
Why is Bandai so out of touch? (GB4 vs. Mecha Break vs. Rogue Orbit)
I am incredibly frustrated with how Bandai Namco treats global Gundam fans(for me at least). We have all the pieces for a perfect game, but they keep missing the mark. Here is my take:
- The Movement Problem: Gundam Breaker 4 feels stiff, heavy, and unoptimized. Why can't we have the hyper-fast, vertical, anime-accurate flight freedom of Mecha Break or Armored Core VI?
- The Extreme Vs. Gatekeeping: Bandai cracked the code on speed with EXVS, but they keep it trapped in tiny 2D arenas and locked behind Japanese arcade/region blocks.
- The Gundam Rogue Orbit game: They finally built a fast-paced engine, but they wasted it on a trend-chasing Helldivers / Monster Hunter clone. I as a gundam-anime fans wanted faction-vs-faction military warfare, not fighting generic alien monsters with an unknown protagonist.
- The Global Disrespect: Deleting globally active games like Gundam Breaker Mobile while treating the Western audience like a second-class option is exhausting.
At this point, I honestly hope Rogue Orbit flops financially. Corporate executives only understand money. Maybe a total flop will finally force them to stop chasing trends and build the high-speed, lore-accurate Gundam simulator we have been begging for.
Does anyone else feel this way, or am I just being too cynical?
No hurtful feelings, so what do you guys think or opinion about this?