
*The flower has moved closer to the hideout, the glowing dimmer, the toxic mist completely gone*
The flower appears ready to bloom again, and there's a faint outline of a figure inside the flower
((Boss fight, any may interact))
((Oh yeah Refrence))

The flower appears ready to bloom again, and there's a faint outline of a figure inside the flower
((Boss fight, any may interact))
((Oh yeah Refrence))
((Never said I was leaving the subreddit!))
The plant also appears to not need water or even soil, based on the fact it's growing straight out of the desert sand
??? "Tch tch... curious. Dangerous, I smell a bit of wasp in this..."
They licked some of the juices coming off the fruit
??? "Tch tch... good taste, definetly see why its dangerous... I'll keep this for later"
They stuffed the fruit into a pouch and carried on, looking for more
I will of course be roleplaying their departure here, hence the tag of choice, free for any to interact
Like with Malino and Kira, their departure will mean SOME TRUSTED INDIVIDUALS will be allowed to take what they want from Quilo's forge, Kaldricks enchantery, Razaks Lab, and Lona's Waterforge (Its just another forge but zora so water)
I am actively working on a mod that adds a nearly fully working werewolf.
And when I say werewolf, I don't mean the standard player model but make it more canine, I mean full on starting off as the werewolf.
It will require some form of alternative start mod because the werewolf cannot do the opening sequence and it seems to crash often after the helgen cave.
To visibly equip a weapon, press the prepare weapon button twice.
Things that need to be done:
Animations for using forges, grindwheels, pots, workbenches, ovens, horse riding, basically any interactable with an associated animation. (Or just canceling the animations either via script or editing what needs to be done to use them. Prefer the script idea more)
Bow, magic, and crossbow animations.
(These will be done last, as I have no idea where to start)
Modeled armor for all armors *Torso and possibly helmet but not boots or gauntlets*
Preventing being locked into 3rd person after eating (may be removed if it just ends up being that the class is a natural lock in 3rd person)
Ability to access the werewolf perk menu without being transformed (This is definetly iffy since as a seperate class it dosen't actually directly benefit the werewolf class)
First person animations (If this proves too difficult I'll see if I can make the game lock you into 3rd person while playing as the race fully)
The mod isn't out yet but I will update with a link
Another one of Kaldrick cliffside musings
"Time is so delicate, intricate, that even the most mild things can shatter reality down several paths..."
He looked up at the sky, sighing
"And this is what happens when the shattered glass tries to put itself back together in a new way... a new timeline, unbound by the limits of the prior... yet still influenced by them, in some way"
He laughs to himself
"Oh the adventures, Majora... The Yiga, Calamity Ganon, Dark entities of power... all packaged up into this... this confined realm"
He stares off into the sunset, watching as the sun dips under the range of hebras mountains
((Yes free for anybody to interact))
This was the thought on kaldricks mind as he sat outside on the top of a cliff, staring off into the desert
Kaldrick "And yet... theres still a lot that seems hidden... that axe that quilo found... hidden away in the stone of elden... somehow surviving the heat"
He had a staff by his side, the gem slot empty
Kaldrick "... perhaps theres more out there that we do not know of. New lands even further beyond the constructs own... maybe a new kingdom... yet this... its vast already..."
He sighed and looked down, the drop down being quite far
Kaldrick "... so much has happened..."
*This time he had the lovely idea of using silk to pick it up*
​
Malafar "Much better than last time"
Malafar "Just a little further until I can get out of here and get back down to Verdania..."
*The metal pole was hitting the floor with each step, making it very obvious*
A new sign is posted on the front door
Welcome to Quilo's Forge. Due to a recent event that cost Quilo quite a bit, here are our new prices
>Iron Based Weapons: 50 Rupees
>Steel Based Weapons: 100 rupees
>Silver Based Weapons: 200 ruppes
>Elemental Weapons: 300 rupees or a commision price
>Other Magical Weapons: 200-600 rupees depending on type of magic and required materials
>Commisoned Weapons: 500 rupees
>Standard Arrows: 20 rupees
>Elemental Arrows: 50 rupees
>Ancient Arrows: 200 rupees
Thank you for your understanding, and we hope you enjoy our services
Razak "Faron was so l-l-lovely when we went"
Lona "Probably because you're like a living lightning rod" *She said, stifling a laugh from Razak's jitteryness*
Razak "R-r-right. I'll go g-g-get the excess out"
*He walked over to the forge, Lona following*
Lona "Did you forget I'm living with you now dear?"
Razak "... Yes"
*Lona chuckled*
Lona "No worries, just make sure I have myself an anvil to use as well ok?!"
Razak "Y-y-yes love" *He then went outside to stick his hand in the dirt*
*The bridesmaids were all zora, while the groomsmen were some members from the goron tribe, besides kaldrick who was paired up with a gorgeous zora bridesmaid. The groomsmen wore a bright blue, with Razak wearing a much deeper blue, a zora tunic*
*The backs turn into maps leading to zoras domain. The wedding is today*
*Razak and Lona made it open attendance where those who recieved their invites may choose their seat and those who didn't will have Kaldrick seat them*
On the back of the card was stated that tomorrow would be the date, with a quip stating that they hoped you had some nice clothes. The colors for the event were blue and gold*
*He had taken steel and diamonds from Quilo's storage, including a much larger ball of pure diamond, and gone up the cliffside with them. He was using fire magic to weld the metal together a bit haphazardly*
*I am surprisingly still alive, I heard that usually reporting on Kaldrick results in death so that's nice*
*Looking up, you'd see a familiar looking weaver sitting on the golden fences, his roots keeping him safe from the spikes*
"It's been a while, hasn't it?"
Kieran "Huh... slowly learning how to master this energy... bit by bit... it's oddly not dangerous to the wielder despite its high radioactivity..."
If you do not have a dispel keyword, Peak value modifier does actually stack. With a dispel keyword however, they won't stack and the highest value will be the one chosen.
Value Modifier will indeed stack regardless of if the keywords are the same.
This mainly applies to things like abilities from my testing, as enchantments just stacked regardless
It's quite funky, but what I am saying is that, unless you wanna use keywords in your enchantments, which is the spell, perk, and object effect areas, you can use either Peak Value Modifier or Value Modifier interchangeably.