r/Imperator

Naval range?

Playing a tall Sicily, so not taking any provinces outside of Sicily and I'm the naval power of the Mediterranean, however the attrition is slowly killing my fleets when waging wars outside naval range. Does anyone know the mechanics behind naval range? I've taken all technologies affecting it and of course if I expanded I'd get more. Is there anything else I can do or will I just have to try and bulk my monthly repair at sea?

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u/TwiceTrinity — 9 hours ago

What should I expect?

Bought the game after debating on it for months (thank you summer sale), only thing is I’m currently away from my pc for another 2 weeks.
I’m coming over mainly from EU4 and am wondering what I should be expecting in terms of similarities and differences.
Also if there’s any QoL mods people recommend once I’ve learned some of the core mechanics?
I’ve seen a few videos of people doing grand campaigns starting in I:R but have never really understood what they’re doing, I know there’s missions, and I know it uses a levy system(like CK?) and that there’s a lot more internal mechanics compared to EU.
Any info greatly appreciated :)

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u/CockroachDizzy3003 — 15 hours ago

Mod concept: What if annexing territories had a manpower requirement for nations that are regional powers or higher?

The point of this concept is to make it so that larger powers, while they would generally hold the advantage, would be less prone to snowballing than other factions would be. As you guessed from the title, this is accomplished by making manpower a key resource in being able to actually annex the territory. This will also hopefully wind up making it so that the AI is less prone to just annexing nations into extinction, making for more interesting gameplay.

This is both historically accurate and makes sense for the gameplay, now I will let you imagine how this concept will work depending on how big a faction is.

LANDLESS RABBLE/MIGRATORY HORDES: This will not affect them whatsover.

CITY-STATES: This is cruel, single territory factions will not be harmed whatsoever by this, and are supposed to benefit from this

LOCAL POWERS: These are the entities who are supposed to benefit from this, making it so that if they fight well enough against bigger factions, they will be able to preserve more if not all of their territory even though they lose the war.

REGIONAL POWERS: The first true debuff to annexation occurs here, Regional Powers, once the peace treaty screen is reached, will only be able to annex territory per 100 manpower that they have left (final number undecided), however, annexation will not cost any actual manpower. For Regional Powers, it will simply look at the amount of manpower you have and limit the number of territories you can eat based on that. This will also make barracks and training camps more important as an expansionist power, while a player should have no problem with this, this will slow the Rome of any regional power attempting to become the European Juggernaut.

MAJOR POWERS: Now for these guys, the manpower requirement will actually cost manpower in order to annex territories, 100 per territory. This will not be crippling, considering how most major powers are pretty good on manpower production, often getting 500 a month, but this will incentivize making subjects, I hope.

GREAT POWERS: The manpower requirement will be increased to 500, if you think this is harsh, seriously, as a great power, you are NEVER running out of people to fight for you, it is one of your biggest advantages.

SPECIAL RULES

1: Wars between 2 regional powers will not need manpower in order to annex territory, in wars like these, the regional powers are usually the final boss of each other before they increase their territory rank. Wars such as these usually find both evenly matched and therefore having a manpower cost apply in this circumstance would result in the losing power not really being knocked down from their defeat, and the victor not really being able to benefit.

2: Wars of Imperial Conquest and Civil Wars are also exempt from any manpower costs entirely and would operate as normal.

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u/Useful-Option8963 — 24 hours ago

An issue with the Steppe Horde

I know that Scythia can turn into a Steppe horde at the end of their mission tree. However, I sometimes see the tribes north of Bactria becoming a horde as well, so I wanted to play as one of the tribes with the Alani culture, turn into a horde, and sweep down toward Bactria and the Seleucids.

The problem is, when I tried playing them, the option or mechanic to become a horde never appeared... Can someone explain to me why this is? I want to know if this is something only the AI can do.

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u/Thin-Supermarket-714 — 2 days ago

Are legions always the better choice ?

Basically title. You can choose your army composition and train to get army traditions faster. Levies can't live up to that.

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u/hepazepie — 3 days ago

ROME SNOWBALLING

I'm genuinely tired of rome snowballing in every game, is there a mod or something to change this? I know it's trying to be historically accurate but its just a bore that every game rome dominates and becomes my main enemy to worry about. I want to see something more unique and not have every game be "Me VS Rome" in the late game... I get it, the game is called imperator rome... but this is just getting old already

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u/Red-Silk76 — 3 days ago

My first mega campaign

So as the title says im gonna try to start my first mega campaign. But I find the jump between Imperator and ck3 a bit to big. Is it possible to convert imperator > fallen eagle > ck3?

And Can i have any more mods or will those interfer with the converter? Mainly thinking Invictus for imperator and Smaller world for ck3

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u/New-Chapter9041 — 3 days ago

Siculia refused to pay tribute... Only to immediately ask to become a client state (notice that the date doesn't change)

u/3LD0R4D0 — 3 days ago

How to switch from republic to monarchy?

I am playing on Invictus and my plan is to play as Byzantion, become a monarchy and later switch to Imperial Cult. How to switch from democratic republic to monarchy?

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u/Electronic-Shop6427 — 3 days ago

How to play as Cyprus in Invictus?

What the title says. I thought you just had to play as a Hellenic country and when the Ptolemies get the island, you get an event that allows you to tag-switch. However, it didn't happened when I was playing as Rhodes. I then started a new campaign as the Ptolemies, occupied all of Cyprus and enacted the decision "Kings of Cyprus" or sth like that but it didn't give me the option to play as Cyprus. What can I do to play as that island, aside from control commands or occupying all of it and losing all the other territories?

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u/Mi-kou-wai — 5 days ago

HALP - How do I properly form Galatia? (Invictus on)

This is a weird issue that i cant quite grasp.

First of all - the three tribes that are typically associated with Galatia in reddit or other forums dont have the option to form Galatia (trocmia, tecto..., tolisto...) - but scordiscia (skorski hereon) does have that option for example.

i ran with skorski and there are no events that fired. i manually conquered all the tribes that have the same culture in the balkans, decreased centralization to -25 to become migrotary. collected about 4-5 provinces of 20 pop, migrated and then no CB first declared war on byzantion - settled on the bosphorus (still as migratory tribe - which again - i did manually) and then tried to work my way through bytnhia into anatolia. all of this shit - no cb's, events, migrations absolutely destroyed my stability. by the time i was able to kill phyrigia - armenia, rome and macedon were already so powerful that i knew the gameplay was basically over.

by the way - central anatolia is a massive dice roll - even with 50k migratory tribe stacks, you're quite weak bc you have no tech or professional armies or good modifiers. you need to be lucky to have states weak enough so you can fight them and still have a pop. waiting for antagonid dismemberment is an obvious must

so anyway - i grind my way through this until i realized its 560 AUD and i was basically in an untanable position - due to surrounding powers.

How does this work? because the next game - i made a great run as armenia - and literally in 460 AUD there was a massive galatia in the middle of anatolia - complete with Galatian culture (which my culture stayed skorski) and druid religion already spread. i assume its the AI event that fired. i looked at the balkans and saw that trocmia was missing - so i assumed that was the tribe that got the event.

how do i make this work? i saw the invade greece thing that gives me a stack in greece but i dont get that part? i also dont understand the fact that you cant settle or do anything with that army stack.

this might be my first post ever in reddit - that's how fucking frustrating this is - and also that's how much i wanna do a satisfying galatia run.

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u/Kind_Promotion_6699 — 5 days ago

Can you make vassals build cities?

There are a lot of territories which either don't start with cities or lose them to AI meddling, and as political influence is valuable and limited I was curious, is there a way to get a tributary or any other vassal to build one if they do not start with a city in their province? So far it seems there is not, I've had a tribal vassal reform out of being a tribe, but they do not build cities

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u/nrafield — 5 days ago

Reformando um reino destruido

I had never played with any civilization in this region south of Arabia, but I knew that Sheba had a mission tree and a lot of surplus buffs for slaves.

Overall, the campaign was extremely fun and good, featuring various conquest and development missions. After finishing the Sheba mission, you unlock another mission tree to unify Arabia. I decided to expand next into the regions of Canaan, Syria, Assyria, and Mesopotamia, as well as a few pieces of other provinces to make the borders look nice. I kept developing the empire until the end of the game, transforming it into a plutocratic imperial cult.

https://preview.redd.it/dj9mh5eiefah1.png?width=1920&format=png&auto=webp&s=3abdb2efd933531efe5d410c65653f78a9e387e2

Mapa Religioso

Mapa cultural

Geral

Cidades e Metropolis

Diplomacia

Capital

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u/Thin-Supermarket-714 — 6 days ago

Is that an Easter egg?

Paradox Country popped up due to some rebellion in neighboring realm. Is this an Easter egg? I have never seen it before. It didn't survive for long tho

u/Smirnaff — 8 days ago

NITPICK: When a Canaanite or Punic culture conquers Jerusalem, the city should be renamed to Jebus

HISTORY: When Joshua stormed Caanan after the 40 years spent wandering Sinai, he took the hill country for the Israelites to dwell within, it was this land, that was reportedly filled with Nephilim, whose blood was tainted, an ultimate desecration of the image of God, that the Hebrews eradicated, and everywhere else the population was driven out. But Jebus was the final Caananite stronghold, the Phoenician thorn in Israel's side that so often convinced them to turn away from their God. But it was only upon David's rise that Jebus was conquered and renamed Jerusalem, so it only holds that if the original Phoenicians took back the city, that its original name be reinstated.

ADDENDUM (CLARIFICATION): First, I never explicitly claimed that the inhabitants of the Hill Country, that Joshua exterminated, were giants, I said that it was reported that they were giants. Secondly, before you try to claim that what I speak of didn't happen, there is archeological evidence for the Hebrew's sojourn in Egypt (they were called the Hyksos, and has completely taken over the administration of the country prior to their enslavement, a Semitic style Royal Tomb was found in the Delta, believed to have been Joseph's, and there are historical accounts of the native Egyptians revolting against the Hyksos/Hebrew administration and defeating them militarily), their wandering in Sinai (they were explicitly named by an Egyptian Pharaoh in 1400 BS who carved a hitlist of his enemies on a Temple Pillar), Joshua's conquest (archeologists have unearthed letters sent by the kings of the cities that Joshua had taken, begging Pharaoh for aid, and discovered that Jericho's walls fell outward), and that despite their king being defeated by Joshua, the Jedubites maintained control of their fortress city until David took it and made it the capital of Israel. To deny that Joshua's conquest didn't happen, or claim that the Israelites were a splinter group of the Caananites, is as historically illiterate as believing that Troy and Assyria didn't exist. There is archeological evidence for all three.

R5: It just makes sense for the Phoenicians to rename their city to its original name upon reconquering it, you know. But if Jerusalem is already renamed to Jebus upon the Phoenicians regaining control of it, then please disregard this post. I haven't played the Phoenicians, yet.

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u/Useful-Option8963 — 9 days ago

Best Beginner's Guide?

Hey guys, I bought this game in the Steam sale and was just wondering what the best guides there are for a complete novice? I have played around 500 hours of HOI4 but after playing a couple hours of the tutorial I don't feel as though I am really gaining an understanding of how things work.

Any tips or any worthwhile YouTube videos that take you through the basics? I did search for a walkthrough initially but the two I found were just whizzing through the content without actually explaining much.

Thanks in advance.

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u/K_Kogashiwa — 8 days ago