Monkey boi is op xd

I just picked him for fun after i saw Dantes with Inspired coaching session and i am just having insane games on him.

This guy is gonna be pick or ban on worlds and then will get giga nerfed after, i am telling you.

u/ProcessGlass9467 — 14 days ago

SAVED

The winrate was crazy high early in the morning which made me worry that she gets a nerf next patch, but now everything has settled and the champ has finally good wr and playrate after 2 years

u/ProcessGlass9467 — 22 days ago

I recently made a rant post about why lillia doesn’t have edge to edge q. I asked Endstep and he gave me an answer

So, basically he agreed that it would be better if she had edge to edge q, but the interaction doesn’t happen often enough so it is not worth spending time on.
I want a form apology from everybody who was shit talking me in the previous post

youtube.com
u/ProcessGlass9467 — 1 month ago

PENTAAA KILLLLLLLLLLL

It happened in the same game as my previous post. Nothing to say except that the Malphite is a dumbass.
Also sad that there are no kill announcements, in the replay could not find how to fix it

u/ProcessGlass9467 — 1 month ago

Yorking to this play rn

My ult was 3 seconds away from being up. But the angle to flash in was there, so i flash and spam ult button at the last second of burn the ult comes up and i sleep all 4 people.

u/ProcessGlass9467 — 1 month ago

15/1 lillia vs 0/4 akali who wins?

Lillia needs a rework, there is absolutely no excuse for me not to get that kill. Any other champion can miss half of their abilities and they would still get the kill.

u/ProcessGlass9467 — 1 month ago
▲ 825 r/LilliaMains+1 crossposts

Lillia's q appears appears to have incorrect interaction with the hitbox of enemies with increased size, causing it to fail to reach the target, while her basic attacks (that has less range) are able to do so.

  1. Enter practice tool
  2. place a dummy at the slightly further range than her q can reach
  3. Start increasing the size of the dummy

Expected Result:

As the size of the target increases, it should reach a point where it becomes big enough in order for Lillia's q to reach the target

Actual Result:

At some point it will appear that Lillia's auto attack will be reaching the target, however, her q (that has a higher range than the auto attack) will not be able to

Reminder: Lillia auto attack range is 325 and her q range is 485

u/ProcessGlass9467 — 2 months ago

Lillia's auto attack range is bugged

https://preview.redd.it/ht1ooepx6eih1.png?width=2560&format=png&auto=webp&s=f1c2df453b3fa46f65cfd915a5e3222ffceea8e8

Right now i am reaching the target with my auto attacks. It has the same range as her q (485).

However if you decide to press q while autoing she will walk up to a target to her normal attack range of 325.

Idk how to use this information. Maybe she is more broken in lane than she should be?

reddit.com
u/ProcessGlass9467 — 2 months ago

NERF BRIAR

Briar is a feet orientated character so i expect her feet hitboxes to be bigger. This is just unacceptable.
There is absolutely no excuse where the sweet spot is not dealing damage.
FIX YOUR GAME RIOT !!!!!!!!!

u/ProcessGlass9467 — 2 months ago

I came up with 3 new lillia builds what do you think?

1st build - the standard lillia build is really bad for building rylai's due to a lack of haste. It feels really horible having to build 2 items and having 0 haste for lillia. This build solves this problem.

Magical footwear is not good as you may think. It is basically 300 gold at about 10 minutes of the game with the downside of inability to buy boots before that, which can lead to a situation where you sit on 300 gold unable to buy anything which is especially bad in early game.
Transcendence on the other half gives 10 haste which is worth 500 gold AND it comes online before you even finish your second clear!!! This build actually leads you to complete your second item 200 gold earlier than traditional build with even more haste AND you get 30% slow on all your abilities.

I do understand that you are loosing cosmic insight which is a really nice rune on lillia. But waterwalking is a really op early rune, and also lets you deal more damage to onjectives. It is just a shift of power to a different place, so overall i don't think it matters too much, you loose in 1 place, you get it in the over.

10ms from free boots balances out with 20% ability cd reduction on a takedown that Transcendence provides.

2nd build - it is just a standard build except you build bloodletters 3rd. Basically i think Zhonyas is a bit overrated, since it gives no haste, situational active and is bad against magic damage (bloodletters doesn't have these problems and is way cheaper). I would highly recommend you try bloodletters this season, with this BS mage bot meta.

3rd build - The idea is that the build becomes super cheap. You are completing your second item 800 gold earlier. This build is squishier than standard on paper, however it takes advantage of the Rylie 30% slow, which in theory MIGHT equate to more survivability than defence boots + riftmaker healing.
I would only recommend it if you got the moves.

SIDE NOTE: Coup de Grace is stronger than Cut Down early game because you are never fighting full hp enemies.

Cut down outscales Coup de Grace around midgame, you can change to cut down if you think will it is better.

The choice between these 2 runes was intentional

u/ProcessGlass9467 — 2 months ago

Which W-engine is better for sanby team?

Which w-engine will give me more damage, sanby's or trigger's?

u/ProcessGlass9467 — 3 months ago

Really cool Lillia's mini rework idea

I am a very dedicated Lillia player (2 mil mastery) and want to make Lillia feel as good as possible

I've seen a lot of suggestions over the years, such as making Lillia's W scale its jump range with movement speed (similar to Warwick's R) or allowing W to jump over walls. While these are interesting ideas, I don't think they address Lillia's biggest issue: inconsistency.

How many times have you finished clearing your camps, waited a few seconds for a gank opportunity, only for your passive movement speed stacks to expire right before the fight? It happens constantly. The timing of fights is often outside of your control, and losing your stacks because there's simply nothing to hit feels frustrating rather than skill-testing.

My proposal is to let bushes grant Lillia one passive stack.

The mechanic would work similarly to Talon's E. The first time Lillia enters a bush, she gains one stack. That bush is then marked (for example, by changing colour or showing a red indicator like Talon's terrain) and cannot grant another stack until its cooldown expires.

I think this fits Lillia's identity perfectly. She's a forest spirit, so drawing power from bushes is thematic in the same way Ivern interacts with bushes. More importantly, it solves the situations where you lose all your stacks simply because there isn't anything nearby to hit.

Of course, this is still a direct buff, so I think it should come with an appropriate trade-off.

One possible solution would be to make entering a bush consume a small amount of mana when it grants a stack. I'm well aware that Lillia already has mana issues, but at least this would be justified. It could also create a more interesting item choice between Liandry's Torment and Blackfire Torch: do you want more health and damage, or do you invest in more mana to make better use of your mobility?

If that trade-off isn't enough, another option would simply be to reduce the duration of her passive stacks slightly, since she'd have an additional way to maintain them.

Overall, I don't think Lillia needs flashy mobility buffs. She just needs a more reliable way to preserve or get her stacks when the game gives her nothing to hit. A small, thematic bush interaction would make her feel much more consistent without fundamentally changing her playstyle.

u/ProcessGlass9467 — 3 months ago

This guy outlined every problem with Lillia and riot still didn’t do anything about it.

if you watched till the end: the defensive tool they could add is making bushes give her stacks and have timers like talon e.

youtu.be
u/ProcessGlass9467 — 3 months ago

Lillia q and w hitboxes are bugged

https://preview.redd.it/hw94iv6h4eeh1.png?width=2560&format=png&auto=webp&s=4f3d7dbc2e118d3fbd6ab2307a2f99b678130a87

Q has a problem that hitting on the very edge does not get registered

W has a different problem, sometimes when hitting enemy with the sweet spot it does not apply bonus damage.

These bugs existed for so long already i am so tired of them. I tried reporting this bug but i nothing changed and i did not receive any answer

i have an idea why q bug happens, it might be because the damage is a single tick that is not perfectly lined up with the animation. This needs to be fixed because the champion is all about hitting q's on a very high movement speed even a small misalignment makes a big difference.

Ether the q needs to be instant like on hecarim, or the the q needs to be able to damage across multiple ticks, a small zone that moves with the character for a very brief period.

reddit.com
u/ProcessGlass9467 — 3 months ago

WILD RIFT VS SUMMONER RIFT

I went through her kit in both games and highlighted every difference.

In wild rift she is much stronger early game because of extra her extra armour.
Also her crazy high base movement speed makes her playable without stacks and compensates slightly lower stack duration.

She also has more burst damage so she is better at killing assasins and adcs. Also higher armour helps her not to die to ad champs early

Overall, in summoner rift the only nice thing about her is the 12 second e cooldown instead of 15.

u/ProcessGlass9467 — 4 months ago

I ADMIT IT, I AM SHAMELESS LILLIA ONE TRICK, SHE IS THE BEST CHARACTER IN THE GAME, BUT I STILL WANT HER BUFFED

I AM HANDICAPPED I CAN NOT PLAY ANY ONETHER CHAMPION, I PLAYED HER FOR 2 YEARS AND I HAVE 2 MIL MASTERY POINTS. EVERY OTHER CHARACTER IS BORING BECAUSE I SUCK AT THEM AND I WILL NEVER SWITCH TO REAL CHAMPIONS BECAUSE OF IT.

u/ProcessGlass9467 — 4 months ago