw (Single) Monster Manual 2024
Cultist Cultist<br> Monster Manual 2024
Cultist Fanatic Cultist Fanatic Monster Manual 2024
Damaged Amber Golem Stone Golem + CoS Changes Monster Manual 2024
Davian Marikov Wereraven Ravenloft Horrors within
Death Slaad Death Slaad Monster Manual 2024
Dire Wolf Dire Wolf Monster Manual 2024
Donavich Priest Acolyte Monster Manual 2024
Draft Horse Draft Horse Monster Manual 2024
Dretch Dretch (Night Hag covens gained huge a nerf, so my suggestion would be a Swarm of Dretches from Morgantha's barrel instead of 9 individuals) Monster Manual 2024
Druid Druid Monster Manual 2024
Druid (Gulthias Staff) Druid + Gulthias Staff's Abilities Monster Manual 2024 + Curse of Strahd
Exethanter Lich + CoS Changes Monster Manual 2024
Ezmerelda d'Avenir Ez d’Avenir Ravenloft Horrors within
Flameskull Flameskull Monster Manual 2024
Flying Sword Animated Flying Sword Monster Manual 2024
Gargoyle Gargoyle Monster Manual 2024
Ghast Ghast Monster Manual 2024
Ghost Ghost Monster Manual 2024
Ghouls Ghoul Monster Manual 2024
Giant Badger Giant Badger Monster Manual 2024
Giant Elk Giant Elk Monster Manual 2024
Giant Poisonous Snakes Giant Venomous Snake Monster Manual 2024
Giant Rat Giant Rat Monster Manual 2024
Giant Spider Giant Spider Monster Manual 2024
Giant Wolf Spider Giant Wolf Spider Monster Manual 2024
Gray Ooze Gray Ooze Monster Manual 2024
Guard Guard Monster Manual 2024
Guardian Portrait -- Curse of Strahd
Hell Hounds Hell Hound Monster Manual 2024
Imp Imp Monster Manual 2024
Ireena Kolyana Noble Monster Manual 2024
Iron Golem Iron Golem Monster Manual 2024
Ismark Kolyanovich Warrior Veteran Monster Manual 2024
Izek Strazni -- Curse of Strahd
Kasimir Velikov -- Curse of Strahd
Kiril Stoyanovich Werewolf, but I suggest changing him to a Loup Garou. Monster Manual 2024 or Ravenloft Horrors within
Lady Fiona Wachter Technically a Priest, but lore-wise she would be a Priest of Osybus + CoS Changes Ravenloft Horrors within
Mad Mage of Mount Baratok Archmage + Spells mentioned in CoS Monster Manual 2024
Madam Eva Madam Eva Monster Manual 2024
Mastiff Mastiff Monster Manual 2024
Mirror Assassin Assassin, but I recommend replacing it with a Relentless Slasher Monster Manual 2024 or Ravenloft Horrors within
Mongrelfolk -- Curse of Strahd
Mule Mule Monster Manual 2024
Needle Blight Needle Blight Monster Manual 2024
Night Hag Night Hag Monster Manual 2024
Nightmare Nightmare Monster Manual 2024
Nikolai Wachter Noble Monster Manual 2024
Nothic Nothic Monster Manual 2024
Panther Panther Monster Manual 2024
Parriwimple Gladiator Monster Manual 2024
Phantom Warrior -- Curse of Strahd
Piccolo Baboon Monster Manual 2024
Pidlwick II Carrionette or -- Ravenloft Horrors within or Curse of Strahd
Poltergeist Poltergeist Monster Manual 2024
Priest Priest Monster Manual 2024
Quasit Quasit Monster Manual 2024
Rahadin -- Curse of Strahd
Raven Raven Monster Manual 2024
Red Dragon Wyrmlings Red Dragon Wyrmling Monster Manual 2024
Revenant Revenant Monster Manual 2024
Rictavio Rudolph van Richten Ravenloft Horrors within
Riding Horse Riding Horse Monster Manual 2024
Roc Roc Monster Manual 2024
Rug of Smothering Animated Rug of Smothering Monster Manual 2024
Saber-toothed Tiger Saber-Toothed Tiger + CoS Changes Monster Manual 2024
Sangzor Giant Goat + CoS Changes Monster Manual 2024
Scarecrow Scarecrow Monster Manual 2024
Scouts Scout Monster Manual 2024
Shadow Shadow Monster Manual 2024
Shadow Demon Shadow Demon Monster Manual 2024
Shield Guardian Shield Guardian Monster Manual 2024
Sir Godfrey Gwilym Revenant + Spells mentioned in CoS Monster Manual 2024
Sir Klutz -- Curse of Strahd
Skeleton Skeleton Monster Manual 2024
Snow Maidens Specter + CoS Changes Monster Manual 2024
Specter Specter Monster Manual 2024
Stella Wachter Commoner Monster Manual 2024
Strahd von Zarovich Strahd von Zarovich Ravenloft Horrors within
Strahd Zombies Strahd Skeleton Ravenloft Horrors within
Strahd's Animated Armor -- Curse of Strahd
Swarm of Bats Swarm of Bats Monster Manual 2024
Swarm of Insects (Wasps) Swarm of Insects Monster Manual 2024
Swarm of Rats Swarm of Rats Monster Manual 2024
Swarm of Ravens Swarm of Ravens Monster Manual 2024
The Abbot Deva Monster Manual 2024
Tree Blight Technically a Tree Blight, but in-lore it's actually a Gulthias Blight. Monster Manual 2024
Twig Blight Twig Blight Monster Manual 2024
Vampire Vampire Monster Manual 2024
Vampire Spawn Vampire Spawn Monster Manual 2024
Vasilka Flesh Golem Monster Manual 2024
Victor Vallakovich Mage + Spells mentioned in CoS Monster Manual 2024
Vine Blight Monster Manual 2024
Vistani (Bandit Captain) Mist Wanderer + Bandit Captain's Weapons and Reactions (probably max HP to differentiate from Mist Wanderer) Ravenloft Horrors within + Monster Manual 2024
Vistani (Bandits) Mist Wanderer Ravenloft Horrors within
Vistani (Spies) Mist Wanderer + Spy's Bonus Actions Ravenloft Horrors within + Monster Manual 2024
Vistani (Thug) Mist Wanderer + Tough's Pack Tactics Ravenloft Horrors within + Monster Manual 2024
Vladimir Horngaard -- Curse of Strahd
Walking Corpse Commoner + CoS Changes Monster Manual 2024
Warhorse Skeleton Warhorse Skeleton Monster Manual 2024
Weasel Weasel Monster Manual 2024
Wereraven Wereraven Ravenloft Horrors within
Werewolf Werewolf Monster Manual 2024
Wight Wight Monster Manual 2024
Will-o'-Wisp Will-o’-Wisp Monster Manual 2024
Wolf Wolf Monster Manual 2024
Wraith Wraith Monster Manual 2024
Young Blue Dragon Young Blue Dragon Monster Manual 2024
Zombie Zombie Monster Manual 2024
Zuleika Toranescu Werewolf Monster Manual 2024
u/Plebian_Donkey_Konga — 11 days ago

Updated my mod: Baldurian Tooltips to have Book and Skill Check Tooltips

Here: https://steamcommunity.com/sharedfiles/filedetails/?id=3631604693

Now has 38 example objects with special "rarity" glows to them, but the tooltips can be applied to other items.

Focus is on high customization and ease of use. To change it into a skill check is to change a false to true in the script or just take the existing examples' script and paste it on your objects.

u/Plebian_Donkey_Konga — 12 days ago

Associate Creative Director of Toys for Bob: "I'll say that we love Spyro, love Banjo, love all these types of titles"... "We've been doing this all along. It's not a new thing that we're shifting to, but we want to carry that type of experience into the world."

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u/Plebian_Donkey_Konga — 25 days ago

Truncated Version of the Campaign

If you wish to host a truncated version of the adventure that takes about five to eight sessions to play through. In this idea, the PCs start in the Village of Barovia as normal but already have Strahd's Invitation and start at Level 5.

Land of Barovia

The only locations that you need to worry about are: A. Old Svalich Road through K. Castle Ravenloft. Add M. Mad Mage of Mount Baratok north of the Village of Barovia somewhere in the Svalich Woods.

Village of Barovia

While it's up to you to add the Death House or not, the remainder of the Village of Barovia will have some major changes. The Blood of the Vine tavern is changed to feature most of the content of the Blue Water Inn in N. Town of Vallaki (minus the Wachter Brothers) and Wereravens from the W. The Wizard of Wines Winery. Instead of delivering wine for the Fortune of Ravenloft if it is in tavern, the wereravens simply challenge them to find where it's hidden within the inn.

Ismark pleads with the party to kill Strahd rather than asking them to take Ireena to Vallaki. Donavich still gives the PC information of Ireena's origins but simply suggests Ireena stay in the church for the time being.

Rictavio and his wagon should be included in the Village of Barovia. Rictavio's purpose is the same, to research Strahd and eventually get his revenge on the Vistani. Rictavio still retains his pet monkey, Piccolo.

You can keep Morgantha as is. Instead of the O. Old Bonegrinder, her and her daughters reside in Castle Ravenloft's Cauldron Room (K56) replacing the Barovian Witch coven there.

If you do Death House, remove any references to the Old Bonegrinder.

Tser Pool Encampment

The only real change would be Madam Eva's fortune reading. When deciding where the Fortunes of Ravenloft are located and Enemies of Strahd, remove any cards that lead the party outside of A-K. But include the cards related to the Blue Water Inn and Rictavio.

Kasimir Velikov lives amongst the Vistani here within his hovel, his goal is ultimately the same, to revive his sister. Instead of the Amber Temple, Kasimir somehow has his hands on a Scroll of True Resurrection.

Arrigal in this case is the story teller who speaks of the mage who fell from Castle Ravenloft. He is still a servant of Strahd and will ambush the party outside of the encampment if they come across any of the Fortunes of Ravenloft.

Castle Ravenloft

Ezmeralda should be a fixed encounter in one of the emptier rooms of Castle Ravenloft.

The K56. Cauldron Room's witch coven is replaced with the Night Hag coven from the Old Bonegrinder. K55. Element Room should contain the cooking supplies and grinder the night hags use for their pastries.

K75. Emil turns on the party unless the Fortunes of Ravenloft designated the Beast as Strahd's Enemy. The card originally refers to Zuleika, Emil's mate. Instead of Zeleika, Emil will ally with the party against Strahd.

K78. Brazier Room contains only the colors: Red, Orange, and Yellow as the rest of the flames are to locations we removed.

If Ireena gets to K85. Sergei's Tomb, you could potentially do Something Blue special event from the S. Village of Krezk. Rather than a pool, Sergei's pure spirit appears and whisks away Ireena/Tatyana.

Milestones

  • Players start at level 5.
  • Level up when they find the Tome of Strahd, Holy Symbol of Ravenkind, or the Sunsword
  • Level up when they forge an alliance with Strahd's Enemy (if there is no ally just level up if their fortune was read or if they defeat another boss in Castle Ravenloft).
  • Level up when they destroy the Heart of Sorrow, Cure Doru of his Vampirism, Reunite Tatyanna and Sergei, or revive Kasimir's Sister
  • Level up when they defeat Rahadin, the Night Hag Coven in K56 or Strahd's 3 Vampire Spawn Brides in K86.
  • Level up when they get to Strahd's Location (prior to the fight).

Fortunes of Ravenloft

Remove the cards that reference locations and characters you do not meet in the truncated version of this adventure. Master of Coins originally is the attic of the Blue Water Inn, now moved to Blood of the Vine. Beast originally referred to Zuleika should now refer to Emil instead.

Remove the following from Treasure Locations:

  • 1 of Swords
  • 3 of Swords
  • 5 of Swords
  • 7 of Swords
  • 9 of Swords
  • 3 of Stars
  • 4 of Stars
  • 5 of Stars
  • 9 of Stars
  • Master of Stars
  • 2 of Coins
  • 3 of Coins
  • 8 of Coins
  • 1 of Glyphs
  • 2 of Glyphs
  • 3 of Glyphs
  • 5 of Glyphs
  • 7 of Glyphs
  • 8 of Glyphs
  • 9 of Glyphs

Remove the following from Strahd's Enemy:

  • Donjon
  • A. Ghost
  • A. Horseman
  • B. Marionette
  • A. Tempter
  • B. Tempter

Add the removed cards from Strahd's Enemy back before doing Strahd's Location.

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u/Plebian_Donkey_Konga — 1 month ago

Secrets Mechanic: Give the PCs what the NPCs have!

The Secrets mechanic is something I stole from Rime of the Frostmaiden: Icewind Dale. Its a set of secrets that the players can get at random or choose from, and most of the secrets have some kind of effect on the story or is related to the story in some way.

I've ran OotA twice, and I've always felt like there were too many NPCs. I killed them off overtime. The main issue was my players let me know they didn't feel important to the story because it was happening around them and they didn't feel integrated since they were from the surface.

1d12 Secret Description Character Replaced
1 Avatar of Murder You are possessed (or maybe cursed?) by the spirit of Buppido, a talkative keen minded killer who believes they're the living incarnation of the god Diinkarazan - an avatar of murder offering bloody sacrificed to create a path of carnage for his people to follow to glory. During certain moments in the adventure Buppido will take control of your body. Buppido is convinced he (thus you) cannot be killed and has become fearless. Buppido
2 Polymorphed Royalty You are actually elven royalty from the kingdom of Nelrindenvane in the High Forest. Your crown was usurped by the evil wizard Terrestor, who trapped you in your current form. In realty, you're simply mad, touched by delusions created by an otherworldly entity. When anything were to challenge this delusion you act irrationally and violently. Prince Derendill
3 Ambassador of Gauntlgyrm You aren't just a scout, you are a scout that works directly under the dwarven king of Gauntlgrym. If your identity were to be discovered, a bounty on your head would ensure even street beggars from the Underdark would attempt to kill you and claim your head. Eldeth Feldrun
4 Hidden God You always seem to be lucky. You always have the exact amount of coin needed, you never seem to lose a bet, you have keen insight on where to go. It's unnatural, that's simply because you are actually the good-aligned god (maybe even another character's patron) accidentally summoned by the spell that Gromph Baenre cast. If the time came to it, you can sacrifice yourself to bring all your party members back to life with 1 HP, and reward them all a heroic inspiration. But once you do this, your physical body ceases and you return to the realm of gods. Jimjar
5 Punished by God You did something that your patron disliked. Now your constantly living with the worst luck. The worst thing now is you were captured by drow. If someone fails a check around you, somehow it's your fault (narratively), an example would be: sneaking, your flat foot trips the person in front of you making a loud noise. Bad things that occur may happen in closer proximity to you or after you say something that leaves an ill omen. Ront
6 Fungal Corruption You were not supposed to be caught by the drow. You were captured and accused of murder that you don't recall. Your fate is sealed, you maybe trapped in the slave pen right now, but ultimately they'll sacrifice you to Lolth to make an example of you once they get you to Menzoberranzan. Your character doesn't realize they're infected with spores that are causing you to become mad. During certain moments in the adventure, you may combust into a spore servant killing you on the spot. Sarith Kzekarit
7 Enlightenment You realize there is no good in killing anything, even in self protection. People wanting to hurt you is merely it is what it is. What path can killing something eventually lead to? Your character chooses to never kill anything. Not for hunting or self defense. Of course you can eat something someone else killed, but your hands are never bloodied. You might be built different or just suffer from some form of insanity. Shuushar the Awakened
8 Telepathic Communicator You were born from a psonic experiment created by mind flayers in the city of Cyrog. You have the ability to communicate with plants, animals, and people through your telepathic sense. If your identity gets out, everyone wants your ability for themselves, and if word truly gets out mind flayers may return to recapture their experiment. Stool
9 Moonlit Menace You are infected with the curse of lycanthropy, specifically you are a wererat. You struggle with your innate instinct and urges. Its only a matter of time until the unseen moon cycle transforms you once again. Lycanthropes for the most part are hunted and killed even if they're not inherently evil. At some point in the adventure your body will unwilling transform into a wererat. While transformed you gain the statblock and abilities of a wererat. Topsy
10 Moonlit Menace You are infected with the curse of lycanthropy, specifically you are a wererat. You struggle with your innate instinct and urges. Its only a matter of time until the unseen moon cycle transforms you once again. Lycanthropes for the most part are hunted and killed even if they're not inherently evil. At some point in the adventure your body will unwilling transform into a wererat. While transformed you gain the statblock and abilities of a wererat. Turvy
11 Zoological Society You are part of a Zoological Society ran between Moritsta Malkin and Saladis Vadir. You are tasked with collecting three monsters for a zoo: Rust Monster, Winged Kobold and a Fire Snake. You can capture them traditionally or through their hearts. But they must be alive. Amarith
12 Eye of the Beholder You serve Xazax the Eyemonger, you were tasked with one job: collect the eyestalks of rival beholders so that Xazax can medically attach them to himself. Xazax has a lair in an old mineshaft abandoned in the Underdark. He is paranoid and not very friendly to outsiders. Peebles

*Enlightenment does not mean Pacifist. It just means you don't kill things. If a monster that has 10 HP left and you down it, you do not go for a killing blow instead a knock-out. Even if the monster regenerates hit points to the party's dismay you don't kill it.

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u/Plebian_Donkey_Konga — 1 month ago

Planning on running Out of the Abyss with a heavy focus on horror. Characters will long rest at night, the one on watch will hear hyena laughter and turn to see this staring at them, it casts Invisibility on itself. Then silence.

Might make Yeenoghu attempt to paralyze them 1st so they can only watch and can't alert the party. I'll pitch down the hyena laughter to almost be a slow human-like droning laughter.

Opinions? Is it too much? Is the image tacky? They'll see the image on the tv screen above my head when we play locally.

2nd image is the original unedited picture. If you like the image, feel free to use it!

u/Plebian_Donkey_Konga — 1 month ago

Redid Morgantha's Boss Fight

Inspired by Auntie Ethel from Baldur's Gate 3, I changed Morgantha's boss fight. Since it's ran online and I know some coding, I made it so they all got sucked into the Soul Bag.

There they had a boss fight with Morgantha where Morgantha transforms everyone to look like herself, and then the players are playing guess who as they can only see which mini is their own. Only through their body language could they figure out who is who. But one player did go unconscious from another's smite.

I modified the Dream Pastries to have more usage. One player kept several of them for "I have plans but the haters will sabotage me".

Players had a blast with it. The only issue I saw was she had too much health, so maybe reduce it by 1/4. I moved her daughters into Castle Ravenloft to replace the Barovian witches there (for a future gimmicky boss battle).

u/Plebian_Donkey_Konga — 1 month ago

Other Locations in Barovia not mentioned in the Curse of Strahd book.

This isn't a full compilation of locations just from what I've read from Misty Fortunes and Absent Hearts, Fair Barovia, Ravenloft Gazetter, Ravenloft Forebidden Lore and Expedition to Ravenloft. I looked at House of Strahd to see if there is a lot of differences but it turned out Curse of Strahd is closer to House of Strahd then Expedition to Ravenloft.

Ch. 2: The Lands of Barovia

  • "Welcome to Barovia" sign in the North. ^((DDAL04-01 Suits in the Mist))
  • The Village of Orașnou: base of Mount Baratok. ^((DDAL04-02 The Beast))
    • The Hair & Hare - General store ran by Gregori Wurlbach. ^((DDAL04-02 The Beast))
    • Seven Tables Inn - Tavern ran by Marku Grelon. ^((DDAL04-03 The Executioner))
    • Burgomaster's Mansion - Owned by the greedy Ivan Randovich. ^((DDAL04-03 The Executioner))
    • Village Square ^((DDAL04-03 The Executioner))
    • Vaduva Trading Post ^((DDAL04-03 The Executioner))
    • Eyes of Midnight - Trinket store ran by Fillar Esven, a wereraven^((DDAL04-03 The Executioner))
    • The Hospice^((DDAL04-04 The Marionette))
    • Jailhouse^((DDAL04-04 The Marionette))
    • Falinescu Manor^((DDAL04-04 The Marionette))
    • Vistani Encampment - Outside the village, Bogarav Family^((DDAL04-05 The Seer))
    • Luca Barbu's House - Sheep Farm near Burgomaster's Mansion^((DDAL04-08 The Broken One))
    • Smithy^((DDAL04-08 The Broken One))
  • Wolf Den, a wolf cave in the Svalich Woods. ^((DDAL04-02 The Beast))
  • Vistani Encampment - Hours away from Bogarav camp in Svalich Woods ^((DDAL04-05 The Seer))
  • Standing Stones - Rocky clearing in Svalich Woods ^((DDAL04-05 The Seer))
  • Fidatov Manor - Large manor found in the Svalich Woods ^((DDEX4-09 The Tempter))
  • Ruins of Boszórkan Keep - Ruins found at a cliff face of Mount Baratok directly north of Lake Zarovich. ^((DDAL04-14 The Dark Lord))
  • Nymph Hideaway - a corrupted pool in a cave with a nymph living in it. ^((Expedition to Ravenloft))
  • Ivlis Marsh - southeast of the Village of Barovia, home of the Swamp Fane, a runic circle surrounding by two collapsed pillars ^((Expedition to Ravenloft))
  • The Forest Fane - Runic circle surrounding by a broken walls near the Tser Pool Encampment. ^((Expedition to Ravenloft))
  • Varikov's Cave - Hidden behind the Tser Falls is a cave of a murderer that likes to taxidermy his kills. ^((Expedition to Ravenloft))
  • Lysaga Hill - A hill to the Southwest of the Village of Barovia with a coven of Barovian witches ruled by Baba Zelena ^((Expedition to Ravenloft))
    • The Ecterine Husk - a ruined tower haunted by a large spirit. ^((Expedition to Ravenloft))
    • The Mountain Fane - Under the Ecterine Husk is a cave with a rune circle. ^((Expedition to Ravenloft))
  • Monastery of the White Sun - Temple dedicated to the Morninglord situated along the Luna River with an unobstructed view of Mount Ghakis overrun by vampire spawn. ^((Fair Barovia))
  • I. Black Carriage is actually driven by Vasili von Holtz, Strahd's alter ego. ^((Fair Barovia))
  • Aboleth lair under Lake Zarovich. ^((Fair Barovia))
  • Hills of Bleak Vistas ^((Ravenloft Gazeteer I))
  • Zeidenburg - Largest settlement in Barovia but dangerous as conflict is occuring because of freedom fighters. ^((Ravenloft Gazeteer I))
    • Grizzled Boar inn - hard beds but good fish roe. ^((Ravenloft Gazeteer I))
    • Bloated Leech - shady lice-ridden flophouse. ^((Ravenloft Gazeteer I))
  • Teufeldorf - Village with no burgomaster after Strahd executed him. Ruled by local milita. ^((Ravenloft Gazeteer I))
    • Church of Ezra ^((Ravenloft Gazeteer I))
    • Refuge of Quiet Diligence ^((Ravenloft Gazeteer I))
    • Hospice of the Three Hundred Wounds ^((Ravenloft Gazeteer I))
    • Twisted Tower - Corkscrew tower at the highest point of town with leering gargoyles ^((Ravenloft Gazeteer I))ruled by black maigicans. ^((Ravenloft Gazeteer I))
    • Weeping Widow Inn - clean and comfortable ^((Ravenloft Gazeteer I))
  • Bloodfang Hills - Populated by Goblyns ^((Ravenloft Gazeteer I))
  • Immol - Southeast town, ruled by religious zealots. ^((Ravenloft Gazeteer I))
    • Built around the Keep of the Scalet Cross ^((Ravenloft Gazeteer I))
    • Bolting Stag Inn - Hard liquor, smoky whiskey, and the best lamb. ^((Ravenloft Gazeteer I))
    • Irkat Thaan - Small ruined castle that is the headquarters of the Ildi'thaan. ^((Ravenloft Forbidden Lore))
  • Mt. Sawtooth - Second highest peak in Barovia, snow melt feeds the river to Immol's lake ^((Ravenloft Gazeteer I))
  • Gundar River ^((Ravenloft Gazeteer I))
  • Nharov River ^((Ravenloft Gazeteer I))
  • Gorge of Passing Sorrow - Barren land except for its wilted grass ^((Ravenloft Gazeteer I))
  • Tepurich Forest ^((Ravenloft Gazeteer I))
  • Tainted Woods - Northwestern forests of Barovia, toxic soil that kills the fish of Lake Krezk.
  • Monastery of Silver Threads - Abandonedsanctuary with concealing treasures and undead shades.

Ch. 3: The Village of Barovia

  • Town Square - Barricaded to keep zombies out ^((Expedition to Ravenloft))
  • Ghoul Grave - Under the cemetery is a cave with a few ghoul variants in it ^((Expedition to Ravenloft))
  • Zombie-Infested Building - house with zombie rats, zombies and dire maggots. ^((Expedition to Ravenloft))
  • Wolf's Den - a seedier tavern that is cheaper than Blood of the Vine. ^((Fair Barovia))
  • The Nest - Blood on the Vine's Hidden Basement used by Keepers of the Feather. ^((Ravenloft Forbidden Lore))

Ch. 4: Castle Ravenloft

Same layout but a lot of rooms were changed thematically, I'll list some of the bigger differences.

  • K25 some story telling was removed. Originally two thrones were here, then one was removed leading to one throne looking off-center. The missing throne belonged to Strahd's mother which he destroyed when he became a vampire.^((Expedition to Ravenloft))
  • K32. This area had 7 preserved maid corpses that crumbled away if touched.^((Expedition to Ravenloft))
  • K35. Statues possessed by spirits instead of a pile of rats shaped like a statue.^((Expedition to Ravenloft))
  • K42. Gertruda is given more characterization.^((Expedition to Ravenloft))
  • K45. The Hall of Heroes features Lady Vey Rallen, a ghost of a knight of the raven who was slain by Strahd but willing to help them against evil.^((Expedition to Ravenloft))
  • K47. There is a hidden safe behind the portrait with antique women's jewelry.^((Expedition to Ravenloft))
  • K50. Journal found between the mattresses by someone named Harp who was baited to come to Barovia by Strahd who was "looking to purchase a piece of land." The journal talks about a woman named Khyristrix who snuck into the locked chamber and offered to help Harp escape. Harp's hidden belongings are a three spell scrolls: wall of force, wall of fire, and Wind Wall.^((Expedition to Ravenloft))
  • K54. The three cats are emaciated with glowing green eyes, but in actuality they're imps. There is also a redcap kept as a pet, occasionally fighting the imps for food.^((Expedition to Ravenloft))
  • K55. The barovian witches are found in this room instead of K56. Three of the Barovian witches are named Trina, Afina Lucescu and Cristofor. The Cauldron is a Cauldron-shaped Gelatinous Cube. Inside it is half a silver key which allows anyone to use the portal in the Brazier Room. There is a podium for a book called the Codex Advocare which is a spellbook written in infernal and about Ricardus Bakari, the First Warlock. Trina flees to K57 to tell Khyristrix about intruders.^((Expedition to Ravenloft))
  • K56. Is a bed chamber where the coven sleeps. Hidden under a bed is Afina's journal which talked about Khyristrix who is a devil that tends the Dayheart and gives the coven its power. ^((Expedition to Ravenloft))
  • K57. Features a garden full of slugs and fleshy plants. Referred to the devil's garden. The players are ambushed by Khyristrix, a barbed devil. Khyristrix exclusively cares about her garden which she'll put above all else. Which is made of people transformed into shrubbery. Khyristrix holds the Hellheart Locket which she uses to maintain the Heart of Sorrow ^((Expedition to Ravenloft))
  • K60B was removed in COS, but it was a spare room where Rafail (a vampire) and the 4 vampire spawn rested in coffins prior to the PCs attacking the Heart of Sorrow (K20).^((Expedition to Ravenloft))
  • K61. Features Nicoramus who was a hero and living weapon (spirit troll) but became a slave to Lucian who holds his oathstone. Nicoramus is immedately hostile but can be persuaded in Auran to just talk.^((Expedition to Ravenloft))
  • K63. Most of the wine is spoiled but several more brands are mentioned like Pinot Noir, Cabernet Franc, Petit Verdot, Clos de Dromir, Chardonnay, Merlot, Vintage Merlot, Barovia Red Mountain. ^((Expedition to Ravenloft))
  • K65. Wight is hidden in the shelf, and Cyrus tries to get the undead to obey him but ignore him entirely. The Wight attempts an attack but if it takes any damage it'll flee in fear. ^((Expedition to Ravenloft))
  • K67. A group of adventurers were killed here and their remains were taken to K84 (crypt 10) and Cyrus regrets not being able to get a trophy out of it. ^((Expedition to Ravenloft))
  • K69. Features giant spiders, ettercap, and a golem made of web instead of skeletons. Once the web is destroyed they can investigate the room to find the other half of the silver key. ^((Expedition to Ravenloft))
  • K71. Originally this location has a couple of nesting Barlgura, babau and rutterkin. All of the monsters here would summon more monsters similar to itself.^((Expedition to Ravenloft))
  • K72. The Shadow Demon's name is Lucian, originally he is possessing the corpse of an aasimar. The aasimar is Fandromar, a paladin of good. When Lucian possesses Frandromar he tries to get as much information out of him as possible. To break the possession the party needs to destroy or remove the necklace on Fandromar's neck. Lucian will fight inside Frandromar's body, once he is defeated, he'll fight in his shadow demon form or stalk the players. Players will find notes that implicate Bildrath as a spy for Strahd. The oathstone is locked away that can free Nicoramus from his servitude. ^((Expedition to Ravenloft))
  • K74. One of the cells was once a necromancer's lab, hidden in the black water is a potion, or an alchemist fire, or a wand. ^((Expedition to Ravenloft))
  • K75. More insight into Emil who was originally a hunter but got lycanthrophy later. Emil was supposed to kill the necromancer downstairs but got captured and chained to the wall instead. ^((Expedition to Ravenloft))
  • K76. The necromancer uses this place to test her new forms of undead. Most of the Strahd zombies are actually made by the necromancer here. There is a spectre here named Stefania that obeys the Necromancer's command. ^((Expedition to Ravenloft))
  • K78. The Brazier Room is also the Necromancer's sanctum. The necromancer is named Thredra Aranax who long served Strahd but thinks Strahd doesn't appreciate her, so she plans to betray him (which Strahd knows). Thredra is willing to bargain for her life. She'll give them a ring that blocks Strahd's life draining ability and leads them to Saint Markovia's Thighbone. But in exchange she needs the tongue of a barovian person. ^((Expedition to Ravenloft))
  • K84. Majority of the crypts have different names and gimmicks. ^((Expedition to Ravenloft))
  • Crypt 20: Sash's journal talks about how despite being Strahd's wife, his heart belongs to another. That her passion for him blossomed to hate. She hates that Strahd has power over her and commands her to love him. She talks about the sunsword being Strahd's bane. ^((Expedition to Ravenloft))
  • K88. It's revealed that when Strahd first became a vampire he killed his own parents and regretted it since. The regret drives Strahd back to this tomb where he flies into a fit of despairing rage. ^((Expedition to Ravenloft))
  • K89. Removed in COS, it's a primordial temple built to an ancient deity worshiped by proto-humans. It's only accessible off K61 or by breaking the wall in Crypt 24. This cave is overrun by giant ants. Nobody knows about the location of this megalith. The god is only known as the "Blood God" if the characters can read the caveman-like pictograms. May have been the one to give Strahd his pact of undeath. Anyone who is killed on the slab comes back to life with no injuries, and as if they woke up from a long rest. They also can regenerate HP at 5 HP per round for the next 24 hours. The slab only works once per person and 3 times total. ^((Expedition to Ravenloft))

Ch. 5: The Town of Vallaki

  • Village Hall is either the Burgomaster's Mansion or near it. ^((Fair Barovia))
  • The large field area under N4. Watcherhaus is a Public Stable owned by the Wachters. ^((Fair Barovia))
  • Beside the N6. Coffin maker's Shop is Tibor's Smithy. ^((Fair Barovia))
  • The neighborhood towards Lake Zarovich is a "foreigner's neighborhood" for Thanni who escaped Bluetspur. Unlike the joyless Barovians, the area is colorful. ^((Fair Barovia))
  • The Vistani encampment is specifically the Velikovna family. ^((Fair Barovia))
  • Haunted House or the Markov House in the Thanni neighborhood is actually filled with Abberations causing madness and hallucinations. ^((Fair Barovia))
  • Vault of Quinn Roche - In the graveyard stands a vault of hundreds of enchanted armors, heavily trapped. ^((Ravenloft Gazeteer I))
  • Romulich Distillery - produced Tsuika (barovian plum brandy) that was served at the Blue Water Inn ^((Ravenloft Gazeteer I))
  • Kargatane Bookshop - a bookshop owned by the Jaerdaph Baeloss, a drow disguised as a human, who is afraid of spiders and collects spellbooks from people he killed with his assassination skills. ^((Forgotten Children: Ravenloft))

Ch. 6: Old Bonegrinder

  • Duke Gundar's crypt under Megalith. ^((Van Richten's Guide to Ravenloft))

Ch. 8: The Village of Krezk

  • Smoldering Ember - A gloomy old inn. ^((Ravenloft Gazeteer I))
  • Lake Krezk ^((Ravenloft Gazeteer I))

Ch. 9: Tsolenka Pass

  • Dread Pass - Part of the Tsolenka Pass that goes through the Dreadmount. ^((Ravenloft Gazeteer I))
    • The Keep of Forgetting - Undead noblemen Strahd had slain wander its ruins.
  • The Dreadmount ^((Ravenloft Gazeteer I))

Ch. 13: The Amber Temple

  • X32. The Lower East Hall has an illusionary wall leading to a hidden floor.^((DDEX4-10 The Artifact))
  • Staircase^((DDEX4-10 The Artifact))
  • Hallway^((DDEX4-10 The Artifact))
  • Ballroom^((DDEX4-10 The Artifact))
  • Dining Hall^((DDEX4-10 The Artifact))
  • Summoning Chamber^((DDEX4-10 The Artifact))
  • Laboratory^((DDEX4-10 The Artifact))
  • Kitchen^((DDEX4-10 The Artifact))
  • Library^((DDEX4-10 The Artifact))
  • Gallery^((DDEX4-10 The Artifact))
  • Menagerie^((DDEX4-10 The Artifact))
  • The Breached Vault - contains more evil gods.^((DDEX4-10 The Artifact))

Ch. X: Areas found in the Glumpen Swamp / Quivering Forest.
Note: these areas are either in Barovia or spirited away from Faerun to Barovia, it's unclear if one belongs to the other.

  • The Bloody Shrine - Shrine wear a couple was torn apart and now haunt it. ^((DDAL04-07 The Innocent))
  • The Sunken Caravan - Vistani wagon stuck in the bog. ^((DDAL04-07 The Innocent))
  • The Dragon's Skull - a tar pit with a dragon's skull at the center. ^((DDAL04-07 The Innocent))
  • The Pits of Bone and Blood - an ancient yuan-ti burial site.^((DDAL04-07 The Innocent))
  • The Vault of Royal Dead - under the pits of bone and blood is a catacomb. ^((DDAL04-07 The Innocent))
  • The Spider Woods - Northeast of Orasnou^((DDAL04-11 The Donjon))
  • The Leech River - River created by water erosion but isn't permanent.^((DDAL04-11 The Donjon))
  • Hillock of Black Flowers - Grave marker on a hill surrounded by a field of black flowers ^((DDAL04-11 The Donjon))
  • Bone Fen - Ancient battleground with undead skeletons wandering about. ^((DDAL04-11 The Donjon))
  • The Hamlet of Polderswale - destroyed village.^((DDAL04-11 The Donjon))
  • Muskeg Hill - partially sunk tower in the middle of a swamp. ^((DDAL04-11 The Donjon))
  • Swamp of Screaming Statues - flat swap filled with screaming petrified corpses ^((DDAL04-11 The Donjon))
  • Tower of the Chained Man - ancient yuan-ti temple ^((DDAL04-11 The Donjon))
  • Trank River - River that has flooded the nearby road. ^((DDAL04-12 The Raven))
  • Rookscrag - a box canyon with a summit at its center ^((DDAL04-12 The Raven))
  • A Shrine to Memory - A cave that has a bas relief that is actually a guardian portrait ^((DDAL04-13 The Horseman))
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