

Tribal Allies and a Diplomatic Playthrough
Made a mod, figure I'd share it for those who might want it. It does require Invictus due to how they civilize tribes.
Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3735826897
Mod name: Tribal Allies
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I always like different types of gameplay. Allows for more freedom of narrative for a campaign, however a diplomatic one is kind of lacking in Imperator. As a nation such as the various Greek colonies in Iberia/Gaul, or Carthaginian/Phoenicians in Africa/Iberia, it's rather hard or extremely slow. You rely on missions to civilize tribes, or feed/hope you get a large enough tribal vassal to civilize (AI tribes are required to be a regional power to civilize).
No more!
My mod lets you get tribal vassals easier slightly, and allows you to upgrade them to tribal allies! Gonna copy+paste some of this from the mod description here....
Features of a Tribal Ally:
- Cost a diplo slot
- Fight in your wars
- When they civilize, they become a client state instead of tributary
- Allowed to civilize without the regional power size requirement
- Revert back to tribal vassal upon either leader's death if overlord if monarchy, or tribal ally's leader's death if overlord if a republic. If you cancel the tribal alliance, they become fully independent. Assassinating the tribal leader is the best way to get your diplo slot back while keeping the subject.
How to make a Tribal Ally:
- Overlord must be civilized, and either Hellenic or West Levantine culture groups (Carthagians, Phoenicians, Hebrews, Nabatean + Greeks)
- Subject has to be tribal vassal
- Subject opinion must be 150 or more of overlord
- Overlord and subject ruler's must be friends
- If the offer of becoming a tribal ally is rejected by the overlord, it won't be offered again while the tribal ruler is alive.
I will note, the check to offer to upgrade to a Tribal Ally fires once every fix months, so be mindful of that when attempting this. Elections and ruler deaths can screw you over and start the process over, and the check doesn't always align with them.
Criticisms and critiques are welcome! Actually typing all of this out now makes me question if I shouldn't allow barbarians who civilize to also go this route....... I'll let all you persuade me if I should or shouldn't do that.
Doing the 'Dangerous Straits' NATO mission, and I could not for the life of me get missiles through to even slow down the Kiev to allow my surface vessels to catch up.
In a hail mary attempt, I attempted to calculate where the Kiev would be in the time it took for the missiles to get there. Then I used a salvo of 18 of the land attack tomahawks cuz they were all I had left with enough range. Spread them over about a kilometer of roughly where I thought it would be and waited.
After an enormous wait time, the salvo arrived, with one luckily hitting. However, the Soviets didn't shoot at them at all. No missiles or guns were fired in self defense. They were completely unmolested the entire time. Is this a bug or intended result?