r/Imperator

Levy confusion

Ive integrated a significant amount of cultures as heraclea pontica, and ive got decent levy size multiplier, so why am i getting so few levies from all these pops? (especially cappadocian and paphlagonion) only mods are invictus and better UI

u/SilverRex114 — 1 day ago

Hello, i am new on the imperator rome and I accidentally raze this two provinces and how do I colonize them back? What is this dominant culture is not integrated culture?

u/WorthRemote6726 — 3 days ago

Found out my consul had depression AND dysentery about halfway through a major invasion. just kept going I guess

doing a rome invictus run, just wrapped up taking corsica from etruria, and somewhere around the midpoint of the war I got two events back to back — melancholia and then dysentery. checked the character screen and it still said "healthy" which I don't really understand, but the events were pretty clear about what was going on.

thing is I had 21k men already at sea so it's not like I was going to turn around. just kind of accepted that the consul was having a terrible time and watched corsica fall anyway. took about 18 months total which honestly felt fast.

what I actually can't figure out is whether stacking conditions like that does anything mechanical in invictus or if it's mostly just flavor events. like is there a hidden health threshold where you start risking losing the character, or does "healthy" on the tooltip mean you're fine regardless of what the events say? I've never been clear on how that system actually works.

also unrelated but the vendes event fired for me this session — freed slave from brundisium basically campaigns his way into rome on popular support. ended up letting it play out and he became praetor. curious if anyone's seen a follow-up event for that or if it just kind of stops there.

been a good run overall but the consul really needs a holiday

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u/ProfileSubstantial16 — 3 days ago

Do others also think that it would be nice if more was done with tribes?

I always really liked tribes in pretty much all games. I find the idea of such a different society fascinating. Time periods like the one from Imperator Rome are especially interesting, because there are tribes in many places that would later adopt other systems, but also already interactions between them and other systems.

Suffice to say, I like playing tribes. And I appreciate how much content there is for tribal nations, that they aren't neglected entirely. But one thing that bothers me is that the endgame for every tribe seems to be either Republic or Monarchy.

Now, I get the idea. Historically it was in most nations' interest to de-tribalize and adopt a more static system of government, if they wanted to endure. And I'm fine with being penalized in that regard if I want to stay tribal, having to work a lot harder to adapt new technologies, enforce the loyalty of mighty chiefs and create a strong economy.

But I'd like to have the option at least.

For almost every Invictus mission tree for tribal nations you have to adapt a different form of government to experience the entire tree. I understand that I can just not do those missions, but I believe everyone understands the frustration of being presented an interesting option in a game and refusing it with no interesting alternative.

The only nations I'm aware of being able to stay tribal and have a fulfilling path are the Scythians and Androphagia. Pretty much every other tribal nations has to turn tribal through their mission tree or a decision (e.g. Indo-Germanic Kingdom).

Now, I get that different people have different tastes and that I understand the probable reasoning behind that decision, but I wanted to see if others feel the same.

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u/Hyakynthator — 3 days ago

The Empire of Alexander, forged by Sparta.

I started this Sparta campaign around six months ago, aiming to restore its former glory, and only now decided to finally bring the campaign to a close. Ahead still lie centuries of peaceful development and the end of expansion - perhaps with the exception of Numidia and Morocco, which could still be conquered in order to gain access to the Atlantic Ocean and prepare for the future discovery of America in a later mega-campaign.

From the very beginning, Sparta chose the most cautious and pragmatic path of expansion possible. First came the conquest of Crete, strengthening the economic and demographic foundation of the state. Then followed the Peloponnese, the Balkans, Asia Minor, Italy, Syria, and later the conquest of Egypt, Libya, and Tunisia. Having reached the borders of the Byzantine Empire of 476 AD in Asia, the Spartan Empire, while preparing for its Asian campaign, conquered the Caucasus, Crimea, and Dacia, fully securing control over the Black Sea. This was meant to secure the rear.

Having gathered the full might of the Empire on the eastern frontier in 727 AUC, Sparta declared a war of annihilation against the Seleucids, the Mauryas, and numerous other states. The "Imperial Challenge" was proclaimed, its goal being the restoration - and even expansion - of Alexander's Empire. Half a million soldiers began their 18-year campaign, one that would not stop until they reached the Indus River and the Hindu Kush. The entire East was crushed in the course of one endless war that did not cease for a single day during those 18 years, claiming the lives of hundreds of thousands, if not millions, of soldiers.

In 745 AUC, the great Asian campaign finally came to an end. The exhausted armies, after 18 years of endless marches and battles, managed to return home. "Pax Hellenica" was proclaimed. The Empire had expanded to such an extent that launching further major conquests would now be extremely difficult due to its sheer size and underdeveloped communications. Therefore, determined not to repeat Alexander's mistakes, the great conqueror of the East, Stratonikos II - who had retraced Alexander's path - chose to focus on peaceful development instead.

Every single border of the Empire was fortified through the construction of fortresses and other defensive structures. The gradual assimilation of the population began. The economy started actively recovering and growing after the decline caused by the endless great war. Sparta itself became the greatest city on Earth, transforming into a vast metropolis with an enormous population, highly developed trade, and thriving industry. Piracy was eradicated, and stability within the state was restored.

The next objectives planned for the coming three centuries are as follows:

  • To consider the possible conquest of Numidia and Morocco. Arabia and East Africa remain possible secondary objectives, though a peaceful trade-oriented policy is preferred toward them.
  • To establish 25 elite professional armies, each numbering 25,000 men, equipped with the latest weaponry and stationed across the Empire in specially constructed military bases. These armies are intended to remain in their provinces for centuries.
  • To raise both cultural and religious assimilation to at least 99%.
  • To construct a vast imperial road network connecting every city of the Empire - linking Tunisia with the distant cities of India, and southern Italy with the lands of Bactria. This should improve migration and strengthen imperial control.
  • To carry out a complete manual reorganization of every province in the Empire. Provincial capitals will be actively relocated. Each province will contain a single major city, while all others will be demolished.
  • To create three massive fleets, each consisting of 500 ships and including every class of vessel, including the newest and largest designs. They will be stationed in the Mediterranean, the Indian Ocean, and the Black Sea. Their purpose will be to maintain order and stability at sea, protect trade routes from piracy, and project imperial naval power.
  • To fill the Empire with every available Wonder of the World.
  • To fully develop all rural territories of the Empire, followed by a complete manual reconstruction of cities according to specific templates. There will not be a single city or settlement in the Empire whose potential remains unrealized. According to calculations, this construction effort will require nearly one million talents, while the treasury currently holds only 88,000. This means the development plan will take centuries to complete.
  • To eventually carry out reforms intended to save the Empire from the Crisis of the Third Century. A "Constantinian Reform" will be introduced, separating military and civil authority, alongside an economic reform inspired by Aurelian. However, these reforms are intended to be delayed until the very last possible moment.

This is only part of the grand design of Stratonikos II, who intends to formalize this plan into an official state doctrine that his descendants must follow. All of this is meant to ensure the survival of the Empire through the disasters that await it in the centuries to come.

u/DiligentMarsupial594 — 4 days ago

Formable Nations

Playing a Tylos into Babylon Invictus game when I spotted a cool flag and wanted play that nation next but I'm struggling to form if and I was wondering if anyone knew how. (Also showing off my Babylon run a little bit too because I'm pretty proud of it)

I originally noticed Chrysaoreus where Caria starts. Thought to myself that's a cool flag, fun sounding name, and nice color, I'll play that next. During my play through as Babylon the got mostly conquered by Phrygia then again by Macadon. After I got to point where I wanted to start a new campaign I played as Caria. Didn't see the option to form Chrysaoreus but played it out anyway. After the Antigonid Dynasty fell the named turned into something with a P. Then I formed the Heka something Dynasty before turning into purple Macadon through the mission tree. Fun game but no Chrysaoreus.

I looked up on Google how to form the nation and it said something for the Ptolemys to release into a feudatory. But it's is in a mission tree the Invictus mod changes and I can't find anymore information.

I know the nation is pretty obscure but if anyone knows more I'd appreciate the help.

TLDR saw a cool formable in play through, can't find how to form from game or Google.

u/Gravissimum — 3 days ago

The Spice Must Flow- Success!

R5: Just finished The Spice Must Flow achievement in year 659.

I recently made a post about not being able to complete this achievement when I had formed Erythraen League. I don't know what went wrong, because apparently you can still get this achievement as EL, so maybe I just missed a spice territory somewhere. In fact, in this game, I thought I had all of the spice territories, but the achievement wasn't unlocking, so I decided to just keep playing and conquer more territory, and it worked! Somehow I had missed a spice in Arachosia province, and as soon as I conquered it, the achievement unlocked.

If anyone wants a mini guide on how to get this achievement:

  1. Reroll the start until you get a ruler with a good martial skill. Yeah, maybe cheesy, but this makes the early part of the game much easier.

  2. Hire mercs and conquer all nearby macrobian cultures, which will quickly give you a good sized levy early in the game. I then went after Arabia Felix and eastern Arabia, integrating Sabean and Hadhrami cultures. I choose to adopt Arabic religion because I wanted a deity with the free province investment apotheosis, which Waaq does not have. This isn't necessary though, you can just keep your starting religion.

  3. I then went after Aksum and then Kush, integrating Meroitic culture. I then used the Land of God mission tree to get a claim on the Maldives, made them my client state, and integrated them, giving me access to attack southern India. I then abandoned the Land of God mission, because it requires you to form Punt, which changes your color from neon blue to orange. I like orange, but I like the neon blue better, so I stayed with it.

Also, if you continue with the unique mission trees, in order to get an empire government, you need to go through a civil war, which I wanted to avoid. By abandoning the mission tree, you are able to get an empire government though a decision which does not require a civil war.

  1. This is the hard part, because now your only real targets are Ptolemies, Seleukids, or Maurya, all of which will be much bigger than you. If any of them go into a civil war, use that opportunity to attack them. I had to wait for the Maurya event where they fall apart, and then I attacked them, starting from northern Arabia, into Gedrosia, and heading east from there.

  2. Eventually I was able to fight and beat the Ptolemies, and then went west taking all the spice in north Africa. I saved the Seleukids for last, as they were by far the strongest and they never had a civil war.

All in all a very fun game. If you don't have the achievement yet, I highly recommend it!

u/winklesnad31 — 4 days ago

New interesting Invictus missions or nations?

Heya fellow imperators!

I am returning back to IR (particulary Invictus) after 2 years of not playing. I wonder what are the new and interesting nations since there? Looking for a unique mission tree and content-rich nation that are not one of the main ones (Rome, Athens, Diadachis etc.)

Any reccs? Thanks!

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u/Wongjunkit — 4 days ago
▲ 2.0k r/Imperator+11 crossposts

Longread: how I built 3 massive AI mods for Paradox grand strategy games (Stellaris, Victoria 3, Imperator: Rome) in a scripting language that doesn't even have arrays

I'm the author of multiple AI mods for Paradox grand strategy games: Anbeeld's Revision of AI for Victoria 3, the AI in Imperator: Invictus, and my old personal Stellaris AI mod. I'm not modding much these days, but I wanted the design knowledge to live on. ARoAI never had proper documentation, for instance.

The article covers utility systems, blackboards, planners, and what happens when the scripting language can't express any of them. It goes through how each mod approximated standard game AI architectures, what each gave up, and what actually worked.

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u/Anbeeld — 7 days ago

Will Invictus map ever expand to Iceland?

Id be very interested to see that, also more territory in scandinavia would be nice

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u/dr_rankov — 5 days ago

Any way to grant non clan chiefs holdings, or for a clan chief to be able to take an office?

Have a mission requiring my magistrate have two holdings. Cannot for the life of me figure out how to achieve this, will I have to stop being a tribal nation to make this happen or am I overlooking some way to do this? I am playing Invictus does that have any impact?

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u/TwiceTrinity — 5 days ago

Is there a list of secret/generic/shared mission trees?

Hey y'all, title explains it pretty well.
By "secret" I mean ones that aren't listed in the invictus workshop page - I saw on here that there's apparently one for germanic culture group states that migrate their capital to north india? Couldn't find that anywhere on steam
Wondering if there's any more, like if you can get anything special by going idk mithraic as armenia, or embracing the upper egypt revolt
By generic, I don't mean tribal reform or pearl of italia. I mean trees like the pontic greeks, which all have one to unite The Lake, or the crete stuff, or the italiote, etc
By shared, I mean stuff like becoming egypt as cyrenaica (if I'm not mistaken, never done it) gives you the ptolemaic trees, or parthia getting the macedonian final tree

(PS, ty invictus devs for the 1k hours wasted away)

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u/Felidae_Enjoyer — 7 days ago

Have somebody done a succesful menandrid kingdom run as cappadocia?

Hey i tried doing a loyalist into pseudo diadochi run a s Cappadocia.

When i got to the final mission, that switches you to your own dynastic kingdom,the mission got bypassed and i couldn't finish the final mission.

Is this a known bug or is there a condition i'm not aware of?

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u/Your_dankness69 — 7 days ago

Mission trees that make you migrate?

Hey guys! Can you recommend me some tribal nations to play that involve the option to migrate to another area? I already did the goths and vandals some time ago and I was wondering which other nations have missions that use the mechanic.

I'm playing with Invictus.

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u/IcyType3162 — 9 days ago