u/Poobslag

Unlimited food build (Long Beak, Burrowing, Turtle Down)

Just stumbled upon this surprising combo in the "Unintelligent Design" challenge.

Long beak lets you close up unoccupied burrows for food. Burrowing lets you create unoccupied burrows. And bafflingly, Turtle Down resets the cooldown for Burrowing -- letting you create a new burrow every 3 seconds! Burrow after burrow after burrow.

With these three abilities you can litter the world with closed-up burrows and generate tons of food! It seems like a bug where maybe Turtle Down isn't supposed to reset your Ultimate's cooldown -- but whatever it is, it's very powerful.

Edit: After about 2 minutes, the combo stopped working and Turtle Down reset Burrowing's cooldown to 0%... And after another 2 mintes, the combo started half-working and Turtle Down reset Burrowing's cooldown to 60%. So... not very reliable, but pretty OP when it works

reddit.com
u/Poobslag — 2 days ago

Has anybody else maxed out the crab-meter?

I went for maximum carcinogenesis today and it was a fun puzzle! The game rewards you with some fun surprises if you figure out how to make yourself as crablike as possible.

There are a few tricks to it, make sure not to pick up fur or scales for example. Tails are OK though. I guess lobsters have tails! Lobsters are crabs... sort of.

reddit.com
u/Poobslag — 10 days ago
▲ 8 r/tmbg

When John Linnell sings Metal Detector in the shower

When John Linnell sings Metal Detector in the shower do you think he alternates mechanically between the lyrics "waiting there beneath the sand" and "hidden there underneath the land" -- or do you think he just goes with what feels right at the time?

reddit.com
u/Poobslag — 14 days ago
▲ 5 r/godot

Godot supports text to speech natively, using the OS's voices. But for a game where text-to-speech is a part of the gameplay and your characters have text-to-speech voices, you'd want a predictable text-to-speech engine which runs within your game.

Has anybody else run into this? What are the best options for cross-platform text-to-speech in Godot? Has anybody used Piper TTS in a Godot game? I see there is an assetlib entry for AllTalkTTS, and another entry for the FOSS Flite engine.

reddit.com
u/Poobslag — 16 days ago